Author Topic: Ideas on weapons and items...  (Read 11970 times)

Nairan

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« Reply #105 on: July 27, 2003, 12:18:18 am »
what about the normal medieval weapons??

there are the pole blunt 2hnd and all others in

shangralah

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« Reply #106 on: July 27, 2003, 07:38:50 pm »
I think you should be able to get cursed items that arent identified this way you can trick your enimies muhaha

Wormtail_

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« Reply #107 on: July 30, 2003, 04:22:19 pm »
Battle Horn: A horn that can summon the aid of nearby people when blown. While not always successful, the battle horn can be used to frighten enemies and summon friends to your aid. It can be used as a signal, and a tool to rouse the fighting spirit of friends.

Foldable Ladder:A ladder that can be used to reach high places and that you can easily carry around. You can get into high places, climb into trees, enter buildings through the second or third floor, and so on. A useful tool for those who wish to remain hidden, and people can climb these more easily than with ropes.

Two-Man Saw: This saw requires two people to use it. While anyone can use it as a weapon in battle, it is not that effective as a weapon. Rather, it is a far more effecient tool for cutting down trees and annoying moving trees. Timber may be used for many purposes, like building, crafting, fletching, and so on.
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Drilixer

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« Reply #108 on: August 02, 2003, 04:15:19 pm »
just a thought: do any of these wonderfully unique items have a future?

Wormtail_

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« Reply #109 on: August 02, 2003, 07:07:48 pm »
*Shrug* I don\'t think so. Not unless it\'s organized in a better way. They may have a future, but what kind of future I will never know... Or in the near future. Might as well organizee it now. Or try to.

Name:

Use:

Appearence:

Availability (in shops and/or elsewhere):

Excellent, now we shall re-organize it according to this. I think. The items only, not weapons or armor.  Perhaps every single item in the thread... ? *scared* Maybe there should be seperate threads on this... Ah well, the many ideas here are too many to simply throw away... At least there is a basis for some items. This thread was made looooong before the Official Request Thread was made, anyway.
« Last Edit: August 02, 2003, 07:10:40 pm by Wormtail_ »
You pay the same price for doing something halfway as for doing it completely. So you might as well do it completely.
-Richard Nixon

Despise the enemy and you will lose.
-Li Tien (or Dian)

Join the BISM!

Drilixer

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« Reply #110 on: August 03, 2003, 02:35:05 am »
hehe I\'ve tried to reorganize these threads before - do you realize that more than 70% of the monsters in the monster wishlists will never be used because they are just so impractical/unoriginal... etc etc?

Jantos

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« Reply #111 on: August 08, 2003, 07:08:04 pm »
I dont know if this is a good suggestion, but what about.

Fire Whip

Use: Used to do immence damage from fairly far away.

Apearence  A long whip..  (a couple meters) that is basically made of fire.   The whip never goes out.

Availability:  I was thinking that you have to do a quest first..  Then the person you did the quest is willing to MAKE them for you... for a high cost.


If you cant make a mental picture of it.  For any of you who have seen the first Lord of The Rings.  You know that gigantic demon thing that pulls Gandalf down into a huge pit with a flaming whip.  Thats the idea i am trying to get at.
« Last Edit: August 08, 2003, 07:08:32 pm by Jantos »

Evanchild

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« Reply #112 on: August 08, 2003, 07:30:08 pm »
the ideas should be origional not from lotr.
teenmethod
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Jantos

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« Reply #113 on: August 09, 2003, 12:46:48 am »
Dude.. I am not copying lotr..  I just thought a whip that was on fire was pretty cool.  I just said if you couldnt think of a mental picture it kind of looks like the one in lotr...

DannMann99

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« Reply #114 on: August 16, 2003, 08:05:32 am »
sorry if i am repeating some, but i didn\'t get a chance to read through all 5 pages.

My ideas though-

Name: Boots of the Escape
Description: Boots which contain the effect- Black Hole
The effect creates a literal black hole which allows you to be teleported to a random spot in your current zone. For escape purposes when you get in over your head in a battle.
No other stats though.
Would be pretty hard to attain.


---------------

Name: Blessed Katana
Description: A carved wooden katana which posses some white magic. Has a higher percent of damage against monsters which are evilly aligned or are wearing a black magic BP, Legs, or Arms.

----------------

Name: Axe of the dragon slayer

Description: A legendary axe which contains mysterious powers. Would be a quest item which would involve you having to quest for the handle piece, and kill a dragon for a fang or claw. The fang/claw would need a high skilled blacksmith to shape into a blade. Then after you have the 2 pieces only YOU can combine them. which would take some type of skill...
A high end item, but real hard to attend. May want to make it unable to be sold or traded.

----------------

~Dan
Member of the Arcane Order

Skain

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« Reply #115 on: August 17, 2003, 06:08:19 pm »
as a few idea of my own how about boot and elbow blades like assasins.
Power balls that fit into the palm of the wrists to emphasise magic spells, u know like gloves.
And perhaps loads of different herbs such as ones that turn u into things, like the injection thing from the old fps sin.
-skain-
« Last Edit: August 17, 2003, 06:08:31 pm by Skain »
-Skain-

Jagua

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my weapon and item ideas...
« Reply #116 on: August 28, 2003, 10:55:15 pm »
I would love to see some visibly different bows.  Something that would allow you to tell the difference between a short bow and a long bow easily.

Equally, different bow shapes/forms (recurve, long, curved, etc.) would be wonderful to allow the Bowyer to specialize and have a little pride in craftmanship.

I would also like to see a quiver visible on any \"ranger\" characters who choose to use a bow as a primary weapon.  It doesn\'t fit to have a guy pull arrows from his fur when pincushioning an enemy.  Just ruins the mystique.

Thanks!
-SIMUL IUSTUS ET PECCATUR

lostprophet

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« Reply #117 on: September 04, 2003, 12:15:33 am »
My favouritest weapon in all games is the mighty shotgun, but that wouldn\'t really fit in with planeshift so...

Boom gun: Knocks monsters back a certain distance depending on their size. Useful for escaping from powerful monsters, or knocking them off cliffs when fall damage is implemented.

Will you be able to summon monsters a la final fantasy? That would be cool.


elscouta

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Staffs
« Reply #118 on: September 08, 2003, 07:13:25 pm »
Hmmm...

There is a lot of sword and armours put I haven\'t seen many of staffs (I have read only the three last page)

Here\'s my list of wizard primary weapons:

Newbie staff: (or Apprentice staff )
Rarity: evrywhere
Price: almost free
Magic power: really low
Attack power: low
This staff is one of the most trustfully friend of the newbie. Simple spells will never fail with this staff but they will probably be really  
weak.

Training staff:
Rarity: common
Price: very low
Magic power: low
Attack power: very low
Increase slightly the learning of spells

Guild staff:
Rarity: -
Price: free
Magic power: vary (but generally low~medium
Attack power: vary (but generally low)
Magician guild masters can create these staff to give to their members. They are not over-powerful staffs and their power depends of the skills of the person who makes them.

Elemental staff:
Rarity: common
Price: medium
Magic power: low (non enchanted) -> medium (enchanted)
Attack power: low
These staff can be enchanted with the four elemental ways. That requires a good level in this way. Once the staff is enchanted, the enchantment decrease with the time until it vanishes. An enchanted staff give a bonus when his user cast a spell in the same way of the enchantment. The enchantment has also other effects:
Azure: Staff weight becomes 0
Water: Froze the opponent
Brown: Increase your strength
Red: Burn your opponent

Light staff:
Rarity: common
Price: medium
Magic power: medium
Attack power: really low
Increase the power of the white spells. Also give light.

Staff of darkness:
Rarity: rare (only some merchant are ready to sell unholy staffs)
Price: high
Magic power: high
Attack power: medium
Increase the power of the dark spells

Pilgrim staff:
Rarity: common
Price: Really really low
Magic power: very low
Attack power: very low
Increase the stamina. Wearer recover more quickly of his wound.  

Staff of wisdom:
Rarity: rare
Price: can\'t be buy (found in an easy magical quest)
Magic power: low
Attack power: low
Increase really the learning of spells

Crystal staff:
Rarity: common
Price: medium
Magic power: high
Attack power: very low
Increase the power of all spells but breaks easily. (Power should have a cost)

Blessed staff:
Rarity: rare (only some church can create these specific staff)
Price: high
Magic power: really high
Attack power: pitiful
Increase greatly the power of white spells. Drain mana, hp and black skills if the wearer knows black spells.

Staff of the wilderness:
Rarity: really rare (can be found in some unknown huts)
Price: -
Magic power: low
Attack power: high
Increase the walking speed, the stamina and the power of the brown way. Summoning and pet taming are also really more effective with this staff

Planeshifter staff:
Rarity: amazingly rare
Price: don\'t hope to buy it
Magic power: amazing
Attack power: medium
Allows teleport

That\'s all :-)
High Loremaster of the Arcane Order.