Yeah, strafing sucks, but that has nothing to do with the movement system. The anim is just so slow, that the speed had to be lowered to match it. We don't have any speed-anim syncing. (we'll have to overhaul that thing sometime)
If you're on an azerty or dvorak, you can just change the keys to match WADS, but with whatever keys are there.

You can move forward, left, strafe, and jump at once if you want now. When I rewrote the controls and movement stuffs, I fixed many bugs, but it's basically the same scheme as before. It just actually works now. (only things I really added were the sneak mode and ability to show the strafe anim, not that many races have the anims) For people who have used both this and the old system, I usually hear that it's easier to use and more fluid, and you don't get stuck in crap as easily...
I think we can sum up this thread as follows:
* We use WADS for movement, primarily, and for those who use keyboard movement it's quite decent.
* For those people who don't use their keyboard much, our mouse-based stuff isn't very good. It works, but you have to cusomize the controls first, and it's missing many fancier features.
Personally, I find it very odd that someone would avoid using their keyboard this much. It could be just that I've been using computers longer; half the people here can barely type. :/ I still object to using RE as a comparison. I find that personally offensive, and in RE you can't really turn while moving, while you can just fine here. (1st person mode is a different story, but that's really in there for people who use the mouse to turn with)
About camera-bound movement: There are camera modes where the camera is bount to the movement. What he wants is where you can move the camera wherever, and pressing keys moves in that direction regardless of where the character is currently facing. With a manual camera this is possible to be useful, however it becomes cumbersome. With any vagely automatic camera, it's a good way to totally negate the ability to play a game. Ex: Run forward, camera switchs modes to oposite direction, you run in that direction, hits the same boundary, flips again, repeat quickly, and now you're having a seizure.
Side topics:
I love the so-called "natural" keyboard layout. I have it on my desktop (though I use my laptop most of the time). It does take a while to learn, but once you do it's quite nice and easier to type with. Defintiely a matter of opinion, though.
It's obviously easy to detect the screen ratio, but we just don't and don't have anything to deal with it. It'd have to not stretch the widgets incorrectly, and position them in relative locations. The simplest thing to do, I guess, is just make them not stretch and place them in the same spots. (so there's be nothing on the right side, for example) Then it would just require that the user moves stuff where they want it, and it would save it thereafter. (there's already stuff that would force it back on screen, if the resolution was lowered)
Edited to add:About the mouse sensitivity: Yes, others have complained that the settings in the options can't go high enough. I should probably just bump up the maximums there.