Originally posted by zanzibar
What matters is why you have the opinion you do so that we can understand each other, debate, and then maybe produce something new and useful.
That is probably the most useful thing said in this thread. I agree with what you stated above, and will try to fulfill your request.
The reason I have the opinion that I do is that I cannot fathom having no clue to what the capabilities are of an item / own personal abilities, be that in a game or real life. I like it because this is how I determine the purchases in my own life. I prefer to have an idea of what something / myself can do so that I can make educated decisions before I act. You do make a very good point with;
I and many others find it unrealistic and even unpleasant because it took away colour from the game.
Yes, there are certain things in life and this game you won\'t / shouldn\'t know about. However, anyone that has ever read a product review knows that a system of evaluating strength / weaknesses for a product with a number system can be useful if done correctly. The reader has not seen and may not be able to put their hands on until after they order it. I see the same thing here. Would you like to know the true abilities of you and your weapon before, or after the death realm.
You do also make a good point with this statement;
A dagger is faster than a long sword by common sense, not by a factor of 1.5714285714285714285714285714286
It may be an exaggeration, but you are right in the fact that whittling this game down to calculator and #2 pencil would be a bad thing. But I would still like to see things listed out with fair accuracy. And I do like the present weight, speed, and damage system for all the reasons I discussed. And if given a chance to vote, that?s what I would vote for.
I also think that special weapons glowing (as mentioned earlier) is a good idea for magical ones, but puts a graphic strain that I don\'t think anybody wants to deal with until the code is more stable. Nor do I think mouse-over is a good idea yet (also suggested before), as it then leads to the question of wanting to look at someone else?s items. I don\'t want to cause a problem by fixing a different one...
But you do also suggest \"produce something new and useful\", so how about this for my second choice;
Remove the number system from view, but replace it with something else. Keep the same principal, but use a more generalized description. So instead of \"weight 4, speed 3, quality 1, damage 54 slash\", how about \"heavy sword, slow, good quality, massive slash, very low blunt\". There would be a spread of a few numbers for each level of description, so that daggers and short swords might be in the same weight category, but broadswords and long swords are together in another. This would still give people like me a good idea, but it would eliminate the absolute numbers for others. What do you think zanzibar? (And others)