Author Topic: Item and Money Wipe  (Read 2805 times)

Aturon

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Re: Item and Money Wipe
« Reply #15 on: February 03, 2007, 01:41:01 pm »
Is the Bug, that caused all this trouble fixed by now or can we expect to see this happen again in a few days/weeks/months?

LARAGORN

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Re: Item and Money Wipe
« Reply #16 on: February 03, 2007, 01:51:26 pm »
The partial wipe has been described, but no one has told us if the bugs have in fact been fixed.

I know there is going to be a lot of frustation from players who have earned their spoils honestly, but I think this was the only alternative to a total item and money wipe. I am not sure how I feel about the Tria cap that has been added. A guild connot have one treasurer any longer, the tria will now have to be spread to multiple players if over 175K (I think that is the cap). This is managable but it is a pain in the a**. I guess this is a way to try and keep the cost of speacial items down (not sure how that is going to work).

If in fact the Tria cap is going to be around for a while, I think there should be another skill added. A Tria or banking skill that allows people to hold more would be very helpful. There are large guilds that definatly have and will have the ability to accumelate much more tria than an individual and need to be able to store it somewhere.....  I dont know?  ... I just see some issues being raised, and justly so.


Edit: as I typed this 3 posts were made
« Last Edit: February 03, 2007, 01:53:39 pm by LARAGORN »

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Parallo

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Re: Item and Money Wipe
« Reply #17 on: February 03, 2007, 01:56:01 pm »
You mean the cap is permanent? Thats crazy! Everyone in the Imperial Trades may as well retire now. I'm all for wiping mistakes caused by bugs but forcing a cap is a bit strange and more than a bit difficult to explain ICly.
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Krann Omins

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Re: Item and Money Wipe
« Reply #18 on: February 03, 2007, 02:11:49 pm »
if the tria per character cap were permanent I'd have one thing to say about it & it starts with a house...

Far as I've seen wipes don't happen till the bug is in fact addressed-- as experienced with this summer(or was it fall?)'s new character wipes

neko kyouran

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Re: Item and Money Wipe
« Reply #19 on: February 03, 2007, 02:45:31 pm »
Always remember to read the changelog folks!

http://planeshift.cvs.sourceforge.net/*checkout*/planeshift/planeshift/docs/history.txt

Quote
*** 2007-02-01 by Keith Fulton
- Added clamping to Skills, Stats and StackCounts when loading from database, and
  when merging stacks in game.  If the players discover other bugs or exploits, this
  should at least keep them from having 33000 STR and 65000 glyphs.
- Took out warning about ignored words in triggers to reduce spam on server on startup.
- Worked on server item dupe exploit.  Made a guess about what is causing it.


And again, I ask that if you have nothing constructive to add, don't post. 

Coneitic

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Re: Item and Money Wipe
« Reply #20 on: February 03, 2007, 05:30:09 pm »
WOW

so all the people who made charactors and maxed stats with the bug keep the stats? so basically this was a quick fix so the devs have more time to play around with stuff? wasnt this a ploy to get the devs up and spark a fire underthem. looks like it didnt work.

makes no sense to take away trias and weapons, cap the trias, but not reset everyones skills that have been affected by the glitch. i would seriously like to have a chat with a dev. nothing rude or obscene or offensive, just try to understand how in the world this makes sense to do. please a dev pm me.
There is no right or wrong.... only Trias.

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Esserfin

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Re: Item and Money Wipe
« Reply #21 on: February 03, 2007, 06:16:55 pm »
If someone managed to get millions it's most probably caused by a number of other small bugs, first of all the weapons power and boosted stats

Well...i know that most of you have no time to play the game but let me say that weapons' power and boosted stats are not the problem. I can spend 4 hours in the arena with a normal character with normal falchions and earn 30-40k trias easily. Drop the weapon's sell prices. Change the hit power of *all* the gladiators/rogues/mercenaries in the arena to most valuable ones. No one need to kill rats in the sewer...usually you need only a weapon and to know which are the npc that you can attack with no problems in the arena.
It's a general design issue. Most of the players around are not guilty.

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Garon

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Re: Item and Money Wipe
« Reply #22 on: February 03, 2007, 06:23:44 pm »
If someone managed to get millions it's most probably caused by a number of other small bugs, first of all the weapons power and boosted stats

Well...i know that most of you have no time to play the game but let me say that weapons' power and boosted stats are not the problem. I can spend 4 hours in the arena with a normal character with normal falchions and earn 30-40k trias easily. Drop the weapon's sell prices. Change the hit power of *all* the gladiators/rogues/mercenaries in the arena to most valuable ones. No one need to kill rats in the sewer...usually you need only a weapon and to know which are the npc that you can attack with no problems in the arena.
It's a general design issue. Most of the players around are not guilty.

Esserfin Sussert
The Dragon Counci

Or, with a skilled and strong miner, you can make 30k-40k easily in 6 to 8 trips over about a 2 hour period.  Gold sells for quite a bit, and if you're bringing in 20 ore each time, that's nearly 5k a trip.

Trias are easy to obtain--something that is a good thing, but if you're then going to put a (relatively) low cap on them, they should be made harder to get as well, to make the cap something that isn't easily reached in under a day's work.  Or raise the cap.  A money cap, while important, shouldn't be too limiting to the general populace, just the incredibly rich part of it.

(Also, an rp reason is that perhaps the government decided that they were going to tax people over a certain property value :P)
« Last Edit: February 03, 2007, 06:27:20 pm by Garon »

bilbous

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Re: Item and Money Wipe
« Reply #23 on: February 03, 2007, 06:27:38 pm »


Quote
*** 2007-02-01 by Keith Fulton
- Added clamping to Skills, Stats and StackCounts when loading from database, and
  when merging stacks in game.  If the players discover other bugs or exploits, this
  should at least keep them from having 33000 STR and 65000 glyphs.


Just wondering here but why would character stats be a data type which could reach such an absurd number?  wouldn't it be better to make them short intergers (1-256) and then have a counter that could be tweaked, say a bit field to note how many times you need to add 256 to get the correct amount? For example currently no stats are available to train higher than 256 so short is fine,  Potions can be taken to raise that but it could be arbitrarily capped at 256. In the future when stats are available higher than 256 you mark a 1 in the lsb of the bit field (only needs to be 1 bit at this point) to make the stat  roll over to 1 (+256). Thus  your ability checks could also be shorts after checking the bit field to see which range of 256 values is appropriate. Perhaps this adds a level of complexity that would complicate things too much or perhaps it is just not compatible with current development. It is just a blind suggestion. It just seems that using doubles,longs, long doubles (whatever you are using) etc is overkill and exacerbates the damage that can be done.

jorrit

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Re: Item and Money Wipe
« Reply #24 on: February 03, 2007, 07:22:23 pm »

Just wondering here but why would character stats be a data type which could reach such an absurd number?  wouldn't it be better to make them short intergers (1-256) and then have a counter that could be tweaked, say a bit field to note how many times you need to add 256 to get the correct amount? For example currently no stats are available to train higher than 256 so short is fine,  Potions can be taken to raise that but it could be arbitrarily capped at 256. In the future when stats are available higher than 256 you mark a 1 in the lsb of the bit field (only needs to be 1 bit at this point) to make the stat  roll over to 1 (+256). Thus  your ability checks could also be shorts after checking the bit field to see which range of 256 values is appropriate. Perhaps this adds a level of complexity that would complicate things too much or perhaps it is just not compatible with current development. It is just a blind suggestion. It just seems that using doubles,longs, long doubles (whatever you are using) etc is overkill and exacerbates the damage that can be done.

It is safer to use a datatype that is too big because when you change your mind in the future about the limits of skills then you are stuck when the datatype was only a byte.

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Roahn

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Re: Item and Money Wipe
« Reply #25 on: February 03, 2007, 07:48:45 pm »
Is the Bug, that caused all this trouble fixed by now or can we expect to see this happen again in a few days/weeks/months?

Yes, I can affirm that the bug that was used to duplicate items has been fixed. Thank you devs!

-Roahn

drah

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Re: Item and Money Wipe
« Reply #26 on: February 03, 2007, 08:26:42 pm »
Coneitic.. look at it from their perspective...

They've got to keep a balance between fixing the problem... and not alienating a load of people.  To be honest, I wouldn't be angry at a full wipe... but I would leave PS for a while, just because I don't have much time these days to level my char up into anything decent.  No sulks, just not enough time. -- I'd probably still come back later to check things out when I had more time.

But I know quite a few people who would do the same for similar reasons.
« Last Edit: February 03, 2007, 08:43:56 pm by drah »

Coneitic

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Re: Item and Money Wipe
« Reply #27 on: February 03, 2007, 08:49:16 pm »
your right.... i think i was only looking at it from an RP perspective.
lol, never really thought about the gaming part. everything is relativily simple to do compared to other games out there. thats why i liked this one but im banned now so cant do that. =)
There is no right or wrong.... only Trias.

~Conietic

neko kyouran

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Re: Item and Money Wipe
« Reply #28 on: February 04, 2007, 05:57:06 am »
Closing thread, please read:  http://hydlaa.com/smf/index.php?topic=27428.msg311592#msg311592

As it explains why.

Have a nice day.

EDIT.  Page has been updated.  Please give it a read.  (update is at the bottom of the page.)
« Last Edit: February 04, 2007, 09:17:59 pm by neko kyouran »