Author Topic: Starting inventory determined by skill set.  (Read 3446 times)

Karyuu

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Re: Starting inventory determined by skill set.
« Reply #15 on: January 13, 2007, 09:50:44 am »
Wouldn't really work if your character either hates to use magic, or cannot. Besides, spells come from glyphs in PlaneShift :> Glyphs are a requirement.
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Zan

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Re: Starting inventory determined by skill set.
« Reply #16 on: January 13, 2007, 09:51:24 am »
I don't see the problem with picking the skills of a thief but being a cook ... the skills shouldn't disappear, there just should be an option added which will let you fill your character's job in, until that day you start playing. Then you become what you want. It only makes sense that you had a job until then though instead of being a freeloader, your character had a certain place within society.
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zanzibar

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Re: Starting inventory determined by skill set.
« Reply #17 on: January 13, 2007, 07:20:59 pm »
I don't see the problem with picking the skills of a thief but being a cook ... the skills shouldn't disappear, there just should be an option added which will let you fill your character's job in, until that day you start playing. Then you become what you want. It only makes sense that you had a job until then though instead of being a freeloader, your character had a certain place within society.


Ok, but you're supposed to be a traveller - a newcommer to the city, someone who is somewhat fresh off the farm.  Getting a job is something you should do after you enter the game, not something you do during character creation.
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Narure

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Re: Starting inventory determined by skill set.
« Reply #18 on: January 13, 2007, 07:51:07 pm »
We are ment to be pesants. Pesants have jobs.

zanzibar

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Re: Starting inventory determined by skill set.
« Reply #19 on: January 13, 2007, 08:07:00 pm »
We are ment to be pesants. Pesants have jobs.

So what?  You're still skipping out on the process of getting a job - a process you engage in after you enter the game / enter the city (same thing).
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Narure

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Re: Starting inventory determined by skill set.
« Reply #20 on: January 13, 2007, 08:25:34 pm »
whats wrong with starting the game with a job? You can leave the job when it suits you, i think you forget what its like being a noob trying to find your way around.

zanzibar

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Re: Starting inventory determined by skill set.
« Reply #21 on: January 13, 2007, 08:35:11 pm »
whats wrong with starting the game with a job?


It sorta goes against the settings, plus it eliminates from gameplay the process of getting a job.
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Narure

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Re: Starting inventory determined by skill set.
« Reply #22 on: January 13, 2007, 08:38:14 pm »
How does it go against the settings? Why is that process needed?

zanzibar

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Re: Starting inventory determined by skill set.
« Reply #23 on: January 13, 2007, 08:47:40 pm »
How does it go against the settings? Why is that process needed?


...

So you're saying people shouldn't RP / play out the process of finding an employer and getting hired?  Think of all the fun and colour that would be lost.
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Narure

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Re: Starting inventory determined by skill set.
« Reply #24 on: January 13, 2007, 10:08:09 pm »
they can do that if they quit the job they start with. Which is the whole point with the pesant to hero thing.

zanzibar

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Re: Starting inventory determined by skill set.
« Reply #25 on: January 13, 2007, 10:10:32 pm »
they can do that if they quit the job they start with. Which is the whole point with the pesant to hero thing.

...

You aren't going to have a job right away after arriving in Hydlaa after leaving home or whatever.
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Zan

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Re: Starting inventory determined by skill set.
« Reply #26 on: January 13, 2007, 10:23:27 pm »
Ok, but you're supposed to be a traveller - a newcommer to the city, someone who is somewhat fresh off the farm.  Getting a job is something you should do after you enter the game, not something you do during character creation.

From where do you get that assumption?
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Bartholin

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Re: Starting inventory determined by skill set.
« Reply #27 on: January 13, 2007, 11:11:23 pm »
why cant they have had a job (thus getting money, items, or w/e), (before point of entering game.)then quit, then left to goto this city :) (point of entering game)
« Last Edit: January 13, 2007, 11:20:34 pm by Bartholin »
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Parallo

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Re: Starting inventory determined by skill set.
« Reply #28 on: January 13, 2007, 11:12:57 pm »
If you were forced into a job people would be complaining about that. You all complain about everything! In short: quit complaining.
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zanzibar

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Re: Starting inventory determined by skill set.
« Reply #29 on: January 14, 2007, 02:19:58 am »
why cant they have had a job (thus getting money, items, or w/e), (before point of entering game.)then quit, then left to goto this city :) (point of entering game)


Then you'd be unemployed.
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