Well, I worked on improving the head:

The auto-optimized version (lower left & right) doesn\'t look half bad but I think I am going to delete half of it then mirror it to look more symmetrical. & Yes, I know the head is missing the spikes but I think that I\'m going to make them a separate Mesh later so that I can actually make different versions for different \"Hair-Styles\" & all that...
I was working out some new con-figs for auto-optimizing & came up with this version:

It has 1906 Faces including the head & all, I have started to add good hands but they do not have fingers yet & that is what I am going to work on next.
Here is a High-Poly Wire-Frame Render of the Back-Side:

([[[ The fallowing is detailed description of how I think Klyros should be in-game... ]]])
What I think The Klyros is like:I was just Reading up on what you all wrote about the Klyros & full-flight & all that & want to talk about my thoughts on the Klyros:
I read somewhere that the flying for the Klyros would take up lots of concentration making it useless to do anything while flying which makes them not very good @ being a warrior & or mage or whatever but I think the opposite. I think that it really would not take up much more concentration then you running really fast. I doubt that you have to concentrate allot on how to run, if something was going to eat you I doubt you would be concentrating @ all on how to run. so I think the Klyros have been \"Flying for short distances\" ever since there wings grow large enough (which is basically all there life.)
That said I think the Klyros would make excellent Ranged Weapon & Elemental Magic Users. granted it says on the website they are great fighters but I do not think that means swordsman or whatever... but I think they would excel in fighting with ranged weapons because they cannot sustain much damage they would generally not be in the brunt of were you could sustain lots of damage but prefer to stay back a little strike when the opportunity is right then get out of there before getting clobbered, by using ranged weapons would allow them to strike precise blows without getting close enough to get hit very hard.
[Sort-of-OT] - Also I think the Klyros & Nolthrir & maybe a Xacha or two should get together & invent some underwater ranged weapons. like maybe magically supercavatate them (a certain kind of tip of a torpedo can create turbulence & bubbles that encapsulate the torpedo in a water vapor pocket allowing them to travel faster then the speed of sound underwater. That\'s supercavatating which is being developed for rocket subs IRL) maybe we can have magically encapsulated Arrows or something. [/Sort-of-OT]
There are also many reasons why I think they would make great Elemental Mages:
I\'m quoting from the website:
* \"triple nature\"
* \"the Klyros are fast in all three elements: air, water and earth.\"
* \"They are interested in decorative arts and magic, using those mainly for practical purposes.\"
I would think that using magic in combat would be a very practical use. also they are \"fast\" in \"Air Water & Earth\" which I think would give them advantages in elemental magic not to mention there interest in it.
Also about Full-Flight:
I really do not care if it is aura-dynamically possible for the Klyros to fly or not, it says on the website that the rule is that they can \"
Fly for short
time\" not fly for short
distances. it also says They are fast in Air & also \"many are
rich merchants.\" IMO this tells me that they use there ability to fly travel fast & therefore make lots of money as \"rich merchants.\" I also interpret \"
Fly for short
time\" as-they cannot sustain flight indefinitely or extended periods of time. I think it means that they can Fly until they get exosted & have to rest similar to I think Lions or Cheetahs (one of the 2) they can run very fast for short distances, that\'s why they have to sneak up on there pray. so flying should sap the energy or \"stamina\" of a Klyros so if you want to fly long distances you have to increase your Flight Speed Skill & your Stamina & Energy. There are also considerations for flying magic as-well which takes many. in the CVS for CB there is a \"Fly\" Glyph which means that if you have that Glyph you should have access to flight no-mater what race you are, so it really does not make the Klyros have so much of an advantage over everyone else anymore... I think then that the Klyros should excel in magic using the \"Fly\" Glyph which is probably Air Elemental Magic.
Swimming:
Oh ya, & I think the Klyros should use there wings underwater, there should partially Fold there wings & slowly move them in a flapping movement also kicking with there flipper-like feet. & maybe they use there tail to swim in a similar fashion with there wings? does anyone even want the Klyros to have a tail & if so what would it look like?
lets see I think for Flight & Swimming it should be something like this:

the fins could be retractable & use skinny bones so they do not take up much weight or something. I was also thinking the Klyros may have these retractable fins on there arms like bats but I am still working that out. but actually I really think that the Klyros could do without the tail because it adds extra weight & not much of the fan-art on it has tails in it...
OT: This has to be one of the longest posts I have done...