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Topic: Weapon modelling (Read 7392 times)
RayvenD
Hydlaa Citizen
Posts: 278
Feelin' the funk
Weapon modelling
«
on:
June 25, 2007, 10:16:38 am »
Was bored so i thought i'd give modelling weapons a go. This took about 10 mins so it aint that great, i know the textures are really poor too, i just wanted to have a quick go before starting something more detailed, it's a basic long-bladed dagger.
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rast
Hydlaa Citizen
Posts: 246
Re: Weapon modelling
«
Reply #1 on:
June 25, 2007, 05:09:59 pm »
not bad for something that took 10 minutes
how many polys/tris has it got?
Also, can you get some bigger renders 'cos the one you've got is quite hard to see.
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RayvenD
Hydlaa Citizen
Posts: 278
Feelin' the funk
Re: Weapon modelling
«
Reply #2 on:
June 26, 2007, 01:44:25 pm »
Here's another one i took a bit more time on. no texture yet. Oh and i'll check on the polycount and get some renders of the first one.
*edit....fixed proportions somewhat
«
Last Edit: June 26, 2007, 02:50:02 pm by RayvenD
»
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Karyuu
Forum Legend
Posts: 9341
Re: Weapon modelling
«
Reply #3 on:
June 26, 2007, 07:08:59 pm »
Try smoothing the blade and the spikes to get rid of that polygonal look. That grip though looks pretty awkward - it makes the whole thing strictly decorative. Using the bevel tool is fun, but I think you overdid it there :p
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Smith: No, My Lord. I am attempting to conceal it.
RayvenD
Hydlaa Citizen
Posts: 278
Feelin' the funk
Re: Weapon modelling
«
Reply #4 on:
June 27, 2007, 03:59:06 am »
there's a bevel tool? LOL i was just messing on belender
edit: another one i did, much happier with this one.
edit2: more detail
edit3: finished
edit4: started on a sword
edit5:didnt want to add too much to the sword so i just did this
«
Last Edit: June 27, 2007, 10:18:51 am by RayvenD
»
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Feline Prince
Hydlaa Citizen
Posts: 260
Now you see me...
Re: Weapon modelling
«
Reply #5 on:
June 27, 2007, 05:01:39 pm »
blimey, you could take someone's eye out with that.
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RayvenD
Hydlaa Citizen
Posts: 278
Feelin' the funk
Re: Weapon modelling
«
Reply #6 on:
June 28, 2007, 01:37:27 pm »
Stilletto dagger a la 17th century
edit:another sword, just a quick one
edit2: a basic medieval spear
«
Last Edit: June 29, 2007, 02:53:51 pm by RayvenD
»
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RayvenD
Hydlaa Citizen
Posts: 278
Feelin' the funk
Re: Weapon modelling
«
Reply #7 on:
June 29, 2007, 05:21:39 pm »
I was wondering if anyone fancied texturing any of these for me. If so let me know which ones and i'll send the files needed.
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Karyuu
Forum Legend
Posts: 9341
Re: Weapon modelling
«
Reply #8 on:
June 29, 2007, 07:22:42 pm »
Would you be interested in modeling some of these as low-poly objects we can use in the game? The triangle count would have to be below 300, but things like spears, halberds (anything but more swords
), would be nice to have.
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RayvenD
Hydlaa Citizen
Posts: 278
Feelin' the funk
Re: Weapon modelling
«
Reply #9 on:
June 30, 2007, 06:18:13 am »
most ef them are low poly already. but yeah give me a list of what weapons are needed and i'll have a go.
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Karyuu
Forum Legend
Posts: 9341
Re: Weapon modelling
«
Reply #10 on:
June 30, 2007, 06:30:11 am »
No list at the moment, just do something creative and unusual
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Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.
RayvenD
Hydlaa Citizen
Posts: 278
Feelin' the funk
Re: Weapon modelling
«
Reply #11 on:
June 30, 2007, 06:35:43 am »
ok, will do. Isn't there some rule about not showing things if they are going in game? if so i can send them somewhere else. I'll look in the "combat" skills tab and see what there seems to be lack of weapons for.
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Karyuu
Forum Legend
Posts: 9341
Re: Weapon modelling
«
Reply #12 on:
June 30, 2007, 06:52:15 am »
I'm trying to get the rule changed
I wouldn't worry about posting these right now, but if you're really worried, you can always send me a PM or email.
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Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.
RayvenD
Hydlaa Citizen
Posts: 278
Feelin' the funk
Re: Weapon modelling
«
Reply #13 on:
June 30, 2007, 07:11:23 am »
Ok that's cool. I'm not too fussed whether what i model goes in game or not to be honest, i just didnt want to do something which u could use (and therefore add more to the game) and post it in here making it un-usable.
edit: got a little creative with this one. not sure on it myself
edit: modelled an accurate medieval war hammer (one handed)
edit: Pike
«
Last Edit: July 01, 2007, 07:50:33 pm by RayvenD
»
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rast
Hydlaa Citizen
Posts: 246
Re: Weapon modelling
«
Reply #14 on:
June 30, 2007, 11:42:28 am »
I will have a go at texturing a couple of these if you want
(not that my texturing skills are particularly amazing - i can UV map everything though and add some detail)
PM the .blend files or post them here =)
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PlaneShift
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Weapon modelling