Author Topic: a request from the settings team  (Read 58070 times)

RichardShru

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Re: a request from the settings team
« Reply #225 on: June 15, 2008, 01:39:46 am »
I like to think of it this way, she's neither good nor evil (bear in mind, I am likely the least qualified person in this game to talk about Dakkru, but here I am  :)). She seeks only to collect the spirits of the deceased, and further expand the popuation of her realm. Seeing as how the only way to do that is through death, she would obviously encourage some to kill in her name. However, no one with half a brain wants to join a cult of indescriminent killers, so she has others portray her in a better light. One side is going "Dakkru told me to kill you, so die mfer!" while the other side is saying "Dakkru wishes you to live well, and will protect you when your time comes to join her. So live, and be happy, and accept your death when it comes". It could be far more complicated than that, and I could likely explain my view in far more detail, but I think this would at least explain the contridictory writings and opinions of her followers (in addition, I lack the time and the desire to write out my 30 page opinion of the complicated nature of Dakkru and her motives). In conclusion, I think the best way to look at her is not as evil, or good, but cold as death.  ;)

A woman/god/thing with a goal in mind.

Prolix

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Re: a request from the settings team
« Reply #226 on: June 15, 2008, 10:50:33 pm »
What is a dobber, mad or otherwise?

Jeraphon

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Re: a request from the settings team
« Reply #227 on: June 16, 2008, 02:17:45 am »

Prolix

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Re: a request from the settings team
« Reply #228 on: June 16, 2008, 03:36:36 am »
Thank you Jeraphon, I guess we can include wasps in our Roleplay then? I am guessing the local bug expert does not currently have anything to say about them or you would have told me to ask around in the game.

Prolix

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Re: a request from the settings team
« Reply #229 on: June 16, 2008, 01:35:21 pm »
What kind of beasts provide the horns for those two helms

Shadow1490

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Re: a request from the settings team
« Reply #230 on: June 28, 2008, 10:42:49 pm »
If a child born of a bi-racial couple is only of one parent's race are they a clone of that parent?
Because they'd only get the genes for one set of traits and those traits would exactly match that parent's... Or would say a child of a Dermorian and a Nolthrir be more likley to have darker hair or something...
Optimists are just cynics waiting to happen.

Under the moon

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Re: a request from the settings team
« Reply #231 on: June 29, 2008, 01:53:56 am »
Aside from Ynwwn, any child of two races is purely one race or the other. They will not carry any traits of the race they do not take after. However, the child will have traits and features similar to both parent's traits and features relative to their own race. A dwarven child with a tall dwaven mother and short Dermorian father may grow up to be a short dwarf, taking after his father's size relative to other Dermorians, despite Dermorians being a taller race than dwarves.

Relative traits that will carry over from both parents despite race are hight, body structure, beauty, personality inclinations, etc. A child will never inherit a racial trait from the parent they did not take after. If the elvish father has the common red hair of his people, the Lemur child will -not- have any red coloring in his hair, but will instead have an equally common Lemur hair color equivalent to  the elvish red.

The child will also never be a clone.

Why? The genes of the non-dominant parent's race are converted into the equivalent genes of the the other parent's race upon conception.

How? Magic and possible divine intervention. It is a fantasy game. Leave a little mystery in things. ;)
« Last Edit: June 29, 2008, 01:59:16 am by Under the moon »

Candy

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Re: a request from the settings team
« Reply #232 on: June 29, 2008, 07:10:03 pm »
Does a Kran refer to their parent as their mother or father? Krather? Just plain "parent"?
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Amarthame

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Re: a request from the settings team
« Reply #233 on: June 29, 2008, 07:29:11 pm »
I'm not sure if this question has already come up, since I haven't read the entire thread. But on the subject of bi-racial couples and their children, is it completely random which race (mother's or father's) the child will be?

For instance, if a Dermorian and a dwarf have a child, is there a 50-50 chance that the child will be either a Dermorian or a dwarf, or is it closer to a 75-50 chance in the Dermorian's favor, or vice versa, or what?

I hope I worded that less confusingly than I think I did.  :sweatdrop: Just curious...

Under the moon

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Re: a request from the settings team
« Reply #234 on: June 29, 2008, 07:49:08 pm »
Parent is right.
It is random (and the choice of the player). Please be sure to read the ingame books for more info.

Peanuts

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Re: a request from the settings team
« Reply #235 on: July 03, 2008, 06:24:24 am »
Now that the new character model means one sees more Nolthrir running around, I'm curious about a couple things:

I know from reading various settings info that the light of the Crystal is only strong enough to penetrate the Seventh Level, meaning that Yliakum's big lake gets very dark the further you go down.   Presumably this means it also gets very cold, unless there's one heck of a lot of active hydrothermal vents down there.  Do the Nolthrir have increased resistance to chilly temperatures to make it easier to venture into the depths?   Would they find the Dome balmy?

Also, how do people living in the underwater areas handle the language issues that would cause?  Anyone who's ever played "Guess What I'm Saying" in a pool knows that words sound different underwater, so using Yliakum's lingua franca (Ylian, IIRC) probably wouldn't work without magical assistance.   Do the Nolthrir have their own language, presumably tailored to underwater acoustics, that's used as the standard down there?

Under the moon

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Re: a request from the settings team
« Reply #236 on: July 04, 2008, 12:13:06 am »
Due to the nature of Yliakum, the entire lake would be a relatively constant temperature. The lake is in a cycle of constantly draining out the bottom and filling from the top by streams warmed on the upper levels.

Arlaton

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Re: a request from the settings team
« Reply #237 on: July 12, 2008, 07:21:26 am »
Another Nolthrir question. How far up does the webbing on their hands go and do they also have it on their feet? The reason I ask is because I picture the webbing to extend to about the knuckle, which would make wearing rings very hard to do. Is the webbing much shorter? And how effective is it in helping them swim?

Also off of what Peanut mentioned about a language, I would also imagine a that the Nolthrir have a hard time hearing on land since sound travels much better in water

Under the moon

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Re: a request from the settings team
« Reply #238 on: July 12, 2008, 11:17:38 pm »
Hearing does not work quite the same way in air as underwater. Ears operate with air vibrations bounced around inside the canals. Their structure would be relatively useless if filled with water, not to mention vulnerable to infection. Nolthrir most likely rely on a refined secondary sound absorbing  system that other creatures (including humans in more basic form) possess, being the jaw and skull bones, which are much better at transferring sound waves from liquid to the inner ear bones responsible for hearing. I am not sure about this, but it would make the most sense if Nolthrir ears closed off completely while underwater.

Jeraphon

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Re: a request from the settings team
« Reply #239 on: July 13, 2008, 10:21:23 pm »
What kind of beasts provide the horns for those two helms

Most likely kormis.