The disparaging comments about the alpha state aside, it does raise an interesting point, as to what the purpose of the limits are, or what the correct limit should be. The way crafting was before, it was possible to craft a 1000/50 weapon by working your blade a silly number of times. When a rule was made that 300/50 was the limit, the explanations I heard (right or wrong, this was from other players, not GMs ) were either that 1) it was exploiting a bug to make anything more or 2) It was using too much of the server's resources to create. Either sounded like plausible explanations, so no problem there.
But now, things are different...as has been stated, one can make a 300+ weapon without doing anything particularly special. It can, in fact, be difficult to stay _under_ 300. It is very frustrating to walk to the NPC and sell your weapon for 40 tria, when so much time has gone into making stock and mining. So, I wonder why have such limits at all, when they seem arbitrary now?
I'm trusting that soonTM updates will address these concerns, so probably tis a moot point in the grand scheme of things...but I do appreciate Jonandtice's frustration.