Author Topic: This game is not very noob-friendly  (Read 26013 times)

Karyuu

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« Reply #15 on: September 06, 2005, 03:12:06 pm »
Automaps do not enforce roleplay, but destroy it. Maps will be created later on by individual players using the Cartography skill.

Considering that PlaneShift is still in pre-alpha stage, complete newbie friendliness isn\'t to be exactly expected. The world isn\'t very large - given a few hours of exploration, most of it could be memorized without any problems. Instead of implementing features that must be taken away later (i.e., automaps), the development team is better using its time on furthering more permanent features.
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Eolius

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« Reply #16 on: September 06, 2005, 03:36:32 pm »
If you consider the facts that there is a help channel, there are so many guilds that are set on helping people, especialy newbies and if you ask a question in plaza i dout that you won\'t get an answer, i see this game verry newbie friendly.
About maps... explore! get lost in the hills! get killed by ulbers for falling on they\'re head when finding the ruins.
It is one of the funs in this game ;)

LigH

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« Reply #17 on: September 06, 2005, 05:20:28 pm »
As long as resurrection is for free, probably. I wonder what it may cost later, in a more stable state... several PP, probably.

My most expensive costs on dying are the long time taking map changes. But that\'s \"my fault\", playing below the recommended minimum specs (Duron-800, 256 MB PC100 RAM, GeForce 2 GTS with 32 MB VMem). Unfortunately, I can\'t efford more (except maybe someone has used PC100 SIMMs somewhere...).

BTW: It seems that each map change takes longer and longer - as if there are memory leaks, or cache overcrowding. But that would be a topic for a developer tech discussion.
« Last Edit: September 06, 2005, 05:20:49 pm by LigH »

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Eolius

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« Reply #18 on: September 06, 2005, 06:14:31 pm »
Quote
Originally posted by LigH
As long as resurrection is for free, probably. I wonder what it may cost later, in a more stable state... several PP, probably.

My most expensive costs on dying are the long time taking map changes. But that\'s \"my fault\", playing below the recommended minimum specs (Duron-800, 256 MB PC100 RAM, GeForce 2 GTS with 32 MB VMem). Unfortunately, I can\'t efford more (except maybe someone has used PC100 SIMMs somewhere...).

BTW: It seems that each map change takes longer and longer - as if there are memory leaks, or cache overcrowding. But that would be a topic for a developer tech discussion.


There are memory leaks but i found out that using the option \"keep maps loaded\" really helps because i have the same PC except mine is a Pentium and i have a 64 MB ram video card ;) Try it out.

LigH

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« Reply #19 on: September 06, 2005, 06:33:44 pm »
\"Keep maps loaded\" on a system with only 256 MB RAM? I don\'t know... doesn\'t this require much much memory? -- I can try, sure...

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Eolius

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« Reply #20 on: September 06, 2005, 07:37:39 pm »
I told you, i have the same amount of RAM and it worked really well for me ;)

darkw00t

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« Reply #21 on: September 07, 2005, 11:19:52 am »
everyone makes there games look soo good but they go bad i don\'t know why i should keep playing this game coz i keep dying, don\'t know where to go, there is no guides in game, definetly not noob friendly,don\'t know where to train and how to get money or anything so i might as well stop looking for any decent MMORPG on the internet cause everytime they are bad, honestly a lot of noobs will be like this and also there is some many bugs on the game. This needs ALOT of fixing for it to be a good MMORPG
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« Reply #22 on: September 07, 2005, 12:13:28 pm »
@ darkw00t:

Ever considered that this game is pre-alpha? That the devs are coding in their freetime? That they don\'t have have a complete staff and the money a company has?

When you want to play now, go to some other MMORPG, and come back when this game is finished, but then don\'t complain that the game doesn\'t fir your tastes, because then it\'ll be too late.
At the present time, we all are devs\' helpers, bughunters and testers. Of course most also want to play a bit, but our primary task now is to support the devs, and if we do not fulfill this task, there won\'t be a game named planeshift, because everybody just complained how buggy everything is instead of helping to wipe these bugs out.
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Drey

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« Reply #23 on: September 07, 2005, 12:16:21 pm »
heres my thoughts on this thread.

i never had any problems starting planeshift...

i ran around by myself for days just finding things... when i got stuck i checked the players guide. thats about all there is to it.
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LigH

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« Reply #24 on: September 07, 2005, 06:22:41 pm »
I\'m playing for just the 3rd or 4th day now, not much; but I discovered the potential I have to expect. I found half a dozen buddies, at least. I joined a guild. It took time, of course. It took lots of questions and answers. And it will take much time in the future - but I\'m glad I may spend this time with nice friends.  :]

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darkw00t

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« Reply #25 on: September 08, 2005, 07:37:28 am »
i\'m sloyly starting to undestand a bit better but there is still things i need to understand
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« Reply #26 on: September 08, 2005, 09:28:14 am »
I think I\'ve heard it stated that the game is \"pre-alpha\" three to four times. From a development standpoint, that\'s typically an in-house testbed, pretty close to a tech demo. PS has been in development for how many years? It\'s expected to take some time since you\'re dealing with unreliable staff (the floaters), the reliable staff (who\'ve got time constraints and real life to deal with), and the skill level that ranges from those that wouldn\'t know a hole in the wall if they stuck there head in it, to the talented would be professionals.

That said, PS is still a fully released piece of software. Free software, so really you can\'t complain either way unless you want to get your hands dirty and help out, but still it\'s open access. I\'d bet you maybe 10% at most are interested in reporting bugs or helping development. 90% are wanting to play a free online game. Doesn\'t matter either way as long as there\'s sufficient feedback from the 10% who do care.

In the end, the reason PS is not user friendly is because of the design choices by the devs to not expend resources on that part of the game. (Nothing to do with being \"pre-alpha\") May be a conscious decision, because the devs already know how things work and don\'t care, or an unconscious decision do to a lack of experience. There\'s been ample time to develop tools, manuals, and that sort of thing. In a professional environment, all that would have been designed an implemented by any stage of public use. That all goes back to what I said earlier about it\'s development. Some are probably classically trained potentially holding degrees, others home taught, et cetera. You get the picture. Some are 18 and some 30, some learned the skills, other have talent.

Some people are resourceful, and will find a way. Others will search the forum, ask in IRC, or go OOC in chat in game to find out. Some may attempt to RP it, but doubt it\'s all that common.

Maps don\'t help or kill roleplay either way. Every RPG I\'ve played has had maps of some sort (for the most part, I don\'t seem to recall Zork having maps though). Maps don\'t seem to interfere with any of the current MMORPGs I\'ve played. I think it\'s cool to implement a skill in game to create maps, but with that you\'ll have other issues to address. Maps are needed by the people whom are new, and less needed by the ones who\'ve been around. You\'ll have a skill to make an item, and a new character who can\'t afford to buy the item. Can\'t even afford a map to find the sewers, lol. Other side of things, have players who\'re nice enough to just give out such maps, then you\'re back to everyone having a map to begin with and you\'ve not gained much. (Barring things like skill level used to create the map affecting the level of detail the map contains, or some method to make the maps unique to the cartographers, etc.)

Think that about covers my random thoughts for the evening.

Eolius

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« Reply #27 on: September 08, 2005, 04:47:32 pm »
Quote
Originally posted by darkw00t
everyone makes there games look soo good but they go bad i don\'t know why i should keep playing this game coz i keep dying, don\'t know where to go, there is no guides in game, definetly not noob friendly,don\'t know where to train and how to get money or anything so i might as well stop looking for any decent MMORPG on the internet cause everytime they are bad, honestly a lot of noobs will be like this and also there is some many bugs on the game. This needs ALOT of fixing for it to be a good MMORPG


Here are some facts:

Free pre-alpha game.
Player\'s guide you have on your harddrive and on the net.
Forums that have a newbie help section.
Nice people willing to help you.
More than 10 guilds that have as primary objective helping newbies.
Help cannel.

CagedFey

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« Reply #28 on: September 08, 2005, 07:19:39 pm »
Quote
Originally posted by darkw00t
i don\'t know why i should keep playing this game coz i keep dying, don\'t know where to go, there is no guides in game, definetly not noob friendly,don\'t know where to train and how to get money or anything so i might as well stop looking for any decent MMORPG on the internet cause everytime they are bad, honestly a lot of noobs will be like this


A lot of \"noobs\" are going to feel like this, and quit playing before giving the game a real go.  Admittedly, I was feeling almost the same way until yesterday (my third day playing).  As Karyuu said, it took those first few hours of exploring to learn where various places are, where to sell and buy goods, and how to work the controls.  Now I\'m really enjoying the game.  :D

Going back to the original post, I have found the player guide very helpful.  As for trainers and what they train, as I find them I\'ve been writing them down like this: Trainer\'s name/skill(s) trained/location or landmark.  Perhaps this method will be helpful to someone else?
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darkw00t

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« Reply #29 on: September 09, 2005, 12:46:07 am »
i got my first quest so i am understanding it more, but i don\'t know how to get to magic shop and how to get trias
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