Author Topic: mutant race forms (vamps and wherewolves)  (Read 4118 times)

Seytra

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« Reply #15 on: December 29, 2004, 11:24:19 pm »
Quote
Originally posted by Frarda
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Originally posted by Seytra
Klyros and Harpies are totally different.

Klyros are practically gargoyles, but who cares?

Apart from what Merdarion already stated, and even hypothetically accepting this equation of yours, do you mean to imply that harpies are the same as gargoyles? In fact, I can see even less reason to compare harpies to gargoyles than to Klyros. However, I don\'t see Klyros as gargoyles, except for the batlike wings, which however don\'t actually change anything, as you might just as well accuse bats of being gargoyles, since gargoyles usually aren\'t sentient, but Klyros are.

@ Moogie: Yes, RPing one will severely reduce the number of them, which is good, but I still find them out of place in the PS world. It\'s just like all these people who invent ridiculously far-fetched background stories that only serve the purpose of essentially stating that their char in fact is something that comes straight from other games or stories.
« Last Edit: December 29, 2004, 11:28:53 pm by Seytra »

Black_rose

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« Reply #16 on: December 30, 2004, 01:23:13 am »
i meant they were the same in the sense that they are light weight fliers
some people take stuff to literaly ;)
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Merdarion

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« Reply #17 on: December 30, 2004, 08:56:51 pm »
Gargoyles light weighed? As Far As I Know Gargoiles fly trough some kind of magic, and are pretty heavy. Ey They are made of stone
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Moogie

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« Reply #18 on: December 30, 2004, 09:03:09 pm »
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Originally posted by Seytra
@ Moogie: Yes, RPing one will severely reduce the number of them, which is good, but I still find them out of place in the PS world. It\'s just like all these people who invent ridiculously far-fetched background stories that only serve the purpose of essentially stating that their char in fact is something that comes straight from other games or stories.



Perhaps one could argue that this in effect makes such characters perfect for the Planeshift world, as almost none of Yliakum\'s inhabitants are native to the realm in the first place. :)

Seytra

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« Reply #19 on: December 30, 2004, 09:31:01 pm »
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Originally posted by Moogie
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Originally posted by Seytra
@ Moogie: Yes, RPing one will severely reduce the number of them, which is good, but I still find them out of place in the PS world. It\'s just like all these people who invent ridiculously far-fetched background stories that only serve the purpose of essentially stating that their char in fact is something that comes straight from other games or stories.


Perhaps one could argue that this in effect makes such characters perfect for the Planeshift world, as almost none of Yliakum\'s inhabitants are native to the realm in the first place. :)

Eep! I forgot that my backstory is a bit extraordinary as well... :rolleyes: ;)

As for the nativeness of Yliakums inhabitants: that only refers to the races themselves, not the population. The races have come through the portals ages ago, but afterwards they dwelled in Yliakum. It\'s not like there would be a constant stream of immigrants coming through the portals...
« Last Edit: December 30, 2004, 09:35:27 pm by Seytra »

Moogie

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« Reply #20 on: December 30, 2004, 10:35:33 pm »
Again, to argue against that, they may have brought disease with them. It has been a fairly common occurance in human history. I\'m sure the settlers who immigrated to Yliakum would have been travelling with animals, food, possessions, perhaps pets and even plantlife. It\'s not impossible that some of them might have already contracted some sort of virus and thus carried it to the new world inside their own bodies.

I don\'t normally like going in to so much detail when it\'s not needed. :) But anything to prove a point... hehe.

elscouta

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« Reply #21 on: December 30, 2004, 10:56:12 pm »
A vampire cat. 8o

Gulp.

--- Seriously i think you should only rp ingame things that are implemented (or planned to be).  If they doesn\'t fit enough for implementation, they doesn\'t fit enough for rp. Because rp needs more consistency than plain powerleveling. Anyway, i agree that the lesser the better.
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Black_rose

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« Reply #22 on: December 31, 2004, 12:50:37 am »
so you mean a rpg should be a simple small goal thing with little to do but leveling the basic skills (range meelee and magic) that is not a rpg, a
rpg- role playing game- game in wich a person chooses the path of a charactor, what you want is a wanna be rpg like prunescrape
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Moogie

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« Reply #23 on: December 31, 2004, 03:29:36 am »
Black_rose worded it a little strangely, but actually I agree with him here. What sounded like elscouta was suggesting, was that nothing that won\'t eventually be implemented in the game will suit the game for roleplay.

So, what if we want to roleplay having a certain possession, such as a piece of jewerly, that is unique to our character? Would the developers have to create this item in order for it to be \'okay\'?

What if we have a scar somewhere? What if the developers never make the possibility to gain battlescars? And if they did, would you *have* to have the scar wherever the game decides to put it, in order for it to be \'okay\'?

What if your character has a hairstyle not implemented in character creation? Do the artists have to toil away making every possible hairstyle in order to make it \'okay\'?

What about accents and voices? Can we not speak, because PS won\'t ever give characters voices? Can we not have a particular accent and still be \'okay\' in roleplaying?


I could go on and on here, but I think you get the idea. :) Roleplaying is all about imagination. As long as you don\'t roleplay absolutely stupid, impossible things, it\'s fine imo. As I suggested before, it\'s quite possible that diseases were brought over from the first settlers in Yliakum, thus these are roleplay scenarios I feel are fine for the game.

LordWolf

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« Reply #24 on: December 31, 2004, 03:32:04 am »
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Originally posted by Moogie
Black_rose worded it a little strangely, but actually I agree with him here. What sounded like elscouta was suggesting, was that nothing that won\'t eventually be implemented in the game will suit the game for roleplay.

So, what if we want to roleplay having a certain possession, such as a piece of jewerly, that is unique to our character? Would the developers have to create this item in order for it to be \'okay\'?

What if we have a scar somewhere? What if the developers never make the possibility to gain battlescars? And if they did, would you *have* to have the scar wherever the game decides to put it, in order for it to be \'okay\'?

What if your character has a hairstyle not implemented in character creation? Do the artists have to toil away making every possible hairstyle in order to make it \'okay\'?

What about accents and voices? Can we not speak, because PS won\'t ever give characters voices? Can we not have a particular accent and still be \'okay\' in roleplaying?


I could go on and on here, but I think you get the idea. :) Roleplaying is all about imagination. As long as you don\'t roleplay absolutely stupid, impossible things, it\'s fine imo. As I suggested before, it\'s quite possible that diseases were brought over from the first settlers in Yliakum, thus these are roleplay scenarios I feel are fine for the game.

 uhmmz you mean that what ever happens the game can go in any way.From good to bad and bad to super good?
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Moogie

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« Reply #25 on: December 31, 2004, 03:54:30 am »
I\'m not sure what you\'re referring to with good and bad. Could you explain a bit? :)

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« Reply #26 on: December 31, 2004, 04:07:29 am »
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Originally posted by Moogie
I\'m not sure what you\'re referring to with good and bad. Could you explain a bit? :)

 well just that  i thought you said that the game make his own way even if it go\'s bad it will always come back with something new and better  and sometimes intresting
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Annah

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« Reply #27 on: December 31, 2004, 10:51:09 am »
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The best way to think of vampires is from the ideas and creations of WhiteWolf, makers of the Vampire: The Masquerade RPG (not the PC game). That\'s how I roleplay with my vampire (she\'s from the Malkavian bloodline, if anyone\'s interested :P).


 Yes, White Wolf\'s image of a vampire is the best one, maybe from the fact that they\'ve did a lot of research in a lot of myths, and also created a nice background ^^

 As for the idea of inserting these elements into Planeshift. Aham ... you guys were hit by a truck when you\'ve came up with the idea? Yes, they are very nice ideas. I really like \'em, preffering White Wolf\'s Vampires than D&D.
 But this will turn Planeshift away from its ideas. You\'ll have Vampire Slayers or something. Planeshift is awesome for its great ideas and story. And I am kinda tired for sooo many people coming here with non sense ideas about this game, when they didn\'t even read the story.
 Yes, Planeshift is unique, like it? Good. No? Very good again ...
 My point? Embrace the game the way it is, have fun, and finish with this kind of ideas ;)

 \'eh, exiled with the fall of the Cappadocian clan, now I live my eternity as a Toreador. Beauty, Love, Passion, Seduction ... a new style! ;)
 Follow the ways of the Toreader ... ^^
« Last Edit: December 31, 2004, 10:52:09 am by Annah »
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Black_rose

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« Reply #28 on: December 31, 2004, 11:10:48 am »
well, have you ever heard of a phycic vawmpire? one of the ideas implemented is a real vampire ability,

also crosses, holy water and other medievil catholic/christian of that nature would not do any damage although they would be for buy as a trick of the vamp hunt dealers :]

i will check the vamp to
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Frarda

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« Reply #29 on: December 31, 2004, 05:04:35 pm »
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Originally posted by Merdarion
Gargoyles light weighed? As Far As I Know Gargoiles fly trough some kind of magic, and are pretty heavy. Ey They are made of stone


OK now you\'re getting people mixed up....


so anyway, physically they look like gargoyles. I didn\'t mean to say that they act like them.