Q1: How many clients can one sever support? I mean the max client number as the server side design. (Common hardware such as P4 2G,512MB...)
Q2: How many maps can one sever load at the same time? map = sector? What\'s the max size of one map?
Q3: Because clients can build their own objects,such as house,models...,can clients build maps online?
a lot of question,

BTW: where can I download the documents of Planeshift\'s design,development, and test?