Author Topic: 3D) ]Klyros  (Read 11953 times)

Zeraph

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« Reply #45 on: October 02, 2004, 04:54:27 pm »
The Characters are Cal3D I know how to export to Cal3D but do not know how to set up the reference verts so that it can hold things like weapons.

As far as I know they haven\'t even made Concept Art for the male or female Klyros. all FanArt & stuff is basically based on the picture on the website & the load Screen for MB I think:


(I forgot about this one... :D )
« Last Edit: October 02, 2004, 04:55:55 pm by Zeraph »

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

Efflixi Aduro

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« Reply #46 on: October 02, 2004, 11:09:54 pm »
Uh I didn\'t even realize that was a Klyros on the MB screen. Strange
Anyways, good job on the modle It looks pretty good to me but the wings are kinda strange

The wings seytra did look more natural and stuff maybe you could modle it like that?
« Last Edit: October 02, 2004, 11:13:19 pm by Efflixi Aduro »
Lol Internet

Seytra

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« Reply #47 on: October 03, 2004, 07:33:59 pm »
Quote
Originally posted by Adeli
Personally, I would change the wings.
I\'d see the wings in a very similar way to a pteranodon or the 2d image of a Klyros.

However, the extra joint(s) would offer added flexibility in terms of folding that I\'d deem necessary because
1) underwater you\'ll need to fold the wings as tightly as possible, to reduce friction
2) underwater as well as on the ground there will be mostly \"wilderness\", which has many obstacles, throuch which movement will be difficult for a Klyros anyway, so the ability to more flexibly move the wings will help a great deal. A Klyros who\'s stuck is easy prey...

For these reasons, I\'d think that the extra joints would be more realistic evolution-wise.
Also, the 2d image IMO lacks in another respect: the way it is drawn, the wings look like they\'re not even mobile.

Also, the MB splashscreen also suggests the extra joint in the supporting bone and IMO also hints at the extra joints I\'ve been proposing. However, the crest in this is clearly crossing the head, not surrounding it as the 2d image IMO suggests.

Anyway, it all boils down to the question: should or shouldn\'t there be an extra joint in the supporting bone, and will this bone be angled horizontally upwards or downwards?

For the reasons I stated, I\'d say there should be one, but the supporting bone should be, for these same reasons, mounted in a way to allow being moved to any of these directions.

The way I\'ve shown in the right part of my image I see as the \"normal\" way of folding (i.e. when walking causally), and this would look very similar to the 2d image, which would then be \"within the margin of error\". :) Furthermore, the inconsistency of the crest IMO proves that this margin is greater than I originally assumed so we\'re free to change this stuff.

Quote
Originally posted by Adeli
the way the wings fold, I can\'t see the wings being useful or practical straight out the back like that.

You see what I mean though, the wings are er.. mounted on the shoulder blades and the joint is up not down like you have drawn, this would enable much better flight, and even bats wings go this way.

On reading this I remembered that Zeraph initially stated:
Quote
Originally posted by Zeraph
Right now they are spread out unnaturally but this is only so it make it very easy to make bones for, on one of the earlier versions of the wing I rigged it so it will fold up.


So maybe the wings weren\'t even intended to be going straight horizontally and we\'ve been arguing a point that we in fact all agreed on from the start.

@ MB splashscreen: I\'m not sure it is a Klyros, for it looks so different compared to the 2d image. It might be a MOB. I\'d say there\'s a probability of only 65% for it to be a Klyros, I\'ve been wondering about this ever since seeing it.

Zeraph

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Update:
« Reply #48 on: October 08, 2004, 08:38:08 pm »
I think I have basically finished the wing, I re-did it for best looks, & made a very quick animation of the side view of the wing folding:

View Animation: http://www.geocities.com/zeraphsmirror1/?KlyWingTest1.swf (Flash)

I was going to make the wing have 2 stretched skin one attached to the legs & on to the tail, however I need to make a tail first. I did some texture UVW mapping & made a test texture that didn\'t turn out right, but you get the general idea of what can be done with the text:


Then I turned my attention to the head & made a Crest for it like a Mohawk, this is the High Poly vision:


this next one is the head optimized, I am far from done with the head, but the Crest is basically done as one of versions or \"Hair-Styles\", it only has 84 tri:

I actually like the MB Splash version of the head, because it makes the Klyros look More lizard like & streamlined for swimming. sort of like I had the head in the begining...

& then I worked some on the hands in High-poly, however the optimized version doesn\'t look to good so I\'ll just show you the highpoly version:
« Last Edit: October 08, 2004, 08:46:23 pm by Zeraph »

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

Phinehas

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« Reply #49 on: October 08, 2004, 09:04:35 pm »
Wow, aren\'t the wings a bit big?

XpYtZ

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« Reply #50 on: October 08, 2004, 09:11:40 pm »
Yea, I have to say that the whole process has been looking great.
The wings do look a bit -uh what is the word...Oh yea- HUGE. I don\'t know anything about moddling though so, whatever ya\' all think looks the most resonable.

Zeraph

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« Reply #51 on: October 08, 2004, 09:20:55 pm »
I can easily resize the wings, but to make the wings realistic to support the Klyros they need to be large as people have said... I can defiantly make the wings less able to support the Klyros, but I think that since this is the extent of how the wings can expand, I doubt that the wings will be extended like this all the time...

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

Karyuu

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« Reply #52 on: October 08, 2004, 09:46:15 pm »
What an overall improvement! I absolutely love the head! The whole mohawk appearance of the crest... *swoons* I wouldn\'t say the wings are -huge-, though you could try to cut the length a tiny bit.

Thumbs up :D
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Smith: No, My Lord. I am attempting to conceal it.

WiseKran

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« Reply #53 on: October 08, 2004, 10:13:09 pm »
INCREDIBLE!

I have watched this from the beggining, and seen it develop all the way through, and it looks fantastic now.

     may i ask why you uswe that texture? and what its purpose is?

Farewell Moogie, Farewell Draklar, Farewell Drey. you will be missed.

Seytra

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Well done!
« Reply #54 on: October 08, 2004, 11:07:42 pm »
Great job! While I originally didn\'t like the mohawk idea much, it turned out very well, especially with the reasoning of streamlining.

The low poly version looks very \"punky\" to me, though... :)

To all of you who think the wings are too big: I think they\'re still too small, if only in the vertical direction (when standing), I think they should be 150% of the current size. Obviously, most of the additional size would go to the upper end, because the lower end will need to be above ground level. :)

Also, I think there is a problem with the perspective, since the spikes on the back can\'t be visible from the sides. If they were, that\'d mean that the wings would be perforated by them, which isn\'t advisable. :)

I can\'t view the animation, though. :(
Edit: stupid question mark... Anyway, this is just the way I think the folding should be!

For the hands: if they are covered in skin completely, the Klyros would not be able to handle most tools (scissors, for example). Maybe this is the intent, but I\'d say it would be reasonable to leave the skin off for sections 1 - 4 (or maybe even 1 - 5). This way, they could use the normal tools, but woild still have difficulties with them. They obviously need special clothing already, therefore special tools would be as reasonable.

Overall: Great job!
« Last Edit: October 09, 2004, 04:12:01 am by Seytra »

WiseKran

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« Reply #55 on: October 08, 2004, 11:17:19 pm »
Hey i just got 3dsmax6 can you send my your 3d klyros file, i am new to 3dsmax (been using blender) and i wanted to take a look at something in there and see how things work

maestermathias@gmail.com  

thank you!

Farewell Moogie, Farewell Draklar, Farewell Drey. you will be missed.

Seytra

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« Reply #56 on: October 08, 2004, 11:21:08 pm »
WiseKran: Are you mad? Do you want SPAM that badly?!?

Watcher

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« Reply #57 on: October 08, 2004, 11:54:31 pm »
Gmail blocks most of spam and you can report spam to gmail.

Seytra

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« Reply #58 on: October 09, 2004, 12:07:07 am »
Most email providers do, but

1) a certain amount always gets through

2) it clogs the transmission lines, increasing cost of operation

3) it ends up being stored somewhere, if only briefly, also adding to cost

4) each email address can be sold, therefore it is just like giving the spammers money. As SPAM is like organised crime (and, in fact, increasingly co-operate with virus / trojan creators and organised crime scenes), this is, all by itself, a reason to avoid it.

This is like saying \"why should I not cross the road when there is heavy traffic, there are hospitals\"...
« Last Edit: October 09, 2004, 12:08:35 am by Seytra »

WiseKran

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« Reply #59 on: October 09, 2004, 12:08:08 am »
\"gmail\"=my junkmail/address i give out to people that i dont trust.

sry about the brutal honesty

Farewell Moogie, Farewell Draklar, Farewell Drey. you will be missed.