Author Topic: The "don't spoil" spirit has gone too far.  (Read 14365 times)

zanzibar

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Re: The "don't spoil" spirit has gone too far.
« Reply #60 on: July 29, 2006, 09:49:54 pm »
I tend to think more pragmatically about this stuff.  I think that Vengence's comments are good, though aggressive.  It's an injustice to say that all of the "elitist RPers" are "Petty Napoleons".  Some of them might fit that description, but not all of them.

The other thing is though that there's a lot of diversity in this community with regards to how people interpret what it means to roleplay.  Some of them RP in a style which is basically the acting out of a script.  Others (like Suno) run on long-lasting constantly evolving plots and stories, while others like myself just RP a character and react based on the situation they're in.  So it's not a "PLers versus RPers" thing, since even the RPers don't all agree with eachother on how people 'should' conduct themselves.

The thing is, if we could learn how to all get along, it wouldn't at all be a problem.  I see diversity as a good thing, provided it's accompanied by acceptance.
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Kerol

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Re: The "don't spoil" spirit has gone too far.
« Reply #61 on: July 31, 2006, 01:54:53 am »
Ok. Now I'm somehow impressed  :woot:
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Most of Chaos post was correct, mainly the part where you have to think with your character knowledge before acting in game
A clear definition of what an advisor may give out and what a spoiler is at all at last  >o)
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One of the powers of having a live server while developing is to learn from it, and see what players find good or not, what's too complex to use or too easy, etc... I do not like also the position of "stop discussing this argument" because as far as people keep polite and express their point of view there is nothing bad. RP vs PL is a very old topic and surely will remain in the future (if RP survives! Smiley).
Hey! "IF"?!  :o
RP ftw!  \\o//
But seriously, I love to hear those words in the public. And I also love to hear from our high-officials that diversity is a goal of PS and not just a vision of mine ^^

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For now just try to stay RP, but DO NOT react badly to players that are not RPing, this is a duty of GMs.
I think I safely can say "we do what we can".

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Vengeance post highlights the ability of PS to accomodate all players, I think that's possible in the sense of having different levels of RP, from very basic (not using PS as a 3d chat for computer related topics) up to real roleplay.
And for the "People not interested in RP" at all but still being "fully welcome to play the game".. what about a non-RP server in the (far) future?

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We don't want an "RP or be banned" approach. I think that the player base will always have different levels of RPing, we cannot expect everyone to be great roleplayers, so we have to live with it if a minimum threshold is guaranteed.
Don't bap me for having my boss's opinion, but I said this already before I became GM, and still fully agree.

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I tend to think more pragmatically about this stuff.  I think that Vengence's comments are good, though aggressive.  It's an injustice to say that all of the "elitist RPers" are "Petty Napoleons".  Some of them might fit that description, but not all of them.
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The thing is, if we could learn how to all get along, it wouldn't at all be a problem.  I see diversity as a good thing, provided it's accompanied by acceptance.

Zanzibar, are you ill? You are actually getting peaceful.. and .. soft??
Honestly, I fully agree with Zanzibar on this.. I can't believe it. (and no, that's not irony)
I can't say more than emphasizing the importance of multilateral acceptance of opinions and in this case, ways how to RP.
Zanzibar, please don't stop "tending to think more pragmatically about this stuff"  :flowers:

But that doesn't mean that I won't throw stuff at weird RP systems like the D&D-based RP with use of dice or game-mechanic based duells for RP (at least now)  :devil:

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My suggestion would tick a lot of people off, but I think after the last wipe we should all...restart. Forget previous roleplays and start over fresh.
* Kerol throws the same sentance again
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Feel free to do so, but don't expect other people to adapt to this way of RP.


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Karyuu

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Re: The "don't spoil" spirit has gone too far.
« Reply #62 on: July 31, 2006, 06:55:47 am »
Petty off-topic arguments removed. Anything further off-topic will follow.
« Last Edit: July 31, 2006, 07:03:13 am by Karyuu »
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Evanger

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Re: The "don't spoil" spirit has gone too far.
« Reply #63 on: August 02, 2006, 04:06:09 am »

And for the "People not interested in RP" at all but still being "fully welcome to play the game"..
what about a non-RP server in the (far) future?
I'm currently reading forum, its my first time in PS (ok, i played for a moment in january)
and I just realized it will be even more hard-core experience than i expected.

I played Arkadia (biggest polish mud) for somewhat like 2 years and i decided to move to graphical mmorpgs for one reason:
"open leather bag
 put all gold coins in the bag
 close leather bag"
etc etc etc..... lol, people still are amazed when they see me typing SO FAST... now you know the reason.


an idea of non-rp server of PS is great because of two reasons:
first - english is not my first language, so i will have to play rather silent character, unless i want to spent more time reading dictionary than actually playing. And for me PS is quite a unique for many reasons, so i would like not to get-banned-by not being RP enough.
and sometimes I really need to ask someone for something, like "where can I train strength?" etc.

second reason is this. you played muds, so you know "smile happily" "scream loudly" "smile gently" etc etc, in muds you can express feelings in many ways, limited to what was implemented by dev team.
in graphical mmorpg how can you smile happily or gently? in PS in particular, how do you want to play your char with that ugly faces? :)
easy way to "smile" are (; (: [: (:< , but emoticons can ruin RP completely >.<', yet they remain easy way to express emotions ^^

kk enough of this spamming :)  gotta kill some rats and earn Tria ;)

Vengeance

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Re: The "don't spoil" spirit has gone too far.
« Reply #64 on: August 02, 2006, 06:10:36 am »
I believe a non-RP server will be implemented at some point in the future, when there are too many players to fit on one.  It makes too much sense to separate the cliques.

Don't hold your breath though.

- Vengeance

zanzibar

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Re: The "don't spoil" spirit has gone too far.
« Reply #65 on: August 02, 2006, 06:22:45 am »
I believe a non-RP server will be implemented at some point in the future, when there are too many players to fit on one.  It makes too much sense to separate the cliques.

Don't hold your breath though.

- Vengeance


Why have cliques at all though?
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Immaturity is FTW.

Mindari

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Re: The "don't spoil" spirit has gone too far.
« Reply #66 on: August 02, 2006, 02:21:55 pm »
jesus zanzibar .... the simple fact that this thread exists is evidence of clique's, try to wake up

ThomPhoenix

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Re: The "don't spoil" spirit has gone too far.
« Reply #67 on: August 02, 2006, 02:32:54 pm »
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I believe a non-RP server will be implemented at some point in the future, when there are too many players to fit on one.  It makes too much sense to separate the cliques.
Are you serious???
For years everyone has been saying there will always be ONE world/server to play on (although supported by several machines) and there won't be separate RP/non-RP servers because that would SPLIT UP the community. Have plans quietly changed?
I don't like this plan at all.
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Wired_Crawler

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Re: The "don't spoil" spirit has gone too far.
« Reply #68 on: August 02, 2006, 03:50:40 pm »
Are you serious???
For years everyone has been saying there will always be ONE world/server to play on (although supported by several machines) and there won't be separate RP/non-RP servers because that would SPLIT UP the community. Have plans quietly changed?
I don't like this plan at all.

I think that devs were discussing this:

I think I will push the idea of \"Casual\" and \"RP\" servers at Talad now. It is clearly needed, as no happy medium will ever be met with extremists battling on both sides like this.

Results of that "pushing" are unknown though (it seems to me that the try was a failure).
"Close the world, txEn eht nepO."

Mindari

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Re: The "don't spoil" spirit has gone too far.
« Reply #69 on: August 02, 2006, 07:43:17 pm »
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Are you serious???
For years everyone has been saying there will always be ONE world/server to play on (although supported by several machines) and there won't be separate RP/non-RP servers because that would SPLIT UP the community. Have plans quietly changed?
I don't like this plan at all.

wrong..... new servers will be added when the current one gets filled up. why not take the oppertunity to split up those who dont want to be together

ThomPhoenix

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Re: The "don't spoil" spirit has gone too far.
« Reply #70 on: August 02, 2006, 07:53:31 pm »
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Results of that "pushing" are unknown though (it seems to me that the try was a failure).
I hope it failed. The only reason Moogie suggested that to Talad was because she and other MB players were afraid all those new players would invade their nice little 3D chatbox which PS was at that moment. There are some people in-game who are extreme powerlevellers, and you have extreme roleplayers, but the large majority of the players live happily together, RP or "casual". There are people who take their was of playing to the extreme and detest people who play differently, but there is no reason at all to create separate servers for those groups. Making RP and non-RP servers would only tear up the community!

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wrong..... new servers will be added when the current one gets filled up. why not take the oppertunity to split up those who dont want to be together
Why don't you read properly next time? I clearly stated that there will be ONE realm/world which will be run my multiple machines/servers, this way we can have one world and you won't have the trouble of full servers. That has always been the intended plan, untill now apparently.
« Last Edit: August 02, 2006, 07:56:47 pm by ThomPhoenix »
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Mindari

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Re: The "don't spoil" spirit has gone too far.
« Reply #71 on: August 02, 2006, 08:11:17 pm »
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I hope it failed. The only reason Moogie suggested that to Talad was because she and other MB players were afraid all those new players would invade their nice little 3D chatbox which PS was at that moment.
and a very nice little 3D chatbox it was to  :-X

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Why don't you read properly next time? I clearly stated that there will be ONE realm/world which will be run my multiple machines/servers, this way we can have one world and you won't have the trouble of full servers. That has always been the intended plan, untill now apparently.
how do you know? i am going by what i have read on the various websites, and what certain devs have recently stated :P

ThomPhoenix

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Re: The "don't spoil" spirit has gone too far.
« Reply #72 on: August 02, 2006, 08:17:48 pm »
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and a very nice little 3D chatbox it was to
It was nice yes, but still you couldn't do anything but chat and make crystal art.

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how do you know? i am going by what i have read on the various websites, and what certain devs have recently stated Tongue
You read the wrong statements, misinterpreted?
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Kerol

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Re: The "don't spoil" spirit has gone too far.
« Reply #73 on: August 02, 2006, 08:18:42 pm »
I don't think Talad will be happy to have different worlds for RPers and PLers.. maybe different servers for one world, but not seperated worlds.

A seperated world would require a more complex GM team, more complex organisation overall, result in an even more split community and wouldn't work towards a heterogenous but merged community like Talad's wish stated in his post. I think the direction is pretty clear there.


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Kiern

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Re: The "don't spoil" spirit has gone too far.
« Reply #74 on: August 02, 2006, 08:20:27 pm »
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Why don't you read properly next time? I clearly stated that there will be ONE realm/world which will be run my multiple machines/servers, this way we can have one world and you won't have the trouble of full servers. That has always been the intended plan, untill now apparently.
how do you know? i am going by what i have read on the various websites, and what certain devs have recently stated :P

Thom is right, that's always been the plan in every discussion about this here and it seemed to be the most agreed on by the community AND the devs.  I've always thought this was 99% certain, at least...

For the record, splitting up the PS community is a terrible idea.