Author Topic: An Invitation to all Guild Leaders  (Read 11140 times)

Pip

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An Invitation to all Guild Leaders
« on: October 09, 2005, 02:57:53 pm »
Rules For Duelling

 I ask all guild leaders to enter this discussion so that a set of rules can be agreed upon and these rules can be posted in individual guild forums and adhered to by all parties.

My thoughts are as follows:

1. No duelling in the plaza or tavern at all, or anywhere that is well populated. (Unless by a prearranged audience)
 
2. A verbal challenge is made giving a) reason for challenge b) weapons preferred (including fists) c) whether magic/potions should/shouldn\'t be used d) place and time e) whether to have seconds

3.The challengee may countermand b), c), d) and/or e) above. The challenge is then verbally accepted/declined.

4. When the conditions discussed in 2. and 3. have been met, the duel should begin - both the Challenger and the Challengee should place themselves at a convenient length facing each other.

5. For training purposes go to an empty room in the arena or away from areas which are busy, where parties can challenge each other as much as they wish. (This may suit those who like to fight each other for fun)

6. In the case of a guild war terms should be drawn up and agreed between the leaders of the warring guilds. Bearing in mind that rule 1. should always apply.

7. If you use the PvP system for your RP fights, then any form of exploitation is not allowed. Commodities like shortcuts may be used for convenience, but not for speed.

This post will be edited as new suggestions are agreed.
edit 1 Added point 6.
edit 2 Changed some points as suggested by Sangwa, thank you
edit 3 Changed point 4. as suggested by Sangwa, thanks again
edit 4 Added to point 1.
edit 5 Added point 7. suggested by Seytra, thank you
edit 6 Added tavern to point 1.
edit 7 Added to point 2. (potions and e)
« Last Edit: October 13, 2005, 01:25:17 pm by Pip »

Sangwa

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« Reply #1 on: October 09, 2005, 03:02:03 pm »
I myself don\'t agree there should be any solid Guild Wars rules besides the ones the devs have implemented.
I agree however, that both parties involved in a Guild War should trace some guide-lines and agree upon them before the battles take place.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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r.guppy

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« Reply #2 on: October 09, 2005, 03:03:50 pm »
this sounds very promising , i give it a thumbs up :)
i take you men as a individual guild wars are to be agreed separate.
« Last Edit: October 09, 2005, 03:06:15 pm by r.guppy »

Pip

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« Reply #3 on: October 09, 2005, 03:17:01 pm »
Quote
Originally posted by Sangwa
I myself don\'t agree there should be any solid Guild Wars rules besides the ones the devs have implemented.
I agree however, that both parties involved in a Guild War should trace some guide-lines and agree upon them before the battles take place.


I have added point 6) in my original post concerning guild wars which are another issue.

If guild leaders can impress a code of conduct for duelling on their members then a large percentage of the populace will be setting the right tone and example to newcomers and others.
:D

Seytra

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« Reply #4 on: October 09, 2005, 04:08:22 pm »
This sums up my feelings about how duelling is to be done very well. :tup:
Maybe the guild leaders indeed are the correct audience for this sort of thing, as they\'ll likely influence more players than a post in GD.

Are you speaking of strict duels in the \"duel\" sense, or also of using the duelling system for non duel PvP (like a roleplayed attack by an assassin or something (i.e., strictly IC, but OOC-ly agreed upon beforehand, of course))?
Because these might (in theory) happen in the plaza as well, but should probably still be taken elsewhere for the OOC reason of not leaving a bad impression with newcomers.
« Last Edit: October 09, 2005, 04:10:23 pm by Seytra »

Pip

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« Reply #5 on: October 09, 2005, 04:17:19 pm »
Quote
Originally posted by Seytra
Are you speaking of strict duels in the \"duel\" sense, or also of using the duelling system for non duel PvP (like a roleplayed attack by an assassin or something (i.e., strictly IC, but OOC-ly agreed upon beforehand, of course))?
Because these might (in theory) happen in the plaza as well, but should probably still be taken elsewhere for the OOC reason of not leaving a bad impression with newcomers.


Yes, I see no reason why it couldn\'t apply in this case too.

Easton

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« Reply #6 on: October 09, 2005, 04:48:49 pm »
an effective way to impose these rules..

i agree completely with the idea however i am concerned with people actually following them because some guild leaders seem to be in on the whole plaza dueling/guildwar thing. but i think this is a really good thing. this way, if everyone is following these rules but two guilds, those two guilds will have immense pressure to follow the rules.

thumbs up!

Easton Ghent
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-Hadfael

Anthonyyy

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« Reply #7 on: October 09, 2005, 05:01:19 pm »
yah i have tryed this before and it never works no matter how hard you try to get it to. You always get the ones who wont listen in the guilds.

Sangwa

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« Reply #8 on: October 09, 2005, 05:13:54 pm »
Ack, I was looking at it in a different light. Since I read \"Guild Leaders\" I thought this was just about Guild Wars ^^, my bad for not paying enough attention.

Well, I think this is a good idea. I\'ll be sure to add this to the rules section, once it is properly finished.

Quote
5. For training purposes go to an empty room in the arena, where parties can challenge each other as much as they wish. (This may suit those who like to fight each other for fun)


I think we should add more options. People in Akkio or anywhere far from the arena will have to waste lots of time just to practise. In Oja road and in the sewers are places that can be used like an arena room, since they are most times empty. Specifying the places or simply stating that players who wish to practise should try to do it in an empty room might be more proper.

Quote
6. In the case of a guild war terms should be drawn up and agreed between the leaders of the warring guilds.

I would add \", keeping in mind rule 1.\" We don\'t want people to forget that :P.

Quote
2. A verbal challenge is made giving a) reason for challenge b) weapons preferred (including fists) c) whether magic should/shouldn\'t be used d) place and time


3. The challenge is verbally accepted/declined. At this point the challengee may countermand b), c) and/or d) above.


Just a wording issue here. I would move \"The challange is verbally accepter/decilned\" to the end of the sentence (ie: The Challangee may countermand b), c) and/or d) above. The challenge is then verbally accepted/declined.)

I hope I\'m being helpful.

Quote
You always get the ones who wont listen in the guilds.

And then you kick them.
« Last Edit: October 09, 2005, 05:15:13 pm by Sangwa »
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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Anthonyyy

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« Reply #9 on: October 09, 2005, 05:26:01 pm »
i cant kick people who arnt in my guild and the other leaders dont want to kick them or inforce the rules

Pip

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« Reply #10 on: October 09, 2005, 05:39:30 pm »
Thank you Sangwa I agree with all the points you have made and have edited accordingly. :)


Quote
Originally posted by Anthonyyy
i cant kick people who arnt in my guild and the other leaders dont want to kick them or inforce the rules


That is exactly why it is necessary to have all the guild leaders taking part in this discussion.

Sangwa

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« Reply #11 on: October 09, 2005, 06:12:00 pm »
Quote
i cant kick people who arnt in my guild and the other leaders dont want to kick them or inforce the rules

I understand. But as long as some of us do it, it won\'t be working in vain.

I\'m glad I can be of help, Pip. And here\'s some more:

Quote
2. A verbal challenge is made giving a) reason for challenge b) weapons preferred (including fists) c) whether magic should/shouldn\'t be used d) place and time

3.The challengee may countermand b), c) and/or d) above. The challenge is then verbally accepted/declined.

4. When weapons, time and place have been agreed the duel can proceed.


I would change 4. into \"When the conditions discussed in 2. and 3. have been met, the duel should begin - both the Challanger and the Challangee should place themselves at a convinient lenght facing each other;\"

Thanks for your time too.
« Last Edit: October 09, 2005, 06:18:03 pm by Sangwa »
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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Pip

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« Reply #12 on: October 09, 2005, 06:57:51 pm »
Quote
Originally posted by Sangwa
I would change 4. into \"When the conditions discussed in 2. and 3. have been met, the duel should begin - both the Challanger and the Challangee should place themselves at a convinient lenght facing each other;\"


Done :D

Easton

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« Reply #13 on: October 09, 2005, 09:54:37 pm »
again, i agree with everythign has been said especially the part about offering more options for duels like Oja Road etc.. The main point for me is that the plaza is not in any way a designated area for dueling. The arena is a good place, along with Oja Road. Basically anywhere outside of the city limits.

@ Anthony- All we can do is participate ourselves and enforce the rules anyway possible. If enough people agree on these rules, it will become an unwritten rule that everyone follows, and eventually, maybe a written rule. We all have our resources and ways of making things work, im willing to help in any way possible to help these ideas get accepted by the majority.

Easton Ghent
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darkw00t

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« Reply #14 on: October 09, 2005, 11:10:18 pm »
Ok this is a good dueling system.... i will get our guild to look/agree on these terms
Eleloy Shadowfrost