Author Topic: Thus it ends.  (Read 20279 times)

ThomPhoenix

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Re: Thus it ends.
« Reply #105 on: August 08, 2006, 02:17:52 pm »
/teleport for everyone?
Yeah that would be realistic:
/teleport me good mining spot
mine a bit
/teleport me harnquist
sell a bit
/teleport me arena
slay some monsters
/teleport me hide sell npc
sell a bit
Hey! Someone /tell'ed me for an event in Ojaveda!
/teleport me map ojaveda

Yeah, I see why that would be fun!
Wake up.
We're not evil. We're simply amazing.

Mardek

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Re: Thus it ends.
« Reply #106 on: August 08, 2006, 02:20:33 pm »
[

It is a statistical certainty, that out of tens of thousands of players, there is more talent, maturity, wisdom, ingenuity, imagination and art, than the Dev and GM teams could ever hope to match.

Why do you see that as a threat, and not a resource?


~Verrliit~
If the player comunity has so much talent why arn't they contributing?
Before you ask why i'm not doing so it;s becouse I have no talent, maturity, wisdom, ingenuity, imagination etc.  :D

Janner

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Re: Thus it ends.
« Reply #107 on: August 08, 2006, 02:38:40 pm »
/teleport for everyone?
Yeah that would be realistic:
/teleport me good mining spot
mine a bit
/teleport me harnquist
sell a bit
/teleport me arena
slay some monsters
/teleport me hide sell npc
sell a bit
Hey! Someone /tell'ed me for an event in Ojaveda!
/teleport me map ojaveda

Yeah, I see why that would be fun!
Wake up.

 Sorry to but in but if I am not mistaken at some point in time we will be able to teleport from/to set locations. cities etc.
Glad to help.

Xordan

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Re: Thus it ends.
« Reply #108 on: August 08, 2006, 02:57:45 pm »
Sorry to but in but if I am not mistaken at some point in time we will be able to teleport from/to set locations. cities etc.

You are mistaken. Teleporting won't be something that players can do, or do without huge effort.

I agree with Karyuu and Thom. Giving teleport or other GM powers to players is the dumbest idea I've heard for ages. Nobody would walk anywhere. So it's never going to happen... ever.

I see.  So even if say, ten or twenty other players approve of them, experienced and seasoned players have to be favorites of yours to be allowed to do these things.

Players have little or no say in such desicions and won't get any more say. GMs have to be approved by Talad after they _apply_. Current GMs can advise, but the final word is Talads. Favouritism doesn't really apply, because if Talad doesn't think they'd make good GMs, then they won't be one.

And why do you need so badly, to be in such tight control of what the player community does, in a "Pre-Alpha Demo"?

Because this is Talad's world and it'll work how he envisions it. If things collide with the settings too much, then they aren't going to happen. Giving 'supernatural' powers to players is one of those things. Anyway why do you need so badly, in a "Pre-Alpha Demo" to have GM powers which would ruin the game for so many other people? Take into consideration the people who would hate others teleporting around and using other powers. It's quite a selfish idea and sounds to me more of an attempted power grab than a solution to any problems.

And the players are more than capbable of dealing with conflicts of all sorts, if they are given the means to do so.

It is a statistical certainty, that out of tens of thousands of players, there is more talent, maturity, wisdom, ingenuity, imagination and art, than the Dev and GM teams could ever hope to match.

Why do you see that as a threat, and not a resource?

No they aren't. The majority of players have no capability to deal with such problems properly. Things would be utter chaos ingame if everyone had GM powers.

No it isn't. Probably the other way around. The majority of people who play MMOs are your average Bob Jones who has a average job with little skills to do something like this, and who doesn't want to, or teenagers who enjoy monster bashing/power gaming. There's also the category of people who highly over rate themselves and think that they're something superior to others.

We don't see it as a threat, because we certainally don't see it as a resource. There is a minority of people who do have all the skills you mentioned above, and those people should apply to be a GM/dev if they have the time, or if they don't have the time just put those skills to use making the game more fun for themselves and others by playing.

So basically, this will never happen.

We already have the ability to give temporary GM powers to players who we can trust to use them properly for good reasons like event running. I don't see that we need any more than that. How do we know if those people can be trusted? We know because those people are like Proglin who have made a big contribution to the game via events. I would have no problem giving a few powers to Proglin to help run an event, because he's proved himself by creating such material and running it successfully in the past. If this isn't happening then it should be and will be.  Having a bunch of self-rated elitist players vote for their elitist leader or having us hand out powers because someone has hung around for a long time won't happen.

Also, events which conflict with the settings won't get any help from us. Talad has been very clear about that.
« Last Edit: August 08, 2006, 03:11:22 pm by Xordan »

Raedin

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Re: Thus it ends.
« Reply #109 on: August 08, 2006, 02:59:48 pm »
@Thom:  That would be considered an abuse of the power correct?  Verrlitt pointed out that a person like that would not be trusted any longer and be stripped of their powers.

@Mardek:  I think this whole post is about a player making a huge contribution and over time as he continues to refine his side of the contribution, he receives less support from those that he relied upon, in particular the GM's.  You're probably making a joke, but it is really a slap in Proglin's face.  If you have nothing to contribute due to your lack of "talent, maturity, wisdom, ingenuity, imagination" then /stfunoob
« Last Edit: August 08, 2006, 03:03:35 pm by Raedin »

ThomPhoenix

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Re: Thus it ends.
« Reply #110 on: August 08, 2006, 03:44:51 pm »
Well, Raedin, that wouldn't work anyway, because players would break the rules faster than the smart trustworthy group of people would be able to strip their powers. And of course some funny guy could start stripping the good guys' powers. Giving GM powers to everyone is bad in any way. It just isn't going to work.
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Mardek

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Re: Thus it ends.
« Reply #111 on: August 08, 2006, 03:48:11 pm »

 but it is really a slap in Proglin's face. 

1. That coment was not directed at Proglin.
2. I nominated him to head a new group of people who would make rp events and have the powers they needed to make that task easier
Read the WHOLE thred before you post next time
« Last Edit: August 08, 2006, 04:14:45 pm by Mardek »

Mirashi

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Re: Thus it ends.
« Reply #112 on: August 08, 2006, 05:02:28 pm »
Very off topic...you can say it all you want, but this went from Proglin's last tournament, to abusing GM powers and such. This isn't a thread for discussing who's a GM and who isn't, it's about trying to cheer Proglin up, or announce you'll miss his tournaments or something. Why don't you all go discuss this on IRC or something?

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Xordan

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Re: Thus it ends.
« Reply #113 on: August 08, 2006, 05:19:42 pm »
Very off topic...you can say it all you want, but this went from Proglin's last tournament, to abusing GM powers and such. This isn't a thread for discussing who's a GM and who isn't, it's about trying to cheer Proglin up, or announce you'll miss his tournaments or something. Why don't you all go discuss this on IRC or something?

Well it kinda is on topic because people were discussing part of his post (the bit about not having GM help any more). It just spiralled downwards a bit. Nevertheless, you're right that this should go back more toward the whole of the original post and not turn into a GM power discussion (especially since there won't be any big changes to the GM structure, so discussion about it is a bit of a waste of time).

Mirashi

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Re: Thus it ends.
« Reply #114 on: August 08, 2006, 05:22:37 pm »
Well I'm sure Proglin didn't want to make an arguement about GM powers and such. Did you notice he kinda stopped posting here? You guys really need to move the arguement.

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Kerol

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Re: Thus it ends.
« Reply #115 on: August 08, 2006, 05:42:18 pm »
* Kerol sighs and settles down to write a long post

First of: I haven't seen that thread since Karyuu poked me in the eye yesterday to read and post here.
I'm sorry to hear Proglin stopping the tournaments, but I think it's understandable. And that not only because of the lack of support by the GMs but also by many little disturbances accumulating. I think it's the best thing for Proglin to do. He also said that he won't stop playing, so nothing to worry :)
Everyone needs a pause from time to time, that's only natural. Especially after all the trouble he needed to go through, the huge efforts he put in organising the events, the RP.

Proglin, thank you. You have my respect.

Now to all the other stuff.
1. There was a seperated RM/GM team till the restructuring in january this year.
I was pretty new GM back then, but as far as I got it, the seperation sucked for multiple reasons.
It made organisation unnecessary complex. You often need GM commands when running an Event (to mute a spoiler for instance), but you don't need RP commands when GMing.
That means, RMs needed more powers than GMs, but yet they weren't involved in the regular GM stuff. Also, all the GMs who have the commands also can go on bughunting. The lack of communication between the teams was also a reason to abandon the idea.
Actually we still have the distinction, but not that obviously for outsiders anymore, yet less complex and more communication between the "teams".
The pure GMs have one level with all the necessary commands but without the RP stuff. The RP orientated GMs have the GM commands plus the RP commands.
In theory that would work perfectly well. But as my signature says.. no system can compensate the lack of personal opinion. And with lack of time, dedication or private problems you can screw every social system.

The GM team essentially needs more fresh blood, more regular meetings and a kiss by the fairy of inspiration and dedication. I'm happy to see Zorbels on the team now and I don't think it shouldn't take too much time now till most of the things get back to normal.

2. The problem with the "don't help player events" rule.
Everyone on the team had concerns about that rule set by Talad in the first place and still have. To understand that rule, you need to know that GM made events
should fit 100% into the settings. I think the hope was that we GMs become more familiar with the settings and can estimate ourselves what is ok and what is not, after having run a dozens of events.
He planned on abandonning this rule after seeing those events. However, there were too little events so far, thus no experience, thus no help for players.
This could change in no time.. if we showed that the official events fit perfectly into the settings.

3. /deputize.
The problem is that we still lack a clear guideline on how to use that command. Till then we try to avoid using it.
I, myself, find it very ok to deputize someone who showed that he/she is reliable and unlikely will abuse the powers given.
Although all GM commands are being logged, I find it necessary to report the usage of /deputize seperately.
If favouritism is a problem there, it isn't hidden, but can be seen by everyone and also being controlled by the other players.
Power abuse by a deputized player won't be a big problem this way, I think. The only problem that actually is one is that players (and thus deputized players) don't know the GM guideline.

4. GM rules
That leads to the problem of the non public GM rules and decisions.
Actually I regard all the decisions we take in the GM team regarding behaviour ingame as interpretations of public rules - the player guide.
We need to decide what is being regarded as bug abuse, what to do against disturbing behaviour, naming policy.. all that. We don't make new rules, we clearify existing ones.
If one read the players guide very carefully, one could logically deduce from that in 95% of all cases what is being regarded by the GMs as OK and what is not.
If a guideline that was decided by the GMs doesn't meet the general ruleset in the players guide, the guideline needs to be overworked, not the general rules.
It is a system that uses precedence cases and fundamental decisions, however it works out best. We can change the way how to judge and how to interprete the law, but we can't change the laws.

The main idea behind that system is that, as I said, players can deduce in 95% of all cases what is OK and what is not. The rest can be discussed in #planeshift-gmtalk for instance, not ingame. If players aren't sure about a rule and do wrong, we never punish them as first step if there is the slightest chance that a player may have misunderstood something and hasn't done, whatever he has done, intentionally. If people actually would listen (as it stands in the player guide) to GMs and trust that what a GM says is according to the rules, there would be no big problem.
But I think some players think that GMs just make up new rules out of the blue, giving the feeling of uncertainty.
I think it would make people more sure about what is being allowed and what not if they had the guidelines at hand we decided on. I also think it doesn't hurt to have the GM guide being published. Most of the rules and guidelines have proven themselves as reliable, and the main reason for not publishing ("we need to discuss and fix them") isn't valid anymore.

5. @ thomphoenix
Talad is project leader. Uyaem is GM leader. I am GM4, not leader.
Talad fixes the rules and laws and systems. Uyaem handles the personal concerns inside the GM team. I do my GM job.
Quote
[06 Aug 06 02:05] * Talad * ThomPhoenix is asking so many questions
[06 Aug 06 02:05] * Talad * questions on GM team
[06 Aug 06 02:05] * Talad * I redirected it to Uyaem or Ker_lap
It was about answering questions. He could have said any name, but he said Uyaem's and my name. Where's the problem with that?
Uyaem and I don't change the GM system, but we are able to discuss stuff with people, work out a proper request and ask Talad for approval. That's how it works.

6. While I see many valid reasons for complains and changes I recently also see a lot of complains that just look like people search for reasons to complain.
I don't think the summer slump has it's name for nothing..
And no, it has nothing to do with PS being "pre-alpha" or "just not finished yet". The community is not in "pre-alpha" state. We have problems that need to be fixed, I agree on that. But please be reminded to behave respectfully to EVERYONE while we discuss on how to fix them.. and not only then, hopefully. And that also counts for Karyuu, Raedin and everyone who thinks that bashing people with comments like "../stfunoob" and "I'm going to go and laugh now." are needed.
* Kerol offers everyone a chill-pill

7. As for the auto-yield, I'm all for that. The winner still could have the chance of "your opponent begs you for mercy, do you really want to kill him? - yes/no".
That could prevent abuse of the system and give duels the right twist in general. Oh, and by the way, please set AUTO-ACCEPT OFF by default! It just sucks getting killed as newbie by somebody who thinks you're a spammer and challenge you right after you only said "hey! yo!".

Ending note:
Quote
You guys really need to move the arguement.
It were problems like those that created the situation and caused him to start the thread. If he doesn't post anymore, it doesn't mean that the discussion should stop. It won't work like "please dear Proglin, come back!; we need to change the situation. I'm sure he will come back when he notices that things have changed. Maybe he even will come back to move them by himself. The problems are here. If the solutions are in IRC, it doesn't help.


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Mirashi

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Re: Thus it ends.
« Reply #116 on: August 08, 2006, 05:55:15 pm »
At least make a new topic then. You guys filled up so many pages with this discussion, which to me is off-topic. I don't care if it's solving problems among GM's or something, it's off-topic and it doesn't matter what it's about. Please make a new topic about this, I'd like to be in one of Proglin's tournaments, if he ever makes them again, instead of seeing his post spammed by a bunch of people talking about what GM's can and can't do and who should be a GM and who shouldn't. It just isn't the place, and I don't care what any of you say.

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Easton

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Re: Thus it ends.
« Reply #117 on: August 08, 2006, 06:37:22 pm »
2. The problem with the "don't help player events" rule.
Everyone on the team had concerns about that rule set by Talad in the first place and still have. To understand that rule, you need to know that GM made events
should fit 100% into the settings. I think the hope was that we GMs become more familiar with the settings and can estimate ourselves what is ok and what is not, after having run a dozens of events.
He planned on abandonning this rule after seeing those events. However, there were too little events so far, thus no experience, thus no help for players.
This could change in no time.. if we showed that the official events fit perfectly into the settings.

Well.. i know you know how i feel about this Kerol, but seeing as how this is a forum, im trying to make certain issues public. I have tried to learn more about the setting. I feel that while the game is being improved and growing, i want to work out the kinks in my players RP. But i am soooo limited in what i know. So i just sort of go along hoping that im not completely contradicting something that will appear in a year. I've asked a few GMs and other notables about the setting, always specific questions that i would need for a certain RP and the answer i would get is "that still has to be decided". That was the last answer i would expect. I didn't know some things about the PS setting weren't even decided yet. And if this is truly the case.. then how can the RP events, GM-run or otherwise, be perfectly within the setting.
Quote
4. GM rules
That leads to the problem of the non public GM rules and decisions.
Actually I regard all the decisions we take in the GM team regarding behaviour ingame as interpretations of public rules - the player guide.
We need to decide what is being regarded as bug abuse, what to do against disturbing behaviour, naming policy.. all that. We don't make new rules, we clearify existing ones.
If one read the players guide very carefully, one could logically deduce from that in 95% of all cases what is being regarded by the GMs as OK and what is not.
If a guideline that was decided by the GMs doesn't meet the general ruleset in the players guide, the guideline needs to be overworked, not the general rules.
It is a system that uses precedence cases and fundamental decisions, however it works out best. We can change the way how to judge and how to interprete the law, but we can't change the laws.
There have been a few times where i have gone to a few GMs regarding a decision based on a certain rule, and i would speak to three different GMs and get three different responses. Now, that can be expected because you are all different people with different minds, but rules are rules. And i think GMs should be moreso on the same page than they are at this moment. It helps us players understand why we are muted, or kicked, or forced to do something because of a rule.

Note: Anyone saying this is off-topic is essentially wrong. Proglin made this post not only to announce his last tournament but also to raise the issue of the GM status in respect to RP events. He could have easily just announced thats this was his last tournament in game at the tournament. I speak with him everyday, i assure, he's reading this thread.

Easton
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Kerol

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Re: Thus it ends.
« Reply #118 on: August 08, 2006, 07:02:58 pm »
Quote
Note: Anyone saying this is off-topic is essentially wrong. Proglin made this post not only to announce his last tournament but also to raise the issue of the GM status in respect to RP events. He could have easily just announced thats this was his last tournament in game at the tournament. I speak with him everyday, i assure, he's reading this thread.
Thank you for posting that, that spares me the snark :devil:

Quote
And if this is truly the case.. then how can the RP events, GM-run or otherwise, be perfectly within the setting.
By having it approved by Talad or someone equally qualified in that matter (I only can think of Darkmoon there).
They check if the event doesn't contradict with anything, they also have an idea of what will be in and what will never be in.
A GM event may introduce new things, and as Talad knows what happened, he can assure the consistency of future events, that they are canonical.
Later, when not all events don't require approval anymore, we still can ask the "source" directly.
This is also what you as player can do. Ask a GM to forward the questions regarding the settings.
I think it's also time to publish those "questions on settings" with answers we have already.

Quote
It helps us players understand why we are muted, or kicked, or forced to do something because of a rule.
Agreed. Don't know what can be done there, except publishing our guidelines though.


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Araye

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Re: Thus it ends.
« Reply #119 on: August 08, 2006, 07:12:17 pm »
So here is a major problem:

An IRC conversation I had with Talad.
I asked him a couple of times if he could make some changes to the GM team, like more GM's and more GM's with event-commands, all those times he redirected me to Uyaem.

From the conversation I understood that he doesn't bother about GM team changes, and Uyaem should just handle all that.
Uyaem is the leader of the GM team after all.

First of all, I don't understand how Uyaem would have all that decisive power when Talad was so very clear when the team was reformed that control of the GMs rested in the hands of the devs.

I can confirm it, Karyuu.
Thomphoenix spoke with Talad in IRC.
While they both were speaking, Talad spoke to the Gm-team too.
Talad said, that Uyaem and Kerol are in charge of the GM-team.
Talad also said that Thomphoenix should talk to them,
instead of with Talad, because Talad is very busy and does not interfere/like
to be bothered with GM-stuff.

5. @ thomphoenix
Talad is project leader. Uyaem is GM leader. I am GM4, not leader.
Talad fixes the rules and laws and systems. Uyaem handles the personal concerns inside the GM team. I do my GM job.
Quote
[06 Aug 06 02:05] * Talad * ThomPhoenix is asking so many questions
[06 Aug 06 02:05] * Talad * questions on GM team
[06 Aug 06 02:05] * Talad * I redirected it to Uyaem or Ker_lap
It was about answering questions. He could have said any name, but he said Uyaem's and my name. Where's the problem with that?
Uyaem and I don't change the GM system, but we are able to discuss stuff with people, work out a proper request and ask Talad for approval. That's how it works.

Tarel and Kerol interpretted the same event in totally different ways.  Tarel took it to mean - GMs make the rules because Talad doesn't have time when it was really, "Talad sent Thom to get answers from Uyaem or Kerol" and nothing more.

I believe these little missunderstandings cause most of the grief here.

Araye