Author Topic: An Invitation to all Guild Leaders  (Read 11164 times)

r.guppy

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« Reply #105 on: October 17, 2005, 03:22:55 am »
Hello and welcome nice to hear from you at last, strait to point.
 And the rest of it do you have something to say, I for one wont to no do you confirm this:
 Quote:
Originally posted by r.guppy
Chat between Sirunie and me. Sun 09-Oct-2005 12:42:22 Janner

(13:45:11) Sirunie says: yeh  
(13:45:31) Sirunie says: You are a good adversary Janner
(13:45:44) Janner says: try to be
(13:45:52) Sirunie says: You are
(13:46:34) Sirunie says: i have dueled to many times I have minus 1029 duel points now LOL
(13:46:46) Janner says: getting pip to do post about rules for DUILS IN GUILD SECTION SO WE ALL AGREE ON WHOT IS BEST
(13:47:06) Janner says: opps caps sorry
(13:47:21) Sirunie says: What is agreed upon I will abide by
(13:47:59) Janner says: the idea being it will help ease the tension on duels
(13:48:19) Sirunie says: sounds good Janner .

Askr

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« Reply #106 on: October 17, 2005, 03:41:47 am »
Quote
Originally posted by r.guppy
Hello and welcome nice to hear from you at last, strait to point.
 And the rest of it do you have something to say, I for one wont to no do you confirm this:
 Quote:
Originally posted by r.guppy
Chat between Sirunie and me. Sun 09-Oct-2005 12:42:22 Janner

(13:45:11) Sirunie says: yeh  
(13:45:31) Sirunie says: You are a good adversary Janner
(13:45:44) Janner says: try to be
(13:45:52) Sirunie says: You are
(13:46:34) Sirunie says: i have dueled to many times I have minus 1029 duel points now LOL
(13:46:46) Janner says: getting pip to do post about rules for DUILS IN GUILD SECTION SO WE ALL AGREE ON WHOT IS BEST
(13:47:06) Janner says: opps caps sorry
(13:47:21) Sirunie says: What is agreed upon I will abide by
(13:47:59) Janner says: the idea being it will help ease the tension on duels
(13:48:19) Sirunie says: sounds good Janner .


Janner you miss the point.  It doesn\'t matter if Sirunie confirms it or not. I don\'t doubt the validity of the log.  What I am saying though, is that log (like all the ones you offer) mean nothing to me.  Here are the reasons:

1.  You asked Sirunie without ever making sure that he is aware of the rules.
2.  You had no proof that he has even considered the rules himself.
3.  Sirunie has made no effort to discuss these rules on this thread.
4.  Sirunie has not brought these rules up for discussion to the guild.  Remember I am a member, I know whether it has been discussed.
5.  Regarldess of whether Sirunie has agreed with you on anything, there is no reason to believe that he has any interest whatsoever in the discussion at hand.

So, regardless of whether you get him to come to these message boards or not, Janner, the above log means nothing.

So basically, if you want to be taken seriously, you need to put forth the effort to make a serious defense of these rules.  One line posts are not a serious defense.  It is impossible to make a worthwhile defense of anything in less than 15 words.  Quoting logs is not a worthwhile defense.  A few inane rules that are not RP, made in less than a week is not a well thought out remedy to an in-game problem.

And then of course there is his one post on this thread:

Quote
Originally posted by sirunie
I enjoy dueling in the plaza,please dont take it away. ;(


This seems to me, he is not all that interested in supporting the rules you have proposed.
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darkw00t

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« Reply #107 on: October 17, 2005, 10:07:59 am »
Well i agree on it in some points.. an Evil guild wouldn\'t abide by these rules depending on there purpose (eg. If there were to disturb all good order then they wouldn\'t abide by these rules) but some guilds who aren\'t fighting guilds like the CoV have a choice to abide by these rules or not, but good helping guilds like GK,Janner\'s Way and SoG and etc. should abide by a set of rules but they do not have to be \"No duelling in the plaza\" as some areas like the Temple are in the plaza and that is a good battleground and should be allowed not disallowed...
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r.guppy

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« Reply #108 on: October 17, 2005, 01:14:57 pm »
Out of friendship  to Sirunie I have left that topic alone (the other thread)
 I will now wait for his response, (to this topic) if one is not forthcoming then i will speak no more of it, as I respect his right to stay silent.

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« Reply #109 on: October 17, 2005, 03:45:53 pm »
Quote
Originally posted by darkw00t
Well i agree on it in some points.. an Evil guild wouldn\'t abide by these rules depending on there purpose (eg. If there were to disturb all good order then they wouldn\'t abide by these rules) but some guilds who aren\'t fighting guilds like the CoV have a choice to abide by these rules or not, but good helping guilds like GK,Janner\'s Way and SoG and etc. should abide by a set of rules but they do not have to be \"No duelling in the plaza\" as some areas like the Temple are in the plaza and that is a good battleground and should be allowed not disallowed...


It is good to see someone else finally give some input.  Why must good helping guilds follow these rules?  That would be lawful guilds.  Good guilds are dedicated to \'good\' not \'law\' and therefore rules.  You are mistaking the two.

Also, how does having these rules fall under the confines of \"helping\".  Specifically how do these rules fall under the confines of helping in respect to :

\"To be a Guild Knight is to help where help is needed, to support good causes and to bring even the lowliest farmhand into a person worthy to be King.\"

I don\'t see this falling under any of these prerequisites.  These rules are not necessary.  They are not a good cause.  They will not bring the \'lowliest farmhand into a person worthy to be King.\'
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r.guppy

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« Reply #110 on: October 17, 2005, 04:28:06 pm »
Your very first post.
I have read the entire thread, and there are many valid points. I understand what is trying to be done here, and would agree that some sort of order should be established. That being said, I do believe this is entirely the wrong way to go about it. As such, I would like to give some reasoning for this and make a few suggestions.

1. There are a few guilds that are not going to follow the rules regardless of their alignment and/or personal views on the subject. The leaders and members are just not going to take that much interest in it in the long run. Once these guilds begin disrupting the attempted order, things are going to fall apart and everything will resort back to \'normal\'.

2. In an RP light, there is no reason for any guild to follow these guidelines except for lawful guilds. Even then, it will only be the point of lawful guilds that are dedicated to law and order that would follow such rules. Other lawful guilds that take a stance similar to \'tradition before laws of the land\' would not find it necessary to follow these rules if they do not mirror their tradition in an RP sense. Neutral guilds should have no stake in the matter as they would be more inclined to keeping balance between the law and the chaos.

3. Law and order can only be recognized and demonstrated as having meaning if people are either forced to obey (punishment) or have a deep seated reason to obey (tradition, manners of honor, allegiences, religion, etc) without punishment. At this time, little of either exists. I have seen many people duel in the Plaza and wars spill over into the Plaza. Even if guild leaders do get onto their members, it starts again the minute everyone relaxes. Likewise, there are those few RPers who attempt to explain the \'laws\' to the duellers, but for the most part they are ignored. There exists no power (regardless of who possesses it) that makes obeying the laws/rules desirous.

If you truly want all guilds involved and want the possibility of the rules/laws serving a purpose other than fuel for complaints, I would suggest getting all guilds and as many non-guild members involved as possible. What you need first are laws... all towns, countries, and communities have laws. In light of this, not all towns, countries, and communities have policing forces or judicial bodies or even centralized governments. But they all do have laws and defined punishment for breaking those laws. These need to be realistic laws, not just focused on duelling and guild wars. As an example, make the carrying of weapons inside of the Hydlaa walls illegal. Therefore duelling inside Hydlaa walls would be illegal as well as murder and so on. Don\'t just focus on one minor detail, but upon the whole world available for RP. By doing so, you give more credence to the alignments, more justification to the guilds in performing their goals, etc.

As far as policing forces are concerned there are many options. But, again, I would say make sure that everyone* is involved. Have a member or a couple of members from each guild serve as part of some policing unit. Equal representation will help keep balance. Also, insure they have some sort of authority, both within their guild and outside in the matters of upholding the laws. If needs be, create a council -- again of members of each guild -- that are responsible within the respective guilds for assisting the \'police\' and ensuring that the police are not abusing their powers. It would also be wise to have these laws available (in the library?). With most newbies they are completely unaware of the unwritten rules much less any actually agreed upon rules. Have a role created in which there are certain people who recite the laws... in the Plaza, in the case of laws being broken, etc.

To make the punishments a bit more realistic, have the police force the only group allowed to use weapons in town. Therefore any law-breakers must fear capture and/or punishment, which may be as simple as sending them to the DR. They will eventually get tired of getting sent there. If a specific guild member causes too much havoc, have them removed.

note: A bit of common sense should be used here in considering who \'everyone\' should be. Obviously not every newbie that walks into Hydlaa need be considered. But there are many non-affiliated members that are serious and should be taken into consideration, not just guild leaders.


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Askr Folkwarder

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very well thought out and presented so why in your last few posts the complete opposite stance is now adopted; I must admit it is as if you are now not the same person?.

Askr

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« Reply #111 on: October 17, 2005, 05:57:24 pm »
Quote
Originally posted by r.guppy
very well thought out and presented so why in your last few posts the complete opposite stance is now adopted; I must admit it is as if you are now not the same person?.


Why did you quote my entire post?

I have been thinking the same thing about you Janner...lol.  Not only has your spelling improved on a few recent posts, but you have begun to make much more sense.  Your grammar has improved as well, though your capitalization leaves a bit to be desired.

What specifically demonstrates a change in stance on my part?  My stance hasn\'t changed any, I have simply addressed various different issues that keep getting brought up.  Such as \'lawful vs. good\'  which was point 2 I believe.  Then of course there is my commentary to the pointless log you posted, which I believe speaks for itself.  

Of course 8, and again 11, posts up is my discussion of the lack of RP in an RP-centered game.  I do believe that would be relevant in the entire RP-centric nature of that post.

13 posts up was an IC and OOC defense of my stance and falls perfectly within point 2 again.

Care to try that little bit of nonsense again?  Shall I quote posts of other players that are supported by my original post?

You are getting a bit away from the point of this thread in an attempt to prove a point that you cannot make.  It is impossible to validate this in any real sense, Janner, because of the nature of what it is and because of the nature of alignments.
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Pip

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« Reply #112 on: October 17, 2005, 06:30:52 pm »
Time to bring some logic back into this discussion.

To begin with I used the term duelling as this is how PvP challenges are expressed in game. They could as easily be called \"rules of engagement\".

1. Duelling has been banned from the plaza (ie from the steps into the middle and in front of Harnquist\'s shop) by the GMs (as I understand, but waiting for confirmation) and therefore must be included in any rules. There are open and unpopulated areas just off the plaza where duelling has not been banned and are therefore not disallowed under these rules.

2. By asking guild leaders to discuss and agree a set of rules, it was my intention to reach as many players as possible. Guild leaders are in a position to put the rules before their members and discuss among themselves, and then bring a consensus to the main discussion. That\'s how politics works. If a guild has too widely conflicting views among it\'s ranks then some members need to reconsider which guild they belong to. Guild leaders are in a position to enforce their members to follow the rules or face ejection. The alignment of the guild is immaterial as the rules are intended to assist roleplay not be a replacement for in-game laws. If a guild leader fails to bring it up for discussion in the guild then members can do so and ask their leader to present their views to the forum.

3. The rules are intended to be an OOC guide, to cut down on OOC spam challenging, of all and sundry, by certain players who hang around the plaza waiting for unsuspecting newbies to come along, and  to make players think about the act of fighting someone in a roleplaying way.

4. Without open PvP, it is necessary to arrange (at least in principle) a role play act of assassination or murder etc. in OOC mode before it can take place. Rules can be adapted to the situation whether it be for a formal honourable duel between gentlemen or a brawl between evil entities.

5. Rule 5 can include the death realm if desired, (IMO) as long as fighting is not centred on the bridge.

6. The discussion is about working around the gameplay functions currently in place; suggestions for new game functions for pvp should be addressed to the wish list.

7. The issue of law keepers is another matter, I would personally welcome the introduction of laws, law enforcement, and a judicial system, but that is a separate issue, and much greater than this small contribution. It would be great to see another thread started on this but fear it is a matter for the government of Yliakum (another item for the wish list, I think). In the absence of an in-game set of laws, we can only go by RL to decide what is lawful and what is not.

8. Detailed codes of conduct such as \"Code Duello\" presented by Sensotaka, are a matter of law, and as such are a separate issue.

9. The vote currently taking place is open to everyone, and if the vote ends in favour I will ask for the rules to be stickied so that everyone, not just guild members, can be guided by them.

10. Neither I nor anyone else expects matters to improve overnight, but small hope is no reason not to try.

zanzibar

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« Reply #113 on: October 17, 2005, 07:29:15 pm »
Quote
4. Without open PvP, it is necessary to arrange (at least in principle) a role play act of assassination or murder etc. in OOC mode before it can take place. Rules can be adapted to the situation whether it be for a formal honourable duel between gentlemen or a brawl between evil entities.



Rules rules rules.... there are many advantages to letting things procede naturally or organically based on the set mechanics of the game.  Assassins and murders and muggings are not volountary.  Ok, the rules posted are \"nice\".  They\'re good for duel between lawful characters.  Dragon Council and Dark Empire members would abide to them surely, but they would do so organically and naturally based on role-playing.  In essense, this thread serves no purpose.
Quote from: Raa
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Askr

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« Reply #114 on: October 17, 2005, 07:33:45 pm »
Quote
Originally posted by Pip
Time to bring some logic back into this discussion.

To begin with I used the term duelling as this is how PvP challenges are expressed in game. They could as easily be called \"rules of engagement\".


Which as anyone who has ever been in military service can tell you, there exist no rules that all must follow when it comes to conflict.  Therefore you have just negated the effectiveness of your second point.

Quote

1. Duelling has been banned from the plaza (ie from the steps into the middle and in front of Harnquist\'s shop) by the GMs (as I understand, but waiting for confirmation) and therefore must be included in any rules. There are open and unpopulated areas just off the plaza where duelling has not been banned and are therefore not disallowed under these rules.


I think most people are well aware of this, except for newcomers.  In which case it is easier to inform them of the matter than it is to create a set of \'rules of engagement\' which don\'t apply to the situation.

Quote

2. By asking guild leaders to discuss and agree a set of rules, it was my intention to reach as many players as possible. Guild leaders are in a position to put the rules before their members and discuss among themselves, and then bring a consensus to the main discussion. That\'s how politics works. If a guild has too widely conflicting views among it\'s ranks then some members need to reconsider which guild they belong to. Guild leaders are in a position to enforce their members to follow the rules or face ejection. The alignment of the guild is immaterial as the rules are intended to assist roleplay not be a replacement for in-game laws. If a guild leader fails to bring it up for discussion in the guild then members can do so and ask their leader to present their views to the forum.


Does anyone know the percentage of guild members to non-guild members?  The alignment of the guild is role-play, OOC rules are not roleplay.  So yes the alignment is a key factor in the viability of these rules in regards to roleplay.  You can\'t get much more backwards than your comment.

Quote

3. The rules are intended to be an OOC guide, to cut down on OOC spam challenging, of all and sundry, by certain players who hang around the plaza waiting for unsuspecting newbies to come along, and  to make players think about the act of fighting someone in a roleplaying way.


There is far more OOC spamming from conversation and idling than there is from duelling.  You have discussed little as far as roleplaying a fight.  The following rules do not demonstrate actual role-play, but instead demonstrate the desire to have everything scripted, pre-approved and without any spontaneity whatsoever.

Quote
Originally posted by Pip
Rules For Duelling

1. No duelling in the plaza or tavern at all, or anywhere that is well populated. (Unless by a prearranged audience)
 
2. A verbal challenge is made giving a) reason for challenge b) weapons preferred (including fists) c) whether magic/potions should/shouldn\'t be used d) place and time e) whether to have seconds

3.The challengee may countermand b), c), d) and/or e) above. The challenge is then verbally accepted/declined.

4. When the conditions discussed in 2. and 3. have been met, the duel should begin - both the Challenger and the Challengee should place themselves at a convenient length facing each other.

5. For training purposes go to an empty room in the arena or away from areas which are busy, where parties can challenge each other as much as they wish. (This may suit those who like to fight each other for fun)

6. In the case of a guild war terms should be drawn up and agreed between the leaders of the warring guilds. Bearing in mind that rule 1. should always apply.


As can be seen the only rule not listed is the one concerning shortcuts -- which I would agree with having no RP value whatsoever.

Quote

4. Without open PvP, it is necessary to arrange (at least in principle) a role play act of assassination or murder etc. in OOC mode before it can take place. Rules can be adapted to the situation whether it be for a formal honourable duel between gentlemen or a brawl between evil entities.


It is neither necessary nor desired.  Fights do not break out in prearranged manners.  People do not respond in this way, why would your characters?

Quote

5. Rule 5 can include the death realm if desired, (IMO) as long as fighting is not centred on the bridge.


This I might agree with, but frankly it doesn\'t really matter.  Duelling on the bridge has never kept me from crossing it.

Quote

6. The discussion is about working around the gameplay functions currently in place; suggestions for new game functions for pvp should be addressed to the wish list.


I am not discussing PVP functions, because frankly I could care less.  The current PVP functions suffice for a game that is supposed to be RP-centric.  They could be improved upon but that is neither here nor there.

Quote

7. The issue of law keepers is another matter, I would personally welcome the introduction of laws, law enforcement, and a judicial system, but that is a separate issue, and much greater than this small contribution. It would be great to see another thread started on this but fear it is a matter for the government of Yliakum (another item for the wish list, I think). In the absence of an in-game set of laws, we can only go by RL to decide what is lawful and what is not.


Then why isn\'t that being discussed, instead of wasting everyone\'s time with this?  That would have been far more relevant to an RP-centric game.  

Quote

8. Detailed codes of conduct such as \"Code Duello\" presented by Sensotaka, are a matter of law, and as such are a separate issue.


This makes absolutely no sense whatsoever.  Code Duello and what you have created are just a matter of degrees.  They are still rules and as are not a separate issue.  You are attempting to make rules for duelling.  Code Duello is a set of rules for duelling.  No difference except in degree.

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9. The vote currently taking place is open to everyone, and if the vote ends in favour I will ask for the rules to be stickied so that everyone, not just guild members, can be guided by them.


Yes I am aware of the 19 people who have voted.  The GK has over 100 members.  19 people is not an accurate reflection of a proper PS opinion.

Quote

10. Neither I nor anyone else expects matters to improve overnight, but small hope is no reason not to try.


I would like to understand why you thought these rules would improve matters at all, but I cannot.  Newbies will still act like newbies.  Your rules will not change that.  People who are actually interested in RP will have no use for your rules, because very few will find that they apply to their characters.  Who does that leave?
Askr Folkwarder

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« Reply #115 on: October 17, 2005, 07:36:55 pm »
Quote
Originally posted by zanzibar
Quote
4. Without open PvP, it is necessary to arrange (at least in principle) a role play act of assassination or murder etc. in OOC mode before it can take place. Rules can be adapted to the situation whether it be for a formal honourable duel between gentlemen or a brawl between evil entities.



Rules rules rules.... there are many advantages to letting things procede naturally or organically based on the set mechanics of the game.  Assassins and murders and muggings are not volountary.  Ok, the rules posted are \"nice\".  They\'re good for duel between lawful characters.  Dragon Council and Dark Empire members would abide to them surely, but they would do so organically and naturally based on role-playing.  In essense, this thread serves no purpose.


Thank you Zanzibar, nice to see someone state the obvious.
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« Reply #116 on: October 17, 2005, 11:17:02 pm »
Quote
Originally posted by Askr
Which as anyone who has ever been in military service can tell you, there exist no rules that all must follow when it comes to conflict.  Therefore you have just negated the effectiveness of your second point.


If you think that then you don\'t pay much attention to the news or politics; I do know someone who was in military service (11 years), it seems you don\'t.

Quote
Originally posted by Askr
I think most people are well aware of this, except for newcomers.  In which case it is easier to inform them of the matter than it is to create a set of \'rules of engagement\' which don\'t apply to the situation.


While compiling rules, under consultation, the rule that most people are well aware of, though some ignore anyway, could not be left out.

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Does anyone know the percentage of guild members to non-guild members?  The alignment of the guild is role-play, OOC rules are not roleplay.  So yes the alignment is a key factor in the viability of these rules in regards to roleplay.  You can\'t get much more backwards than your comment.


I take your point that the object of a guild is roleplay, but guilds have forums for OOC discussions so I stand by my statements.

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There is far more OOC spamming from conversation and idling than there is from duelling.


Yes, but that problem is not being addressed here.
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 You have discussed little as far as roleplaying a fight.  The following rules do not demonstrate actual role-play, but instead demonstrate the desire to have everything scripted, pre-approved and without any spontaneity whatsoever.


 Not at all, the rules are intended to make players stop and think before just challenging an opponent out of the blue. It just takes a little imagination to roleplay the build up to a fight. The pre-approval is only necessary when someone wants to roleplay an assassination or murder; without the cooperation of the victim I don\'t see how that is possible. One doesn\'t have to stick to every detail outlined, just pick the points relevant to your own situation.

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As can be seen the only rule not listed is the one concerning shortcuts -- which I would agree with having no RP value whatsoever.


Your point being....................?

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It is neither necessary nor desired.  Fights do not break out in prearranged manners.  People do not respond in this way, why would your characters?


I disagree; louts go out on a Saturday night with the intention of getting drunk and getting into a fight; boxing matches, wrestling matches, even street fights are pre-arranged. It only takes a bit of imaginative roleplay to adapt the rules to your own situation. As I have already said, without open pvp, I don\'t see how it is possible to murder or assassinate without the cooperation of the victim.

Quote

I am not discussing PVP functions, because frankly I could care less.  The current PVP functions suffice for a game that is supposed to be RP-centric.  They could be improved upon but that is neither here nor there.

The comments I made were not directed at anyone in particular, I was merely trying to clarify the point of the discussion as some people seemed not to have grasped it. There were some suggestions earlier in the thread about pvp functions. Why would you think I was talking to you?

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..........I would personally welcome the introduction of laws, law enforcement, and a judicial system, .....................


Then why isn\'t that being discussed, instead of wasting everyone\'s time with this?  That would have been far more relevant to an RP-centric game.


 Because the matter of law enforcement was raised as a result of this discussion, it is a separate issue. Since you are so keen, why don\'t you start a discussion thread yourself? I was concentrating on just one small issue not trying to fix the game.

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This makes absolutely no sense whatsoever.  Code Duello and what you have created are just a matter of degrees.  They are still rules and as are not a separate issue.  You are attempting to make rules for duelling.  Code Duello is a set of rules for duelling.  No difference except in degree.


OK, so \"Rules for Duelling\" was a bad title. Personally I think they are a little over-detailed, but they are what has arisen from the discussion. Code Duello is something that some people might want for the purpose of role-playing proper duels but my \"rules\" are a guide for players who wish to engage in pvp challenging. That is the difference.

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Yes I am aware of the 19 people who have voted.  The GK has over 100 members.  19 people is not an accurate reflection of a proper PS opinion.


Yes, the vote is very disappointing so far, but at least I am attempting to make a difference not being obstructive or destructive just for the sake of it. You are the one wasting your time in this thread you have made no suggestions for changing or adding to any of the rules. You don\'t have to agree just vote nay.

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I would like to understand why you thought these rules would improve matters at all, but I cannot.  Newbies will still act like newbies.  Your rules will not change that.  People who are actually interested in RP will have no use for your rules, because very few will find that they apply to their characters.  Who does that leave?


That leaves the average player in planeshift, the one who has been in game for a while and still doesn\'t understand what it is all about because all around him, he sees players fighting each other with no explanation, people talking in OOC manner, and not being told off either because there is no GM or the GM doesn\'t care.

Wouldn\'t you agree that if the rules were stickied where newbies would see them (maybe), then they might at least do some good??

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« Reply #117 on: October 17, 2005, 11:37:52 pm »
In the interest of a fair debate i must post this reply from a GM.

Funny you should mention this. It was one of the topics in the Sunday GM meeting. NO, there is no official rule banning duels in the plaza, but the GM\'s are still trying to get such a ban approved.

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« Reply #118 on: October 18, 2005, 12:53:02 am »
Quote
Originally posted by Pip
If you think that then you don\'t pay much attention to the news or politics; I do know someone who was in military service (11 years), it seems you don\'t.


That is rather inane.  When people are in conflict they never warn the opposing force prior to attack, particularly in the case of preemptive attacks.  I do know many people in the military, I also know many people who have made it a point to study strategy.

Speaking of the news, just how often does one country (in the news or not) warn another country of an impending attack?

Quote
Originally posted by Askr
I think most people are well aware of this, except for newcomers.  In which case it is easier to inform them of the matter than it is to create a set of \'rules of engagement\' which don\'t apply to the situation.


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Originally posted by Pip
While compiling rules, under consultation, the rule that most people are well aware of, though some ignore anyway, could not be left out.


And this refutes my statement in what manner?

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Originally posted by Pip
I take your point that the object of a guild is roleplay, but guilds have forums for OOC discussions so I stand by my statements.


I wouldn\'t expect  you to not stand by it, incorrect as you may be.  The point of PS is RP, not just guilds.  OOC forums are for OOC discussions and in no way validate OOC anything taking place or affecting in-game IC role-play.  So regardless of whether you stand by your statements or not, they have no valid place in RP.

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Originally posted by Pip
There is far more OOC spamming from conversation and idling than there is from duelling.

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Yes, but that problem is not being addressed here.


So you agree?  Then why aren\'t you at issue with the more destructive and disruptive influences?  It would seem to me to be more important to solve the major problems that disrupt RP then it would be to deal with th minor problems that can be RPed through rather easily.

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Originally posted by Pip
 Not at all, the rules are intended to make players stop and think before just challenging an opponent out of the blue. It just takes a little imagination to roleplay the build up to a fight. The pre-approval is only necessary when someone wants to roleplay an assassination or murder; without the cooperation of the victim I don\'t see how that is possible. One doesn\'t have to stick to every detail outlined, just pick the points relevant to your own situation.


Again it is not necessary to think before challenging someone -- that goes against the very definition of spontaneity.  There is not necessarily any build up to a fight.  I can walk up to anyone I wish and throw a punch.  No build up required, no prior thought.  Crimes of passion are an example.  Not all murders or crimes are premeditated.

How is it possible?  You walk up to them and attempt to kill them.  If you want to duel it, then duel it.  If you win call it murder, call it whatever you want.  If you have issue with the inability to murder without premeditation don\'t change the rules for duelling attempt to change the manner of PK.  You are doing this all backwards.

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As can be seen the only rule not listed is the one concerning shortcuts -- which I would agree with having no RP value whatsoever.

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Originally posted by Pip
Your point being....................?


You stated:

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Originally posted by Pip
3. The rules are intended to be an OOC guide, to cut down on OOC spam challenging, of all and sundry, by certain players who hang around the plaza waiting for unsuspecting newbies to come along, and  to make players think about the act of fighting someone in a roleplaying way.


To which I replied with:

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Originally posted by Askr
There is far more OOC spamming from conversation and idling than there is from duelling. You have discussed little as far as roleplaying a fight. The following rules do not demonstrate actual role-play, but instead demonstrate the desire to have everything scripted, pre-approved and without any spontaneity whatsoever.


Followed by all but one rule and the above quote to which you have responded.  Was I unclear in any way?  Your rules, even though you falsely state they are, are  not about RP at all but about OOC.  This you have admitted many times.  By limiting the variety of RP encounters and acctions, OOC rules will not improve the quality of RP.

My point is clearly made.

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Originally posted by Pip
I disagree; louts go out on a Saturday night with the intention of getting drunk and getting into a fight; boxing matches, wrestling matches, even street fights are pre-arranged. It only takes a bit of imaginative roleplay to adapt the rules to your own situation. As I have already said, without open pvp, I don\'t see how it is possible to murder or assassinate without the cooperation of the victim.


I am glad you disagree.  I am beginning to wonder whether you actually have spent any time in public.  Between comments like these and your above comment on pre-agreed military conflicts I am becoming more and more convinced you see the world from the confines of rose colored glasses.

You are not just talking about murder or assassination in your rules.  They were never limited to solely murder and assassination.  Duels and Guild Wars are actually the predominant focus.  This point is therefore moot.

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Originally posted by Pip
The comments I made were not directed at anyone in particular, I was merely trying to clarify the point of the discussion as some people seemed not to have grasped it. There were some suggestions earlier in the thread about pvp functions. Why would you think I was talking to you?


Because it was in a reply to my post, after quoting my comments.  I don\'t know...hmm...because you never changed who you were directing your statements towards, therefore logically they would be directed at me as a continuation of current conversation.

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Originally posted by Pip
 Because the matter of law enforcement was raised as a result of this discussion, it is a separate issue. Since you are so keen, why don\'t you start a discussion thread yourself? I was concentrating on just one small issue not trying to fix the game.


Why wasn\'t the matter brought up before this discussion?  That was my first thought on solving the problem, after all this is an RP world not a first person shooter.....

Creating RP laws will not be a fix to the game.  Although, I find it amusing that you have made that connection.

Lack of Rules = Broken Game that needs fixing.

I don\'t need to start another discussion.  The mention of laws, law enforcement and so on has been mentioned multiple times on this thread.  As such, this thread will suffice.  It is all within the confines of this thread since the title is simply \"An Invitation to all Guild Leaders\" and not specifically with a rules on duelling.  If the decision had been made earlier to forego the original failing attempt at creating rules for something that you agree is better (see your above quote) then why did you not focus on that?

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Originally posted by Pip
OK, so \"Rules for Duelling\" was a bad title. Personally I think they are a little over-detailed, but they are what has arisen from the discussion. Code Duello is something that some people might want for the purpose of role-playing proper duels but my \"rules\" are a guide for players who wish to engage in pvp challenging. That is the difference.


Proper duels?  LOL.

The only requirement for duelling in Old Iceland was that it be performed on an island.  There were no other predefined rules.  Anything could be made up spontaneously, but the opponents never had to agree with them or even listen to them.  Once they set foot on the island, entered the square, everything was fair.

One gentlemen was even forced to bite his opponents throat out to win.   :o)

Proper duels are a matter of opinion, culture, and predefined agreements by the opponents.  Its all circumstance.

Which I stated before to Janner.  Which is why he felt the need to have you create this thread.

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Originally posted by Pip
Yes, the vote is very disappointing so far, but at least I am attempting to make a difference not being obstructive or destructive just for the sake of it. You are the one wasting your time in this thread you have made no suggestions for changing or adding to any of the rules. You don\'t have to agree just vote nay.


I haven\'t made any suggestions?  You are not one of these people who comments without actually reading the thread are you?  My first post contained suggestions.  I will make no suggestions concerning the Duelling Rules, because I don\'t support them.  Likewise, I don\'t see the value of them therefore my only suggestion would be to scrap them.

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Originally posted by Pip
That leaves the average player in planeshift, the one who has been in game for a while and still doesn\'t understand what it is all about because all around him, he sees players fighting each other with no explanation, people talking in OOC manner, and not being told off either because there is no GM or the GM doesn\'t care.


So then your issue is with the GMs and the veterans who don\'t RP and don\'t assist the newbies?  Its not at all with duellers.  How very odd.

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Originally posted by Pip
Wouldn\'t you agree that if the rules were stickied where newbies would see them (maybe), then they might at least do some good??


Nope.  The fact is very simple the newbies don\'t bother reading the Players Guide, much less the stickied threads on the forums.  You don\'t realize why most disruptive newbies join the game, I guess.  Because it is another MMORPG that they can play for free.  They don\'t come here to RP, they come here to play a game.  They don\'t want to live in the world and make alliances and create a history and so on and so forth.  And the few that do, well they won\'t be trouble anyway.  That is assuming they stay long enough to play and aren\'t chased off by the GMs talking OOC or the veterans standing on the steps of the Plaza idling.

I would suggest getting the rules in game.  Put them in the library, create a role as law-reciter, and so on.  That way the newbies, troublesome players and veterans who aren\'t helping, can\'t avoid them.

Don\'t get me wrong, I am glad you are trying to do something.  I just think you are going about it all wrong.
Askr Folkwarder

Arch Knight of the Guild Knights

r.guppy

  • Guest
(No subject)
« Reply #119 on: October 18, 2005, 01:22:07 am »
1: Daunt no about your Country but mine adders to Geneva convention were it stats you must declare war first. (ie we are going to attack you)
2: Me 11 years (British Infantry) rigid rules for fighting i assure you.
3: I wont go on as the rest will be deleted service to say i have had enough please drop it.