Author Topic: News on next update  (Read 29839 times)

neme5i5

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« Reply #300 on: August 04, 2005, 04:47:35 am »
We\'re so addicted we\'re seeing mirages.
aka: Coal Bourne
aka:

answer: Nemesis is my favorite astro-physics hypothosis, to read about it go here:
http://home.att.net/~numericana/answer/mystery.htm#nemesis

DaveG

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« Reply #301 on: August 04, 2005, 04:58:55 am »
Quote
Originally posted by Seytra
@ DaveG: I don\'t really like the automatism you propose. Too many things may happen IRL that can take a great number of players offline for quite some time, like exam time, etc.. And if a decent guild dies, then this is not a problem since until that time it has been decent and afterwards it just doesn\'t show anymore. The problem is the number of pointless guilds, not the number of dying decent ones. After a pointless guild has died, it isn\'t a problem anymore.

Edit: After, say, 6 months of no member activity of a guild it may of course be automatically deleted. /Edit

Yeah, that\'s what I was going for.  Delete the guilds that have a hand full of game-play hours over a whole month.  If the guild isn\'t online anymore, then in all reality is already disbanded.  (What usually happens if someone eventually comes back on, is they quit the guild to move to an active one.  There\'s no reason to stay in an abandoned guild.)  Besides, if everyone does eventually come back on, they can just re-form the guild, if they want.

Another reason to get rid of inactive guilds:  Inactive alliances.  My guild, Twin Blades of Arete, is the only active guild in the \"Circle of Wrath\" alliance.  This is dumb.  In fact, the remaining active members of the other guilds in the alliance just migrated into us.  These cannon-fodder empty guilds just need to be deleted.

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neme5i5

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« Reply #302 on: August 04, 2005, 05:23:31 am »
Oh, you mean guild and not members of a guild be auto deleted? I thought you meant we should sit by, and watch as one person after the next is auto deleted until the guild is nothing.

I do think at all times you should meet the min requirements for the formation of guild in the first place, else give up offical status. I still think who is removed from a guild should be up to the membership. I also think a month is too short.

PS. What is a mana rat?
« Last Edit: August 04, 2005, 05:33:49 am by neme5i5 »
aka: Coal Bourne
aka:

answer: Nemesis is my favorite astro-physics hypothosis, to read about it go here:
http://home.att.net/~numericana/answer/mystery.htm#nemesis

Suno_Regin

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« Reply #303 on: August 04, 2005, 05:36:05 am »
*Looks in the Kenti Dictionary* A rat with a maxed out mana, watch out for the sacred dance of the one-eyed rat, it can take out 200 health O.O

Talamir

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« Reply #304 on: August 04, 2005, 05:42:30 am »
Quote
Another reason to get rid of inactive guilds: Inactive alliances. My guild, Twin Blades of Arete, is the only active guild in the \"Circle of Wrath\" alliance. This is dumb. In fact, the remaining active members of the other guilds in the alliance just migrated into us. These cannon-fodder empty guilds just need to be deleted.




About that...Karsier has agreed apon a new alliance with AI called the Black Order...We\'ll be starting that after the wipe which is an active alliance.


Also I think 6 months is a bit long...maybe 3 months. Thats if Xordan still wants \"core\" guilds. Core is code for active...I think...

Pestilence

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« Reply #305 on: August 04, 2005, 06:30:57 am »
uhm. This is like WAY of topic :P

ramlambmoo

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« Reply #306 on: August 04, 2005, 06:33:05 am »
Quote
uhm. This is like WAY of topic  


Yeah, and that made it a whole lot better..
Back on topic, I guess the devs are just doing final testing now, It should be up any mintue now...should...

pigottsm

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« Reply #307 on: August 04, 2005, 06:59:21 am »
gets down and prays, please allow me to play whe ni get up

zanzibar

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« Reply #308 on: August 04, 2005, 07:15:27 am »
Quote
Originally posted by DaveG
Quote
Originally posted by Seytra
@ DaveG: I don\'t really like the automatism you propose. Too many things may happen IRL that can take a great number of players offline for quite some time, like exam time, etc.. And if a decent guild dies, then this is not a problem since until that time it has been decent and afterwards it just doesn\'t show anymore. The problem is the number of pointless guilds, not the number of dying decent ones. After a pointless guild has died, it isn\'t a problem anymore.

Edit: After, say, 6 months of no member activity of a guild it may of course be automatically deleted. /Edit

Yeah, that\'s what I was going for.  Delete the guilds that have a hand full of game-play hours over a whole month.  If the guild isn\'t online anymore, then in all reality is already disbanded.  (What usually happens if someone eventually comes back on, is they quit the guild to move to an active one.  There\'s no reason to stay in an abandoned guild.)  Besides, if everyone does eventually come back on, they can just re-form the guild, if they want.

Another reason to get rid of inactive guilds:  Inactive alliances.  My guild, Twin Blades of Arete, is the only active guild in the \"Circle of Wrath\" alliance.  This is dumb.  In fact, the remaining active members of the other guilds in the alliance just migrated into us.  These cannon-fodder empty guilds just need to be deleted.




The alliance is dead, so leave it.  Hey, maybe the rest of you guys can join with the Minions and the Ghosts.... if they let you of course. :-D
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Immaturity is FTW.

DaveG

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« Reply #309 on: August 04, 2005, 09:18:19 am »
Quote
Originally posted by zanzibar
Quote
Originally posted by DaveG
Quote
Originally posted by Seytra
@ DaveG: I don\'t really like the automatism you propose. Too many things may happen IRL that can take a great number of players offline for quite some time, like exam time, etc.. And if a decent guild dies, then this is not a problem since until that time it has been decent and afterwards it just doesn\'t show anymore. The problem is the number of pointless guilds, not the number of dying decent ones. After a pointless guild has died, it isn\'t a problem anymore.

Edit: After, say, 6 months of no member activity of a guild it may of course be automatically deleted. /Edit

Yeah, that\'s what I was going for.  Delete the guilds that have a hand full of game-play hours over a whole month.  If the guild isn\'t online anymore, then in all reality is already disbanded.  (What usually happens if someone eventually comes back on, is they quit the guild to move to an active one.  There\'s no reason to stay in an abandoned guild.)  Besides, if everyone does eventually come back on, they can just re-form the guild, if they want.

Another reason to get rid of inactive guilds:  Inactive alliances.  My guild, Twin Blades of Arete, is the only active guild in the \"Circle of Wrath\" alliance.  This is dumb.  In fact, the remaining active members of the other guilds in the alliance just migrated into us.  These cannon-fodder empty guilds just need to be deleted.

The alliance is dead, so leave it.

Theoretically, people would come back on... eventually.  We wouldn\'t have to deal with these things if they were automatic.  But yeah, we left it... and the wipe kinda deleted it as well...  :P

Yes though... very off topic.

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fken

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« Reply #310 on: August 04, 2005, 11:42:30 am »
Like seytra, Im absolutly against the idea of seeing monthly fees or something like that: it would be the worse it could be!

I play ps since one year and I am sure of one thing: people cant automatically delete a guild every x monthes of non use simply because some players dont come anymore when they heard there will be a wipe or something like that...

Like Seytra I dont like the one who dont follow the rules
but
I know there are GM and I know that GM can do their job...

I simply think it would be a possibility (and even a possibility for today) to allow people to create only one guild per month max...
but
the GM must have the right to rename a guild (especially if the creating character has done a mistake in his guildname