Author Topic: 3D) ]Klyros  (Read 11841 times)

Seytra

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« Reply #60 on: October 09, 2004, 12:18:04 am »
Of course (I do the exact same), still I\'d try to keep the amount of spam to the absolute minimum possible. At least I\'d \"encrypt\" it by adding things, spaces and removing the \"@\", things like this. Also, I\'d have used a PN for this request, since this isn\'t a general request.

I have a deep-rooted hatered for SPAM and would [removed to avoid moderator intervention] them if I could get away with it.
« Last Edit: October 09, 2004, 12:19:54 am by Seytra »

ArcaneFalcon

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« Reply #61 on: October 09, 2004, 01:06:43 am »
Quote
may i ask why you uswe that texture? and what its purpose is?

When you uv map something, the idea is to have the texture be applied as accurately as possible.  That texture is to see which areas are being applied correctly, and which areas are being stretched.  If the squares are squares, that is a good thing.  If they are all stretched, that is a bad thing.  I\'m sure Zeraph will tweak the uv before he is finished, so it\'s not really important as of now, just something to give the unfinished model some color.  

I love the wings Zeraph!  The animation is great.  I think the wings may be a tad big, but not really all that huge.  Great work!

:emerald:

WiseKran

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« Reply #62 on: October 09, 2004, 02:08:41 am »
so will you send it already? maestermathias@gmail.com !!

Farewell Moogie, Farewell Draklar, Farewell Drey. you will be missed.

Icefalcon

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« Reply #63 on: October 09, 2004, 02:49:37 am »
Zereph! Why aren\'t you on the dev team yet? Join now because that is one of the most amazing models I have ever seen in this Fan Art section.

Adeli

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« Reply #64 on: October 09, 2004, 03:32:34 am »
Much better Zeraph, that\'s exactly how I envisioned the wings. You never cease to amaze.

Icefalcon: He\'s going to apply when CB is out IceFalcon. I think he figures they are a little busy now.

OT: Wisekran: Master Mathias? Anything to do with Suikoden?

I like Red Jelly Beans!

Icefalcon

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« Reply #65 on: October 09, 2004, 03:47:07 am »
Quote
Originally posted by Adeli
Icefalcon: He\'s going to apply when CB is out IceFalcon. I think he figures they are a little busy now.

Sounds good, I want him modeling my dream game.  :D

WiseKran

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« Reply #66 on: October 09, 2004, 03:09:46 pm »
Quote
Originally posted by Adeli
OT: Wisekran: Master Mathias? Anything to do with Suikoden?


no actually, it is a reference to Final Fantasy X,  Maester Mica and the like :]

Farewell Moogie, Farewell Draklar, Farewell Drey. you will be missed.

Zeraph

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« Reply #67 on: October 10, 2004, 03:24:54 am »
Well, I have been busy, I think I\'ll work on the Klyros tonight maybe, & I was thinking what they are missing & it hit me, Gills!

They need Gills to breath underwater, however maybe these are in the lungs? I think it would be more realistic if they had them however I do not see them on the pics I have of the Klyros... Probably be markings on the neck or somthing...

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

Seytra

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« Reply #68 on: October 10, 2004, 10:05:44 pm »
Well, I don\'t know if it would be strictly necessary, but it would certailny be more efficient.
If the gills were in the lungs, they\'d have to have very powerful muscles to squeeze the water out and suck new water in rapidly to fulfill the oxygen requirements, especially when swimming fast.
Gills, on the contrary, are a streaming system, i.e., there is an almost constant flow of water through them, in only one direction (not reversed as with lungs). This can of course have a higher throughput with considerably less effort, which would make it way more efficient.

However, both systems could share the same space. For both oxygen carriers (water and air), it\'d be less efficient than a specialised system for each, but still much better than a cycling system like lungs for water. A specialised system wouldn\'t be good due to the extra space and weight it\'d require, which would create more problems for both flight and swimming.

Therefore, I\'d say they have lungs that are gills, so that they operate depending on the element they\'re in. If in air, the gill-outlets close, enabling normal lung-operation. In water, they open and the water is being streamed through (nose/mouth -> lungs -> outlets).

For this to work, I\'d envision the gill-outlets to be somewhere between the ribs (probably at the left and right sides of the torso).

It might also be required to increase the diameter of the breathing channel in the nose, head and throut to allow water to pass through more easily (because of it\'s higher viscosity, for the same diameter, considerably more pressure is required to get the same volume of water through than air, therefore requiring more effort, making it inefficient unless the pipe diameter is increased to let the water flow more easily.) The increase won\'t hurt for air. You could also have additional inlet-openings at the throat to not require a giant nose. :) These would also only open when in water.
« Last Edit: October 10, 2004, 10:09:59 pm by Seytra »

Zeraph

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Update:
« Reply #69 on: October 11, 2004, 03:05:50 pm »
I added a tail & yes, I think the hands look big too...


I improved the legs quite a bit, & I decided I\'m probably going to make the wings attach to the tail:


I got the arm looking OK, I should have got a top view instead:


Then I did some UV Mapping of the wings:


I was just wondering if you think the wings would look better attached to the legs instead? I\'m going to try that & see how it looks...

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

Taldor

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« Reply #70 on: October 11, 2004, 05:48:41 pm »
Quote
Originally posted by Zeraph
I was just wondering if you think the wings would look better attached to the legs instead? I\'m going to try that & see how it looks...

The Wings are not attached to the arms, so i wouldn\'t attach them to the legs either. Otherwise the wings have to be twisted a lot and that looks really unnatural.

Or you could attach the wings to the arms and legs, then you get bat-like wings. But then the Kylos wouln\'t have arms anymore and that\'s prolly not your intention.

As you can see the wings attached to the tail also look a bit strange: so personally i would them attach only to the shoulders and his back (this way you get bird-like wings).

Ald'Amun Dungeonrunner

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« Reply #71 on: October 11, 2004, 06:53:46 pm »
It\'s looking much better but I think the legs are too small and the arms are too large...Love the new wings, though maybe you should do as Taldor says and just have the attached to the shoulders and back...


^Made by jcterminal

leinir

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« Reply #72 on: October 11, 2004, 07:10:34 pm »
Wow, this is really good :) About the wings, I think that doing something between what you said might work. I.e. you could attach the wings to either side of the tail in stead of on top of it. It might also work to have the wings attached to the back of the legs (in stead of the tail as it is now). As mentioned above, having the wings attached to the side of the legs would look silly :)
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Zeraph

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« Reply #73 on: October 11, 2004, 08:23:24 pm »
Wll I tried attacking the wings to the back of the legs earlier & I think it looks better on the tail, on I think I\'ll attach them on the sides instead of the top because I see how that would help. actually the back isn\'t finished because I was thinking of spikes on the back like a large fin, maybe it can be part of the hairstyle mesh, sort of like having really long hair like the Female Ynnwn in the screen-shot only it is attached to the spine & tail. maybe different types of spikes in the future? I know just how to make it work in Cal3D...

But anyway here is the wings attached to the back & down the legs:



I think it looks better on the tail...

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

Pegasus

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« Reply #74 on: October 11, 2004, 10:32:54 pm »
Yup wings attached to tail looks better.

I wonder when we will meet the Klyros in CB :D