Author Topic: Magic and Kill Stealing  (Read 4653 times)

Karyuu

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Re: Magic and Kill Stealing
« Reply #45 on: November 16, 2006, 05:02:02 am »
There is a fix for this thanks to Xordan and Borrillis that will be available in the next release.
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LARAGORN

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Re: Magic and Kill Stealing
« Reply #46 on: November 16, 2006, 05:13:56 am »
There is a fix for this thanks to Xordan and Borrillis that will be available in the next release.

Awsome :D Thanks guys for the fix :thumbup:

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zanzibar

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Re: Magic and Kill Stealing
« Reply #47 on: November 16, 2006, 07:20:29 am »
News to me.   ::|
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themule

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Re: Magic and Kill Stealing
« Reply #48 on: November 17, 2006, 07:29:38 pm »
I don't understand.  You're saying that you're trying to attack things using magic, and fighters are "stealing" your kills?  That's not even possible.  You do realize that your spells only "lock the target" upon resolution?
Yes, I'm saying that. As far as I can see, the outcomes of casting are:
- failed spell;
- target avoids the spell;
- the spell "connects", and the target takes damage.

None of the above locks the target. The first case makes all sense to me, the second is questionable (do physical attacks lock the target only when they do actual damage?), the third for sure should "get the lock".

It's good to hear that the devs are working on the problem.

zanzibar

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Re: Magic and Kill Stealing
« Reply #49 on: November 17, 2006, 07:36:53 pm »
Physical attacks that miss the target do not lock the target.

Another thing to keep in mind is that if a physical attack lands after a spell is cast but before it is successfully resolved, both players are locked away from the target.  That might be causing some confusion as well.  I'm just trying to understand this because my own personal experiences don't match up.
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LARAGORN

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Re: Magic and Kill Stealing
« Reply #50 on: November 18, 2006, 02:22:54 am »
Physical attacks that miss the target do not lock the target.

Another thing to keep in mind is that if a physical attack lands after a spell is cast but before it is successfully resolved, both players are locked away from the target.  That might be causing some confusion as well.  I'm just trying to understand this because my own personal experiences don't match up.

This has happend to ma a few times aswell. I have talked to a few others that havent experienced the 'magic no lock' bug either, it is getting wierd  ???

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zanzibar

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Re: Magic and Kill Stealing
« Reply #51 on: November 18, 2006, 03:29:22 am »
It's more of a "dual lock" than a "no lock".
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LARAGORN

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Re: Magic and Kill Stealing
« Reply #52 on: November 18, 2006, 03:42:12 am »
It's more of a "dual lock" than a "no lock".
sory i was reffering to the original topic.

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themule

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Re: Magic and Kill Stealing
« Reply #53 on: November 19, 2006, 03:40:44 pm »
I'm just trying to understand this because my own personal experiences don't match up.
As I've wrote before, maybe only some spells are affected. This would increase confusion. My own experiences are confusing themselves:
- I've seen monster react to spells, that is walk towards the attacker to retaliate, but this has never happened to me. Why my magic is different? The mobs don't seem to be aware that I'm attacking them.
- if I kill a mob with spells I can't loot the corpse. Initially I thought that's the way it was supposed to be. But now I'm no longer sure about that.

It's possible that if my spells don't lock the target at all, that would prevent me from looting as well. The game mechanism for 'lock on targets' and 'lock on loot' is very likely the same. And the "trigger" for this locking mechanism could be the same that triggers the mob reaction to attacks.

As far as I can tell, my spells do some damage on the target, but they seem to get ignored by all other means: no target locking, no corpse (loot) locking, no mob reaction. This may be the bug the devs are working on. This may affect only the 'Freeze' spell, which is the only one I use.

Nikodemus

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Re: Magic and Kill Stealing
« Reply #54 on: November 19, 2006, 04:22:47 pm »
This may affect only the 'Freeze' spell, which is the only one I use.
This is almost an ancient bug now ;D I'm suprised it wasn't fixed till now.
Use summon missile instead if you want to avoid bugs ;)



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themule

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Re: Magic and Kill Stealing
« Reply #55 on: November 20, 2006, 07:42:17 pm »
This is almost an ancient bug now ;D I'm suprised it wasn't fixed till now.
Use summon missile instead if you want to avoid bugs ;)

eh eh, I have IC reasons to be on the Blue Way. I won't swich, I'll wait for a bug fix.

Right now, the magic part is somehow, ehm... suspended, substituted by a couple of Battle Axes...  :whistling:
Not that I'm happy with that... but ability in using axes has some IC grounds (although weak) for my char, while swords are completely excluded, knives & dagger almost excluded, too. Try and spend some late summer evenings in chopping wood for winter, for quite some years, and you'll get basic axe handling skills no matter how pacifistic you are.  :innocent:

Shangreloo

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Re: Magic and Kill Stealing
« Reply #56 on: November 20, 2006, 08:00:35 pm »
Nikodemus: Phinehas was fighting the Rogue for a while now before the second guy comes along. By all rules, the Rogue should have been "his" for quite some time. They did not attack at nearly the same time. Therefore this really looks like a bug.

This is not the first time this same thing has happened to me. I have got mob's down to 25% life (and less) only to have someone come along, hit them once or twice with a weapon.. and I've lost the kill.

As Phinehas said, it's very frustrating.
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bilbous

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Re: Magic and Kill Stealing
« Reply #57 on: November 20, 2006, 08:04:29 pm »
Unfortunately one of the things that can contribute to this problem is the sometimes other players are invisible. If I see someone fighting a mob with magic I won't bother with it, if I don't see them that is different.

themule

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Re: Magic and Kill Stealing
« Reply #58 on: November 20, 2006, 08:49:59 pm »
Unfortunately one of the things that can contribute to this problem is the sometimes other players are invisible. If I see someone fighting a mob with magic I won't bother with it, if I don't see them that is different.

Quite true, but you can see the health level of the mob. If it's 5%, just look around for some mage before killing. Anyway ,that's you.

I've seen other players apparently waiting for me to drop the health of a mob with magic before attacking and stealing the kill, right when they felt more comfortable. I'm also sure that if you realize you've stolen a kill, you stay and, at least, apologize. Most of the times I see them run away pretty fast, even with a 'ah.. how smart I am' smile on their face. And yes it's frustrating...

Maybe they are not aware of the bug, and rightfully think "if i can attack, then nobody owns it".

Yet it doesn't explain why they look at the scene for a while, linger around for some time, sit on the floor, wait the mob to get to 5-10%, and then attack, loot, smile and run. Well smiling it's just my imagination...  :(

bilbous

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Re: Magic and Kill Stealing
« Reply #59 on: November 20, 2006, 09:00:12 pm »
Sure there are some who like this stuff but I am sure that you have seen the disappearing mob that doesn't come back unless you reload the area by passing the area's threshold, and not always then. This happens with players too. It isn't as bad as it used to be but it depends on how many packets your client loses. One would hope that an invisible mage would still have visible spell effects but I am not certain that is always the case.