Author Topic: 3D) ]Klyros  (Read 11876 times)

Seytra

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« Reply #15 on: September 29, 2004, 12:18:38 am »
I have commented on the gliding vs flight thing here:

http://www.planeshift3d.com/wbboard/thread.php?threadid=9128&boardid=11&sid=b7916e1e3064bcd8b34c556d234c9a2e&page=1

I also think that the description would say \"gliding\" if it meant gliding, but I may be wrong and I certainly am biased. ;)

Zeraph

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« Reply #16 on: September 29, 2004, 02:54:21 am »
Well, lets see, I made arms & hands, but the hands are not worth keeping, I\'ll get a screen-shot later.

I\'ll try to make the waste slender bud muscular, & the legs skinny, they will look about the same as they are now because when you optimize them there are not enough polygons to make muscles visible. That is why you need to make the texture have shaded muscles so it actually looks like there are curves that are not really there.

That goes for the wings, I\'m going to make them with textured bone shadows that look like the bat or the dino...

The head is so difficult to do because it is supposed to be detailed, & yet it is not supposed to be to much polygons. & I still need to make a tail, although I think a tail will add to much weight, it will have to be skinny. or maybe not @ all...

I was thinking of making the wings go down the back of the legs, I am going to work on it now, it has been more difficult then I had expected but I think I\'ll make it work out.

I appreciate the comments so I can make a believable Klyros model for the game. I still need some Fan Art on the Female Klyros for later when I model one but that is after making animations & such.

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Zeraph

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Update:
« Reply #17 on: September 29, 2004, 09:57:52 pm »
Here is a Current Render:

As you can see, NURBS automatically makes UV Mapping for me however this can get lost from manual optimizing. This is my Texture guide I made myself. It tells me were things will show up on the model While texturing. The model above is auto optimized to be about 3000 Faces, but if I exclude the head & hands it is only about 2000 Faces. this tells me that I need to re-do the hands & head, I was planning on re-doing the hands anyway to make them more human-like but I see how I went wrong with the head. I think I\'ll just model a \"Bald-Klyros\" head without the spikes, then make them a separate mesh so that later I can make different \"Hair-Styles\" with the spikes.

I think I have finished the Legs:

(Game Optimized on the left of each pair)
I went for a slim bird-frog-legs, I was going to do a grass-hopper but I think frog is better for the Klyros... They are skinny because I figure that the Klyros is not as heavy as a human & cannot wear heavy armorer so therefore does not need large leg bones, however the Klyros does need to jump friarly well if they were to be able to get off the ground in the distant past. Watch birds take off, most of them jump right before taking off. & seagulls jump multiple times before taking off. I know because I used to live near a beach & like watching seagulls... it is funny if they trip but that isn\'t that often.

OT: lol, I just thought of something, it would be funny if one or the disadvantages was clumsy, then you fall down sometimes lol.

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WiseKran

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« Reply #18 on: September 29, 2004, 10:05:41 pm »
Hey zeraph, i just got blender and i followed some tut\'s and made a castle, i am trying to texture it. i have the texture but when i put it on only one side is good, all of the others are stretched and look wierd, i know i did something wrong...

maybe you could shed some light on texturing in Blender and tell e how to do it the right way?

(edit) o wait... are you the guy that used blender for this?... oops i think it may have been some other guy... sorry. anyways if you know maybe you could tell me anyways
« Last Edit: September 29, 2004, 10:08:32 pm by WiseKran »

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Karyuu

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« Reply #19 on: September 29, 2004, 10:31:30 pm »
No matter how thin or thick the legs or arms are, they -still- need some sort of visible muscle structure to prevent them from looking like shapeless masses. Same goes for the wings, again :P

By the way, is it just the perspective on that last render, or are the arms really that long..? Seems a bit out of proportion ^^
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Zeraph

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« Reply #20 on: September 29, 2004, 10:44:29 pm »
WiseKran, I use 3DsMax6 so I really do not know much about Blender other then it\'s free. but I suppose that it is similar to 3DsMax but other people will be more able to help you like lets see, I think the \"Simple 3D Models\" thread (Cherppow) uses blender...

Karyuu, Yes the arms look long because they are skinny & also because the \"Hands\" which I am going to re-do are extremaly long... it will look better when I model proper hands. The Klyros needs to grasp stuff like a human & I sort of have frog-hands on it right now. lol

I do not think the models need allot of detail into muscle structure in the way of geometry otherwise there polycount would be upwards of 6 thousand to make all the muscles show up. I am going to make the arms more skinny then have muscles extrude similarly to the legs. this is mostly auto optimized anyway so I can tweak it later. I can\'t wait for CB to come out then I can look @ the way they are modeled by viewing a wireframe of them in the Cally Demo. then I\'ll have a better idea of how to distribute the verts. I could actually make animations right now & model the rest later. but it would be a shame to do the rigging twice. :]

Edit: if you can see the wrist begins were the red band of numbers is on the arm just like were the shoulders are.
« Last Edit: September 29, 2004, 10:47:56 pm by Zeraph »

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Karyuu

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« Reply #21 on: September 29, 2004, 11:18:11 pm »
Well I didn\'t mean extremely detailed muscle structure ;D That wouldn\'t work. But still something a bit more defined.
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Waylander

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« Reply #22 on: September 30, 2004, 12:32:46 am »
Heh looks cool Seraph, and don\'t mind Karyuu, she is never satisfied :P
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Karyuu

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« Reply #23 on: September 30, 2004, 01:21:00 am »
I\'m offering constructive criticism, something you, \'Waylander\', can\'t seem to process ;P
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Zeraph

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Update+:
« Reply #24 on: September 30, 2004, 11:04:08 am »
Well, I worked on improving the head:

The auto-optimized version (lower left & right) doesn\'t look half bad but I think I am going to delete half of it then mirror it to look more symmetrical. & Yes, I know the head is missing the spikes but I think that I\'m going to make them a separate Mesh later so that I can actually make different versions for different \"Hair-Styles\" & all that...

I was working out some new con-figs for auto-optimizing & came up with this version:

It has 1906 Faces including the head & all, I have started to add good hands but they do not have fingers yet & that is what I am going to work on next.

Here is a High-Poly Wire-Frame Render of the Back-Side:









([[[ The fallowing is detailed description of how I think Klyros should be in-game... ]]])


What I think The Klyros is like:
I was just Reading up on what you all wrote about the Klyros & full-flight & all that & want to talk about my thoughts on the Klyros:

I read somewhere that the flying for the Klyros would take up lots of concentration making it useless to do anything while flying which makes them not very good @ being a warrior & or mage or whatever but I think the opposite. I think that it really would not take up much more concentration then you running really fast. I doubt that you have to concentrate allot on how to run, if something was going to eat you I doubt you would be concentrating @ all on how to run. so I think the Klyros have been \"Flying for short distances\" ever since there wings grow large enough (which is basically all there life.)





That said I think the Klyros would make excellent Ranged Weapon & Elemental Magic Users. granted it says on the website they are great fighters but I do not think that means swordsman or whatever... but I think they would excel in fighting with ranged weapons because they cannot sustain much damage they would generally not be in the brunt of were you could sustain lots of damage but prefer to stay back a little strike when the opportunity is right then get out of there before  getting clobbered, by using ranged weapons would allow them to strike precise blows without getting close enough to get hit very hard.

[Sort-of-OT] - Also I think the Klyros & Nolthrir & maybe a Xacha or two should get together & invent some underwater ranged weapons. like maybe magically supercavatate them (a certain kind of tip of a torpedo can create turbulence & bubbles that encapsulate the torpedo in a water vapor pocket allowing them to travel faster then the speed of sound underwater. That\'s supercavatating which is being developed for rocket subs IRL) maybe we can have magically encapsulated Arrows or something. [/Sort-of-OT]

There are also many reasons why I think they would make great Elemental Mages:
Quote
I\'m quoting from the website:
* \"triple nature\"
* \"the Klyros are fast in all three elements: air, water and earth.\"
* \"They are interested in decorative arts and magic, using those mainly for practical purposes.\"
I would think that using magic in combat would be a very practical use. also they are \"fast\" in \"Air Water & Earth\" which I think would give them advantages in elemental magic not to mention there interest in it.






Also about Full-Flight:
I really do not care if it is aura-dynamically possible for the Klyros to fly or not, it says on the website that the rule is that they can \"Fly for short time\" not fly for short distances. it also says They are fast in Air & also \"many are rich merchants.\" IMO this tells me that they use there ability to fly travel fast & therefore make lots of money as \"rich merchants.\" I also interpret \"Fly for short time\" as-they cannot sustain flight indefinitely or extended periods of time. I think it means that they can Fly until they get exosted & have to rest similar to I think Lions or Cheetahs (one of the 2) they can run very fast for short distances, that\'s why they have to sneak up on there pray. so flying should sap the energy or \"stamina\" of a Klyros so if you want to fly long distances you have to increase your Flight Speed Skill & your Stamina & Energy. There are also considerations for flying magic as-well which takes many. in the CVS for CB there is a \"Fly\" Glyph which means that if you have that Glyph you should have access to flight no-mater what race you are, so it really does not make the Klyros have so much of an advantage over everyone else anymore... I think then that the Klyros should excel in magic using the \"Fly\" Glyph which is probably Air Elemental Magic.






Swimming:
Oh ya, & I think the Klyros should use there wings underwater, there should partially Fold there wings & slowly move them in a flapping movement also kicking with there flipper-like feet. & maybe they use there tail to swim in a similar fashion with there wings? does anyone even want the Klyros to have a tail & if so what would it look like?

lets see I think for Flight & Swimming it should be something like this:

the fins could be retractable & use skinny bones so they do not take up much weight or something. I was also thinking the Klyros may have these retractable fins on there arms like bats but I am still working that out. but actually I really think that the Klyros could do without the tail because it adds extra weight & not much of the fan-art on it has tails in it...



OT: This has to be one of the longest posts I have done...

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TheRedMonk

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« Reply #25 on: September 30, 2004, 12:26:05 pm »
You are doing a great job! :D
You said you were going to make fingers, but maybe the Klyros shouldn\'t have very detailed fingers. Since it is a good swimmer it should probably have skin between the fingers just like it has now on your model. Like a duck or something...just a thought :P

Androgos

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« Reply #26 on: September 30, 2004, 03:12:51 pm »
Are you going to apply after CB\'s release?

I really think you should if you have time..

Kuiper7986

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« Reply #27 on: September 30, 2004, 05:37:30 pm »
hey Zeraph great going man, it\'s lookin\' awesome.

Hey I noticed did something you know the Kylros doesn\'t really have any lips? If you look at the drawing of the Kylros again, there are no lips visible, it\'s just a mouth and that\'s it. I\'m not sure if what you have are lips but if they are, they\'re too thick...

[EDIT]: Oh and I like how you did the nose. I honestly think the nose looks better popping out a bit than having it completely flat, nice going dude.
« Last Edit: September 30, 2004, 05:39:18 pm by Kuiper7986 »
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Karyuu

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« Reply #28 on: September 30, 2004, 08:33:23 pm »
*applauds* :D
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Smith: No, My Lord. I am attempting to conceal it.

Zeraph

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« Reply #29 on: September 30, 2004, 08:55:43 pm »
Quote
Originally posted by Androgos
Are you going to apply after CB\'s release?

I really think you should if you have time..


Yes, I think I\'ll have the time. B-Day\'s October 16th I\'ll be 18.

I will have more school to do because right now I haven\'t been doing much lately but I will be once we get signed up & settled in from moving & all that. :D

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