Author Topic: Worst turn in PS??  (Read 10866 times)

Karyuu

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« Reply #15 on: August 20, 2005, 08:39:56 am »
Old, established guilds should have no problem finding the required amount of tria and members, once everyone comes back. I don\'t think this is that big of a setback, since guilds usually have another place outside of the game to discuss issues in. And it is of course assumed that everyone will try to help out with the fee. A few days or weeks without being in a guild should not be so bad.

I disagree about having new guilds pay only. This isn\'t fair - they should not be penalized simply for being new.
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r.guppy

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« Reply #16 on: August 20, 2005, 08:40:07 am »
i will log on and give you the tria req milady, meet me in plaza normal place :)

Platyna

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« Reply #17 on: August 20, 2005, 08:50:19 am »
Just for explanation we were not a guild or power levelers, most of us had all
tria that you could get in quests. I remember the richest guild member was me
and I had like 8k tria I won in event quest. :P
Also usually guilds of friends are not so great, many guilds do not aim for
great members count. Anyway restoring wipe guild would be too much work
so this discussion has no point. EOT by my side. ;)


Regards.
Zuzanna K. Filutowska
RPG Players Community || Platyna\'s Planeshift Warehouse
\"The only thing necessary for evil to triumph is for good men to do nothing.\" -- Edward Burke

r.guppy

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« Reply #18 on: August 20, 2005, 09:01:47 am »
sorry milady very thoughtless of me, Janner hangs head in shame.
but if the powers that be are within ear shot deduct the req amount from my packet to reinstate milady\'s guild .

Zan

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« Reply #19 on: August 20, 2005, 10:29:16 am »
I only have one question ... will new guilds with under five members be deleted after a certain time period as well? Or was this a one time occurance?
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

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Karyuu

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« Reply #20 on: August 20, 2005, 10:38:39 am »
Quote
Originally posted by Platyna
Also usually guilds of friends are not so great, many guilds do not aim for great members count.


That\'s the thing, however. Guilds are not meant to be a simple gathering of friends. That is not how guilds have functioned in the world - they had a greater purpose for existing. This new rule will make sure that guilds with no other reason for being than a collection of seemingly random people pop up. Which I personally agree to.

Quote
Originally posted by Acraig
2) Prevent people from just creating guilds without first planning them out a bit.
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Platyna

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« Reply #21 on: August 20, 2005, 10:39:27 am »
Yes, after 5 mins, and better be faster than me while accepting your members or you will loose alot of money. :(


Regards.
Zuzanna K. Filutowska
RPG Players Community || Platyna\'s Planeshift Warehouse
\"The only thing necessary for evil to triumph is for good men to do nothing.\" -- Edward Burke

Zan

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« Reply #22 on: August 20, 2005, 11:54:07 am »
Quote
Originally posted by Platyna
Yes, after 5 mins, and better be faster than me while accepting your members or you will loose alot of money. :(


Regards.


If that is the case I honestly think these rules are over the top, rather anti-rp and encouraging cheating.

They are anti-rp since they practically make it so you \'ll need external organisation and tools because you simply do not get the time to build up your guild unless you actually have four people you can depend on. The only way to be sure of that is having some off-game friends helping you out.
Cheating is encouraged because of the rather high creation fee, it will either take ages to create a guild .. which would be alright on its own. However the cheaters and powerlevelers can gather the needed funds far faster and thus this rule will actually benefit those I always assumed Planeshift wasn\'t going to benefit.

Personally I find these changes to be damaging though I do understand why they were put in place. I \'d suggest a much simpler system though, just have guild ideas be approved by GM\'s before they can be created.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

Platyna

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« Reply #23 on: August 20, 2005, 01:17:59 pm »
Anti RP because only those who slay alot of monsters can get such cash, but
cash is not what bothers me much. But that you have to accept five members
during 5 mins or your guild is gone and you remain stripped out of money is
really painful...my suggestion would be so if you buy a guild it last forever no
matter how many members you got, if someone will spam we may always ban him.

Regards.
Zuzanna K. Filutowska
RPG Players Community || Platyna\'s Planeshift Warehouse
\"The only thing necessary for evil to triumph is for good men to do nothing.\" -- Edward Burke

ThomPhoenix

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« Reply #24 on: August 20, 2005, 01:18:17 pm »
I can understand your frustrations, but when I read the news on the laanx website, I was like \"finally!!\".
I was getting sick of all the guild invites and people saying in chat \"you wanna join me guild\" constantly.
Also, you had people who were stealing members. In my own guild, there were people who joined and after a while said in guild chat: Leave this guild and we\'ll create a new one, I will give everyone 1k if they join. That was really irritating.  I do think the fee is high for 1 person, but not for a group of people. If you share the cost, it is not that expensive. And 5 minutes might be a little short, but it is possible. Just walk with 5 friends to a quiet place, they give you the money, you create the guild and then you invite them all, 5 minutes should be enough to click on \"/invite\" 5 times.

edit:
I agree with Platyna that guilds should be indefinately, because if you have 5 members and 1 suddenly quits (on purpose or by accident) and within 5 minutes your guild is gone, that\'s not very nice. So maybe initial requirements should be 5 members and 20k and after that indefinately, or maybe minimum of 3 members.

And this is really not anti-RP. It even improves RP. Because instead of lots and lots of small and unknown guilds, you\'ll now have less but better known guilds. That improves RP, and there will be more guild alliances, guild enemies, guildwars, etc.
« Last Edit: August 20, 2005, 01:27:02 pm by ThomPhoenix »
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r.guppy

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« Reply #25 on: August 20, 2005, 01:34:18 pm »
and say 1 member english Australian, american,  and so on all diff time zones how do you get them to join in five mins ?
or put anther way when i sleep other-side of world play but still have friends day or night
« Last Edit: August 20, 2005, 01:41:15 pm by r.guppy »

ThomPhoenix

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« Reply #26 on: August 20, 2005, 01:51:02 pm »
Then you have bad luck I guess. But what has that to do with the new guild system? Guild creation will be harder yes, but who cares? Because if your friends live in a totally other time zone, then you would never be able to play with them, because you would be sleeping when they are awake, so it doesn\'t bother that much that they wouldn\'t be able to join your guild. And with the old system, didn\'t you have the same problem? You still had to be awake to be able to invite them.
« Last Edit: August 20, 2005, 01:51:20 pm by ThomPhoenix »
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r.guppy

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« Reply #27 on: August 20, 2005, 02:08:03 pm »
you miss the point,lets call them zones, 1 overlaps 2 2 overlaps 3.
1 and 3 never meet butt 2 can enjoy the company of both 1 or 3.
and if 2 is guild master and only one in time zone. then i say in plane how do they join in five mins.
I care and shore others do to or why am i here, and i do not men that in the rude sense :)

ThomPhoenix

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« Reply #28 on: August 20, 2005, 02:17:54 pm »
There\'s one simple sollution to that:
simply say that they must be at the plaza at a specific hour and if they won\'t be there, they have bad luck.
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Zan

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« Reply #29 on: August 20, 2005, 02:18:59 pm »
Quote
Originally posted by ThomPhoenix
And this is really not anti-RP. It even improves RP. Because instead of lots and lots of small and unknown guilds, you\'ll now have less but better known guilds. That improves RP, and there will be more guild alliances, guild enemies, guildwars, etc.


The end result will definitely improve RPing. I think all those random guilds which served no real purpose were quite annoying ... but what I mean by harming roleplaying is the way a guild is created now. It is far too restricted to create a guild in a decent roleplaying manner with these new rules. There should be no time pressure ... or at least give a guild a week to get some members.  
I understand that they deleted all guilds with less than 5 members once, even though some good new guilds never got a chance but to repeat that action every 5 minutes is beyond my comprehension.

If I were to create a guild now I would have to resort to recruiting manners that aren\'t very RP-like and I would be afraid to risk my 20.000 trias ... since even if I managed to get 4 possible members lined up and waiting, only one of them has to crash or want to screw me over for me to lose my hardearned money.

Quote
Originally posted by ThomPhoenix
There\'s one simple sollution to that:
simply say that they must be at the plaza at a specific hour and if they won\'t be there, they have bad luck.


Or you, who can\'t create your guild or even lose 20.000 trias have bad luck ;)

I do hope this change gets reviewed and softened up a bit ... but I definitely like that there is a limitation on guild creation.
« Last Edit: August 20, 2005, 02:20:36 pm by Zan »
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru