Author Topic: a request from the settings team  (Read 58232 times)

Pizzasgood

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Re: a request from the settings team
« Reply #90 on: May 19, 2007, 07:28:28 pm »
Who is the lady carved into that "passageway" between ojaroads?  Who is the man?

Did the "DR-Buddies" build those funky bridges, or were they already there?
Why are there pipes in the funky bridges?
What's that scary looking face on the tube-thing in the DR library?

What are the various race's interpretations of the Klyros's appearance?  Do they think it's scary, cool, ugly, beautiful, or boring?
Is it just me, or is there a lack of Klyros NPCs?  If so, is it intentional?  Are they minorities in Hydlaa?
Do Klyros smell funny?  Distinctive?  Same goes for all the other races.  The Kran might smell flinty or something.

Are there people allergic to Enkidukai fur?

Do Kran have varying "compositions" (as in, some are more more granite-like, others are more quartz-like etc)?
Do Krans crack, chip, and shatter, or are they just really tough but flesh-like?
How much heat can they take?  Do they melt?

More information about weather would be nice.  How it happens, to what extent it can form (I doubt there are hurricanes), patterns, average conditions, etc.

Is the rock-bridge on the ojaroad natural, or did somebody/something place it?

Why do the apple trees produce so many apples!
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Xyitan Nolas

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Re: a request from the settings team
« Reply #91 on: May 23, 2007, 04:33:58 am »
Are there laws limiting/benefiting certain races, such as buildings needing to be Kran accessable?

Outside of those created by players, about how common are Laanxian Kran and Taladian Lemurs?
« Last Edit: May 25, 2007, 03:49:02 am by Xyitan Nolas »

Pizzasgood

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Re: a request from the settings team
« Reply #92 on: May 24, 2007, 04:02:54 am »
Quote
such as buildings needing to be Kran accessable.
If the floors aren't required to be able to support a Kran, then there should at least be a required notice of such on the door.  Otherwise, nasty surprise! :o

More info about what people do for fun would be nice.  How many people climb trees?  Duel (non-lethally, like fencing)?  Are there "Parkour nuts"?  Pyros?  Medieval mosh pits?  Pterasaur jousting?  Or is it a society where standing around is "in"? ::)

What would be the favored game for hunters/trappers? (I'm referring to Bambi-type game, aka food, not checkers)  I assume there are more docile creatures out there to eat than a tefu.

Do chunks of the cave ceiling ever fall?  How likely is it to die by falling sky?
Along with that, what about chunks of the crystal?

Are there any carnivorous plants near Hydlaa?  Anywhere?  How big and bad are they? (Yliakian Ulber-traps!)

What are the main supersitions?  I don't mean religion-style, I mean clovers, ghosts, luck, boogiemen, etc.  Any vampires (referring to the idea of vampirism, ala suck the life out of people and gain fancy abilities and immortality, not necessarily good ol' Drac)
Along with that, what are the main "big-bad mythical beasts"?


What's the curriculum for children?  Does schooling differ based on race or location?  Is it government mandated or regulated?  For how long does it last?

What styles of music are there?  Don't give me any of that "medieval" crap either.  That's like saying I listen to modern music.  Out of "modern" music, I listen to at least seven distinct genres, each of which has a good bit of variation within it.  So what I'm looking for is descriptions or examples (or even just IC names) of what the "punks" listen to, of what would play at a formal wedding, etc.  And there's going to be variations based on race too.  What do Kran like?  Klyros? .....I believe I can fly.... ;D

How good is each race's average vision?  I know the races page has crude "they see good" type things.  I'm looking for stuff like reading a sign at twenty feet, or trying to read something up close (far-sighted).  And those same specs for in the dark.  Has anyone come up with spectacles yet?  If so, how many people use them?

How do the different races connotate colors?  Like, we US-ians associate white with marriage and black with death, but some cultures have the opposite view.  Are there any of the idiotic "since you say white=good and black=evil, you're RACIST!!" people?

How often do people mistake a motionless Kran for a boulder?

How softly can a Kran walk?  Are they agile enough to jump without cracking things?

How high does a Klyros have to be to turn a fall into a usable glide?  Or can they jump forward fast enough to go immediately into glide-mode?

About how much weight can the average Klyros carry before gliding becomes difficult?

How rowdy are the kids of various races, or does it depend more on location?  Are they often pranksters?  If so, elaborate.

What's the non-scholastic literature like?  Fantasy, sci-fi, romance, mystery?  Which is the "in" genre?  What are the predominant styles (verbose, terse, rythmic, plain, descriptive, non-revealing?)
Did you get the number on that one-eyed rat?

LigH

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Re: a request from the settings team
« Reply #93 on: May 24, 2007, 07:32:14 am »
My opinions:

Do chunks of the cave ceiling ever fall?  How likely is it to die by falling sky?
Along with that, what about chunks of the crystal?
You can see dropped "inner stalagtites" everywhere in the landscape... And I would not be surprised if they brought pieces of the Crystal with them.

What's the curriculum for children?  Does schooling differ based on race or location?  Is it government mandated or regulated?  For how long does it last?
This question is surely close related to the lifespans of the races.

About how much weight can the average Klyros carry before gliding becomes difficult?
They will not be able to wear "heavy armor" ... but if weight restrictions about the gliding are the reason, or because their wings are hard to protect or make it hard to wear them, is not clear to me.

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Feline Prince

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Re: a request from the settings team
« Reply #94 on: May 24, 2007, 09:52:46 pm »
To glide klyros need a very light structure, so their bones are very thin/hollow so heavy armour could damage them.
Hide where they expect you to... Its what they least expect.

VMann

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Re: a request from the settings team
« Reply #95 on: May 24, 2007, 11:03:39 pm »
Could a Kran also eat only "normal" food instead of rocks, or would they lack the minerals if they only eat bread and sausages? How good can the Kran metabolism use such food? would it cause even trouble to eat such stuff, or is it perfectly ok for them (I only read they eat seaweed because of the salts in it)?
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bilbous

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Re: a request from the settings team
« Reply #96 on: June 01, 2007, 06:56:31 am »
What kind of artisan built the winch, is magic on that scale hooked up somehow with the 6 ways and if so which ways are associated with which functionalities of the winch and how are they associated? Are there plans for that kind of magic to become available to the players or are the origins lost in time and are relics of past ages?

Bartholin

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Re: a request from the settings team
« Reply #97 on: June 06, 2007, 05:36:37 am »
AH :) got some..

Some background information on the Steel Bazaar would be nice.
Some sitistics of deaths from the plauge in oja.
With the recent explosion of crafting, why hasnt trasok opened the Steel Bazaar?
What is the point of the faces carved out of rock out in the oja road?
Who carved them/it?
Why do merchants(npcs) know about Pizza and Spam?
Is there a book on the differnt plants in the world? (grasses, trees, herbs... so on)
Are yluber and groffels all from another diemension/world? Why arnt there any wild/escaped pets?
Do ylubers grow up to become Ulbers?
What is an average temp for each season?
Where does the sewer run off go?
and why isnt the water refiltered (if runs into a hole*)
(if it IS refiltered) where is it? and where does it come out from?
What are some dieses that frequent the citys?
Do they change from city to city, person to person as far as affects and cures?
(not sure is i already asked this) Is the plauge still a problem in Oja? if not why are the gates still closed leading to another area? *besides lack of game area made ;) )
Of so, what are some measures being taken to cure the populace of it? (besides waiting it out and praying)
Some information on the oja plauge would be nice, maybe a new book in the library? Detailing when it started, the sytoms, the affects (other then death)
Some medical data on the differnt races would be nice, which ones are more immune to which types of allments, life expentency (male and female to).


(holy cow...! :) enjoy.. i will come back when i think of more. (if any of the above were asked/answered/ingame do send me a pm plz)
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Jeraphon

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Re: a request from the settings team
« Reply #98 on: June 06, 2007, 06:06:25 am »
(Some background information on the Steel Bazaar would be nice.)

Have you asked Trasok about it? Have you asked ANYONE in Ojaveda about it?

(Some sitistics of deaths from the plauge in oja.)

Considering it's all under quarantine, I'm afraid no statistics on casualties would emerge until after the doors are opened.

(With the recent explosion of crafting, why hasnt trasok opened the Steel Bazaar?)

That info's in game.

(What is the point of the faces carved out of rock out in the oja road?)

They're burial wells.

(Who carved them/it?)

Answered in game.

(Why do merchants(npcs) know about Pizza and Spam?)

Why are you asking NPCs about pizza and spam, but not about the Steel Bazaar?

(Is there a book on the differnt plants in the world? (grasses, trees, herbs... so on))

No, not yet.

(Are yluber and groffels all from another diemension/world?)

Answered in game.

(Do ylubers grow up to become Ulbers?)

Considering their names are "yulbar" and "ulbernaut", I'll let you figure that out.

(What is an average temp for each season?)

Good question. Submit it for the monthly Q&A.

(Where does the sewer run off go?)

That one too.

(What are some dieses that frequent the citys?)

Soon.

(Is the plauge still a problem in Oja?)

Answered in game.

(Some information on the oja plauge would be nice, maybe a new book in the library? Detailing when it started, the sytoms, the affects (other then death))

Not all that information is available in game, but some of it is.

(Some medical data on the differnt races would be nice, which ones are more immune to which types of allments, life expentency (male and female to).)

Soon.
« Last Edit: June 06, 2007, 06:12:30 am by Jeraphon »

Bartholin

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Re: a request from the settings team
« Reply #99 on: June 12, 2007, 02:06:44 am »

Have you asked Trasok about it? Have you asked ANYONE in Ojaveda about it?

[I did and he said "If your going to say something.. blah blaH blah]

Considering it's all under quarantine, I'm afraid no statistics on casualties would emerge until after the doors are opened.

{not true as thinking logicly you could have passed ona peice of paper saying 50 died today.. and then added up. And a certain quest sends an npc ThRU the quintine zones}

That info's in game.

{I konw why it was closed to begin with, lack of crafters due to the plage in oja, however, as far as my research into the matter has lead me, i havnt found out why its not reopened ]


Why are you asking NPCs about pizza and spam, but not about the Steel Bazaar?

[I did, and its a q. Dont have to get rude with me just cus your a WTB. It still doesnt answer WHY the freaking NPC's know about Spam and Pizza if they are SPOSE to be IC and with the settings!}

(Is there a book on the differnt plants in the world? (grasses, trees, herbs... so on))

No, not yet.

Answered in game.

[I know the settings but the point of the q was to bring up weither or not any escaped from their masters, or just found thier way here. and then started a populace.. so its litterly ALL ]


Considering their names are "yulbar" and "ulbernaut", I'll let you figure that out.

{Again with the rude/snudy remarks. You never know, and since they are pets, it would only lead to be asked, that if you raise your Yulber would you end up growing an Ulber to command. THAT was the point of the Q.]

Good question. Submit it for the monthly Q&A.

{Its here, and i posted it here since it was asked by the settings team.]

That one too.

Same.

Answered in game.

[By the doors in game it would say yes, though why its so big a problem still with all the magic and healing about is beyound me. The point was to ask basicly if its still as BIG a problem or if the Populace are starting to cure it. work for you?]

Not all that information is available in game, but some of it is.

[Then the rest of it should be looked into /thought up and added into the games settings as its part of the games IC history aint it.]

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Jeraphon

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Re: a request from the settings team
« Reply #100 on: June 12, 2007, 02:44:27 am »
Alright, apparently my answers weren't satisfying enough, so here we go.

Why is the plague still a problem? Because the other Dsars haven't been created yet.
Why has Trasok still closed the Steel Bazaar? Because it hasn't been created yet.
Why is there no information on casualties? Because it's uncertain as to how long it'll take before the other Dsars are created, and if we start giving casualty rates, it might be that we'll have wiped out the entire populace.
As for yulBAR and ulBERnaut, I fail to see why you continue to bring this up, having "known" about the settings. Have you read "This Sounds Familiar?" The answer is no, yulBARS - an extremely small, hairless, quadrupedal creature with four paws - have zero to do with ulBERnauts - an extremely large, hairy, bipedal creature with two massive claws. Do dogs turn into frogs? Do rats turn into bats?
Why did I ask you to submit it to the monthly Q&A? Because those are questions so large, not even settings can give you the answers to them. Only Talad can. So submit it to the monthly Q&A. Because honestly I'd like to know too.
As for Pizza and Spam, that's not a settings issue. That's a parser issue. Ask Vengeance.

Symptoms and effects of the plague? Yeah, I guess we can work on that.

You're welcome.

Hadfael

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Re: a request from the settings team
« Reply #101 on: June 12, 2007, 10:56:13 am »
How reliable are the facts mentioned in books?
Who wrote them?
Is everyone "forced" to believe what is said by a merchant or a book?
I.E.: Can chars imagine other causes and beliefs that are not made by the settings devs without being accused to be OOC or ignorent? :)

Jeraphon

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Re: a request from the settings team
« Reply #102 on: June 12, 2007, 02:10:52 pm »
How reliable are the facts mentioned in books?
Who wrote them?
Is everyone "forced" to believe what is said by a merchant or a book?
I.E.: Can chars imagine other causes and beliefs that are not made by the settings devs without being accused to be OOC or ignorent? :)

Good questions. A lot of the newer books have listed authors, and as such are subject to their personal spin. Some are presenting the facts as best they know them, some are skewing the facts, some admit their personal biases. Settings is leaving it up to the player as to which is which. Is your character one to read critically and skeptically, or a type who thinks that if it's in a book it's gotta be true? For the most part, however, each book contains facts and you merely have to separate them from the opinions and spin.

For any books that don't have a listed author or group of authors, i.e. some of the earliest books, it should be assumed those are canonical, but keep in mind that in the near future settings will be working closely with Talad to update them in both a grammatical and conceptual standpoint.

Can you choose to hold different opinions without being called OOC? It really depends on a case-to-case basis. I'm inclined to say yes, unless you're saying something based on what's only implemented in the game, like "There's only one set of Bronze Doors, not seven" or "Yliakum only has one level" or "there are less than a dozen different kinds of creatures in the world."
Can you choose to hold different opinions without being called ignorant? Again, it depends, but on this one I'm inclined to say no. You have the right to disagree and others have the right to call you ignorant for doing so. :)

Freddo

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Re: a request from the settings team
« Reply #103 on: June 18, 2007, 04:30:38 pm »
Sorry if this is slightly off topic, but can anyone tell me what exactly does the Death Guardian guard? He never moves anywhere, and he never speaks. I've greeted him, challenged him, shouted at him. Makes no difference, he does nothing.

steuben

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Re: a request from the settings team
« Reply #104 on: June 18, 2007, 04:59:53 pm »
you tried talking to him? he doesn't say much, but he should answer you.
may laanx frighten the shadow from my path.
hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.