Author Topic: Is there a map of the planeshift overworld/underworld somewhere?  (Read 35136 times)

waa

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« Reply #45 on: April 14, 2005, 11:27:23 pm »
Quote
Originally posted by Demarthl
players test the gameplay, that won\'t be 100% effective if you dont play it how it is supposed to be played, by exploring, make oyur own maps, keep them private, sheesh
broken record syndrome



Spoken truly like someone whos never playtested nor worked on but one  non-pay game or a major retail game.


And one doesnt \"play-test\" a unfinished project in the same respects as playing a  finished one.


If that where the case many things over the years in every aspect of life would never have seen quality testing...


hence the difference between play-testing and playing.


And exploring making maps etc. however fun it may be, doesnt NOT add to 100% testing, it justs adds to the timesink \"wait\" of development.

theres a huge difference between playing a beta game, and testing it.......

And your ignorant comment on \" that won\'t be 100% effective if you dont play it how it is supposed to be played\" just showcases that its its way obvious you are new to the gaming industry and havent researched it much, but I give you props for jumping in feet first trying.


But one cannot be 100% effective playing a game the way its suppose to be, when its still in Alpha/Beta, common sense and logic tells one, till its done it cannot be played to its 100%.



have fun fooling your croonies of kids feeding your ego that your a game developer........

« Last Edit: April 14, 2005, 11:31:17 pm by waa »
unstable client? piss poor gameplay?

a weak staff?


planeshift has it all

Syrra

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« Reply #46 on: April 15, 2005, 01:35:41 am »
I agree with the people that want to have maps. It wouldn\'t be that bad a thing to have a map of the main city. I mean, its probably carved into a bench somewhere.  Make them a purchasable item from a \'travelled merchant\'. You could always not make maps of \'wild and dangerous regiones\' which would force players to explore on their own. At the very least, make it possible for players to scrawl written directions down on a piece of paper or bark or something in game. I do get very tired of following the right wall.

Externals

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« Reply #47 on: April 15, 2005, 03:18:15 am »
I guess maps would be a plus..
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Aiselyn

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« Reply #48 on: April 17, 2005, 07:26:48 am »
Quote
Originally posted by Demarthl
players test the gameplay, that won\'t be 100% effective if you dont play it how it is supposed to be played, by exploring, make oyur own maps, keep them private, sheesh
broken record syndrome



What is the main focus of the game supposed to be? If I\'m correct it\'s roleplaying. Roleplaying then should be the way the game is supposed to be played.

Roleplaying can include maps to help you explore. You should be able to buy a map from say a local map maker. Like I said before, the map only tells you how to get there, not what the place is like.

It\'s rather depressing seeing a comment like that come out of a Game Master. :(
« Last Edit: April 17, 2005, 07:30:17 am by Aiselyn »

Xordan

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« Reply #49 on: April 17, 2005, 12:42:00 pm »
Players will be able to make maps eventually. What\'s the point of having that player ability when you could just buy a map off an npc for 99 tria?

Aiselyn

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« Reply #50 on: April 18, 2005, 07:06:20 am »
When I meant a local map maker I wasn\'t necessarilty implying an npc, but more anyone who happened to claim their home in this city and made maps. (and I\'m pretty sure some people eventually will claim a town to live in like me ;))

Night

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« Reply #51 on: April 18, 2005, 06:27:45 pm »
Quote
Originally posted by Aiselyn
When I meant a local map maker I wasn\'t necessarilty implying an npc, but more anyone who happened to claim their home in this city and made maps. (and I\'m pretty sure some people eventually will claim a town to live in like me ;))


I claim hell! I\'ll even make a demon-char named Satan to back up my claim! lol

*cough cough* what I mean is...

I like the ideas for the maps, and I agree that certain people on this forum need to do their research.  I dont know how far back this unnamed person goes, but I played DND, which is the undesputed father of RolePlaying. In DND, there are maps. the DM has one and the players make their own.  Sometimes when a player slays a monster that monster will have a crude map on them (not nessisarily accurate though, if the monster\'s stupid).

Also, if an ability is not included, some third-party hacker will write a packetsniffer to detect data (in this case the co-ordinates of the player\'s character) and map that into a window with a map that shows what is where.

I\'m glad to see that the implimentors are planning to add that power to the game themselves, so we dont have to wait for hackers to make it ;)
\"There is a differance between living and existing. Existing is sitting, waiting patiently for Death. Living is meeting Thantos\' scythe with your own blade\" - Original

Keyaz

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« Reply #52 on: April 18, 2005, 09:52:19 pm »
Quote
Originally posted by waa
Spoken truly like someone whos never playtested nor worked on but one  non-pay game or a major retail game.


And one doesnt \"play-test\" a unfinished project in the same respects as playing a  finished one.


If that where the case many things over the years in every aspect of life would never have seen quality testing...


hence the difference between play-testing and playing.


And exploring making maps etc. however fun it may be, doesnt NOT add to 100% testing, it justs adds to the timesink \"wait\" of development.

theres a huge difference between playing a beta game, and testing it.......

And your ignorant comment on \" that won\'t be 100% effective if you dont play it how it is supposed to be played\" just showcases that its its way obvious you are new to the gaming industry and havent researched it much, but I give you props for jumping in feet first trying.


But one cannot be 100% effective playing a game the way its suppose to be, when its still in Alpha/Beta, common sense and logic tells one, till its done it cannot be played to its 100%.



have fun fooling your croonies of kids feeding your ego that your a game developer........





surely oneday you\'ll understand that we get fed up with repetitive threads and pointless statements, and i find it a shame that your oh so lazy as tyo not explore the game as you would do if it was fully finished, afterall thats the point in testing, play as you would normally play, with attitudes like yours it would be better to come back in a year or so when they do sell maps :rolleyes:

Blabermouthe

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« Reply #53 on: July 08, 2005, 12:42:59 am »
What most people don\'t seem to notice, is that we are here to TEST this game, and how will we possibly test every aspect of the game when we are blubering around towns, and any other place?

Maps will become a aspect of the game, no matter how much complaining people do. The maps will probobly become buyable, and if you don\'t want to have one, but go exploring, just don\'t buy one, don\'t ruin it for everyone else!

Karyuu

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« Reply #54 on: July 08, 2005, 01:02:18 am »
Tell me, Blabermouthe, how would your character get a map without roleplay? He could buy one from an NPC merchant, but that destroys the Cartography skill. Thus, no NPC-generated (or auto-) maps. That is final. It has been final for a while, and no matter how much complaining new players do, this will not change.

The solution is to explore by yourself right now (and thus actually TEST something you might not have expected to come across), and wait for the implimentation of the Cartography skill (coming \"soon\" to a Planeshift near you).

The world is not that large. People, it\'s absolutely tiny! You can get from one corner to the other within half an hour, and that\'s really taking your time. You\'re a new person in a new place - do what is natural: learn manually where things are, ask for directions, get out a piece of paper and a pencil and draw.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

leuxast

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« Reply #55 on: July 08, 2005, 02:12:23 am »
Join the Explorers.....you never quite know what you might find....
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Light a man on fire and you keep him warm for the rest of his life!\"
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derwoodly

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« Reply #56 on: July 08, 2005, 03:25:12 am »
I agree with Kaaryuu on the Map feature.
Everquest did not start out with a map feature.  When they put it in they cheepend the game.  Personally I do not map very well, but I do not want an auto map feature.  

Here is a tip on how not to get lost, from someone who can not make good maps.  Use either the left turn or right turn method.  Just keep making the same dirrection turn.  You will eventually get to where you are going.  And use the third person cammera angle.  I know some say it is not realistic, but in real life I do not have tunnel vision and can see much more that one monitor will display.  The M key togles the camera view, use it, it is part of the game.

leuxast

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« Reply #57 on: July 08, 2005, 05:30:29 am »
Hehe.../me sees some-one left urning around a single building forever
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Light a man on fire and you keep him warm for the rest of his life!\"
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Blabermouthe

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« Reply #58 on: July 08, 2005, 07:07:14 am »
It being that you buy maps from NPCs or that you make them yourself, the fact is that it will be completely optional if you want to go around trying to find your way out of a cave, or if you want to follow a map. That seems  to be the only way that this despute will ever end.

Karyuu

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« Reply #59 on: July 08, 2005, 11:06:38 pm »
But that\'s the thing, you won\'t be able to buy them from NPCs, because as I clearly stated, that will destroy the Cartography skill. So guess what? Either way you will have to explore on your own. Point taken?
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.