Originally posted by Seytra
@ DaveG: I don\'t really like the automatism you propose. Too many things may happen IRL that can take a great number of players offline for quite some time, like exam time, etc.. And if a decent guild dies, then this is not a problem since until that time it has been decent and afterwards it just doesn\'t show anymore. The problem is the number of pointless guilds, not the number of dying decent ones. After a pointless guild has died, it isn\'t a problem anymore.
Edit: After, say, 6 months of no member activity of a guild it may of course be automatically deleted. /Edit
Yeah, that\'s what I was going for. Delete the guilds that have a hand full of game-play hours over a whole month. If the guild isn\'t online anymore, then
in all reality is already disbanded. (What usually happens if someone eventually comes back on, is they quit the guild to move to an active one. There\'s no reason to stay in an abandoned guild.) Besides, if everyone does eventually come back on, they can just re-form the guild, if they want.
Another reason to get rid of inactive guilds: Inactive alliances. My guild, Twin Blades of Arete, is the only active guild in the \"Circle of Wrath\" alliance. This is dumb. In fact, the remaining active members of the other guilds in the alliance just migrated into us. These cannon-fodder empty guilds just need to be deleted.