Some very constructive posts have come about in this thread and I hope Proglin can see a sense of headway being made here.
(please please please don't quit, hiatus perhaps???)
Now, i may be coming from left field here and i know some will not like it, but it needs to be said. Becoming a gm should be based on who you know, on how long you have been playing, on how well you role-play, one's presence on forum, and the success of your events. To suggest the contrary is daft imho. Here is how I see this issue broken down.
who you know
It is vitally important that the gm know the player base and have some relation to them, it is more important that the players know them. Obscurity is the enemy of communication. GMs must also show a degree of tolerance and patience which would be evidenced by their relations with the community (the person who blows off or ignores newbs should probably not take the job). This extends also to the issue of favoritism, you can't be a gm because you know (or you and all your friends know) you would make a good one, you propose becoming part of a team, a group that works together. Not everyone in the team needs to be friends but there has to at least be mutual respect. Respect is something established over time.
how long you have been playing
This is a no brainer. Trust comes over time. The players grow into the game eventually; they come into their characters more and more as months pass. It actually takes a great deal of time to find a niche in this maelstrom. One must study the settings remarkably close, know all the in game literature and have completed most of the quests just to get all of the information needed not to violate the settings (which GMs must do to host an event). Not only would one want the players to trust and respect them, but one would need the gm team to trust and respect them. This only occurs at the pace the community allows and it is slowly. I would hope by now to have some of that trust and respect, but i cannot assume it is so. As I see any potential GM would have "put in their time."
how well you roleplay
mmoRPG, this is beyond the shadow of a doubt one of the single greatest criteria that should be considered in selecting GMs. If one is able to rp at all in PS they have learned a lot about how to deal with people who do not rp and are certainly capable of meeting non-rpers needs. In order to meet the more complicated needs of role-players however dictates first hand knowledge of the needs and wants of a role-player. A GM that does not roleplay is like a director that has not studied acting, preposterous, a composer who plays no instruments. No No No I say.
If unable to see through the wild eyes of that rare imaginative kid on a computer somewhere in Kansas, who has read all the material and who is just about to start his first guild fulfilling some needed role in the community, a gm has lost his or her way. And any player who has not done as much as that kid from Kansas has lost his way as a player, and ought reconsider rapidly why this game attracts them because the elaborate game of "stat builder" gets old very fast . . .(I love the system by the way, i just mean that power leveling takes a long while but it has a ceiling, after which many pler types will quit) If you engage the story as well as the mechanics from an early point in your experience with ps you will grow into your character that is a way that is more organic, and might in time be a reasonable candidate for GM.
Presence on forum
This too is a must. It is unfortunate more new characters do not turn to the forums early on in their gaming, and as we have established it can be very intimidating, but a great deal of the meatiest discussion of Planeshift happens here. A GM must be up on that information. The most valuable information in this thread for instance has come from people who meet the criteria listed here. The best way to be informed and involved is to read the forums, and GMs must be informed and involved. I treasure the fact that we are able to have so much direct interaction with the GMs and Devs. All of this discussion started because an uncommon player who again meets all of these criteria, announced the last of their events for the public and there has been an uproar in part to stop it in part to address what caused the Entertainer's reluctance, but in the process we have heard from Both GMs and developers of the game, if that is not being engaged with the player base . . . I don’t know what is. I am glad they use the forum and glad they take the time to be here even if they are not always available in game, getting more good GMs addresses that problem. The forums are also where a great deal of the player hosted role-playing events are posted a GM should know what is going on with the role-playing events and tend to them or foster them when time and opportunity permits.
success of your events
Again this is needed too a GM is expected to host events, experience doing this as a player is absolutely needed for a GM candidate. If you have not hosted a good role-playing event or do not have the capacity to create events GM powers won’t help you to fulfill this aspect of your role in the community. This as well is something that must be done over time. As you build the story around your character and have your directorial ups and downs in the process of making your own rp events player-side, you learn a great deal about the expectations of the community. When you are successful at building one rp event more people will come to the next and so it goes. This process gives a would-be GM character a sense for what will work for the community before they plan their own events with GM options later.
For all of these reasons I am very glad to have Akaye as a GM

I hope she is given reign to do all she is capable of.
all of this said, and taking Karyuu's invitation to nominate: I nominate Proglin as a GM and suggest (through due process) the official legitimization of his tournaments as a GM event.
I further suggest (and this is radical I know) moving the arena between Oja and Hydlaa (being teleported is OOC and should either, be avoided or have an IC explanation).