Rules For Duelling
I ask all guild leaders to enter this discussion so that a set of rules can be agreed upon and these rules can be posted in individual guild forums and adhered to by all parties.
My thoughts are as follows:
1. No duelling in the plaza or tavern at all, or anywhere that is well populated. (Unless by a prearranged audience)
2. A verbal challenge is made giving a) reason for challenge b) weapons preferred (including fists) c) whether magic/potions should/shouldn\'t be used d) place and time e) whether to have seconds
3.The challengee may countermand b), c), d) and/or e) above. The challenge is then verbally accepted/declined.
4. When the conditions discussed in 2. and 3. have been met, the duel should begin - both the Challenger and the Challengee should place themselves at a convenient length facing each other.
5. For training purposes go to an empty room in the arena or away from areas which are busy, where parties can challenge each other as much as they wish. (This may suit those who like to fight each other for fun)
6. In the case of a guild war terms should be drawn up and agreed between the leaders of the warring guilds. Bearing in mind that rule 1. should always apply.
7. If you use the PvP system for your RP fights, then any form of exploitation is not allowed. Commodities like shortcuts may be used for convenience, but not for speed.
This post will be edited as new suggestions are agreed.
edit 1 Added point 6.
edit 2 Changed some points as suggested by Sangwa, thank you
edit 3 Changed point 4. as suggested by Sangwa, thanks again
edit 4 Added to point 1.
edit 5 Added point 7. suggested by Seytra, thank you
edit 6 Added tavern to point 1.
edit 7 Added to point 2. (potions and e)