Here is the short list:
- Racial Determinism: "No racism" and "No 'evil'/'good' race" already is a step forward, but most of the Planeshift races still have stereotypes, fortunately not so strong as the ones in most fantasy books. Why not make a diaboli that is honest and trustworthy for example? Of course this also relies on players not following these stereotypes
- The Chosen One Syndrome & The Epic: Fortunately it's out of PS, there's no way someone can become a savior and neither there is a mention of those in Planeshift Settings, also there is no "Evil Big Lord".
- Authority Worship: For the people who insist on claiming "government is good", etc. This is one of the largest clichés of the genre, and really, it sucks. The brief mentions of the existence of crooks here and there on the Settings - Government Page information put it away from that a little. It doesn't have to follow "1984", neither it has to follow "Utopia"
- Boredom With Eurocentrism: Why people insist on dismissing any slight reference to things from other cultures as OOC? Making things slightly inspire from multiple cultures isn't a bad idea. Planeshift seems to be going more or less on the right track here, as except for the Ylians, the other races seem to draw a bit from other RW cultural basis: Xachas from the mesoamericans(aztecs,etc), Enkidukais from some kind of Middle-Eastern nomad culture and so on
Originality isn't good when it comes to the verge of absurd. Diaboli are highly charismatic. Why shouldn't they take advantage of it when they know they may get away with it?
In my opinion there isn't enough racial stereotypes provided by the setting. The less they are pointed out, the more all races will act the same. Lack of cultural differences. That makes the world boring and sadly makes players focus on stats and models, instead of possibilities for role-play (and thence you have lots of Enkidukais that don't even act as the setting would propose). Also, I don't know how well you've read the setting, but racism is present in Yliakum. It's just mentioned that there's no open wars happening because for the most part everyone are living together (after all think about it, is there no racism in USA?). Stonebreakers are obviously racist. You can base it on the fact they take pride from their race as well as that they tend to quarrel with taller races. There was also a fight between Yians and Enkidukais, but it had nothing to do with racism.
Now:
“There are worlds where courageous heroes who stand for all that is good and righteous watch over populaces of decent folk who seek to enrich their own lives and better those of the people around them.
This isn’t one of those worlds.
The Old World is one of blood, pain, sacrifice, treachery, deceit, and malice. Many of the Empire’s ‘heroes’ are dangerous rogues and blood spattered butchers. The people of the Old World are superstitious and insular, swift to believe the worst of others and slow to trust, often with good reason. Corruption is the rule, honesty the exception. Those few bright souls who still manage to accomplish truly heroic tasks frequently have to act under cover of darkness, lest they be accused of being in league with the very forces they try to combat.
Sound like fun? Good.”That's why I love Warhammer, especially the second edition. Outside of the mainstream market, it remains original in its dark fantasy setting :)
Despite that in large part it's a gathering of fantasy cliches, it makes them very unique.
For example war between dwarves and elves didn't end with situation when elf and dwarf will spit in each other's eyes on sight. Instead dwarves, who maintained strong relationship with humans passed them some of their mistrust for magic. From that point the situation becomes spicy, since humans got it all wrong and most actually believe all elves are practicing witchcraft. In small village peasant people are quick to burn elves at stakes; In bigger cities being an elf draws you attention of the witch hunters (and there's actually unofficial payment called "tax for ears"). And if you really are a magic-using elf and witch hunters found out about it... Well, I hope you enjoyed your life. It's really something you don't see in other games. While elves are the most powerful of all races available for players, they have a serious drawback. Sessions with me as a Game Master became known for this racism part. It's already hard to be a dwarf in a human society. But players who play elves started automatically putting their hoods on or even hiding under tables, when suddenly city guards walk into the tavern they hang out in. There are some elves embassies, but they don't work quite well in a corrupted government.
The chosen one syndrome is non-existant there. Players are meant to play simple people. People who for some odd reason started adventuring. It's very easy to die there. If you don't wear platemail armour (which is
very expensive by the way), even a single goblin may kill you if you're unlucky. Acting as a saviour isn't act of heroism. It's a mental problem. We have a player who tried to play a prideful and righteous elf in our team, but after spending too much time with my shadow mage character, eventually he became known for his... moments. In the end our team consists of a murderous maniac, a shady manipulator, a shameless halfling thief, an ethics-deprived drunkard, a mean dwarf and a quarrel-seeking warrior. Some team, hmm? There was also notable power-hungry pyromancer (fire mage), but my character got annoyed with him threatening his life once, so eventually he met his demise in some odd circumstances ;)
It's how the setting works on your characters anyway.
Authority worship... heh. I don't think any player in our team ever played character that does that. Corrupted government, witch hunters... There's nothing to worship.
Eurocentrism is there since the empire is placed in part of world shaped after medieval Europe. However, if you go to south, there's more African culture and on the east there's Arabian one. Plus, there's also New World far behind the ocean.
To conclude, originality is to be found in subtle elements. If you focus on the obvious elements, more often than not, you will forget about everything that remains out of sight. As a result you'll have cliched world under illusion of unique races and location.