Author Topic: Weapon modelling  (Read 7400 times)

RayvenD

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Weapon modelling
« on: June 25, 2007, 10:16:38 am »
Was bored so i thought i'd give modelling weapons a go. This took about 10 mins so it aint that great, i know the textures are really poor too, i just wanted to have a quick go before starting something more detailed, it's a basic long-bladed dagger.

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rast

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Re: Weapon modelling
« Reply #1 on: June 25, 2007, 05:09:59 pm »
not bad for something that took 10 minutes :)

how many polys/tris has it got?

Also, can you get some bigger renders 'cos the one you've got is quite hard to see.
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RayvenD

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Re: Weapon modelling
« Reply #2 on: June 26, 2007, 01:44:25 pm »
Here's another one i took a bit more time on. no texture yet. Oh and i'll check on the polycount and get some renders of the first one.




*edit....fixed proportions somewhat

« Last Edit: June 26, 2007, 02:50:02 pm by RayvenD »
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Karyuu

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Re: Weapon modelling
« Reply #3 on: June 26, 2007, 07:08:59 pm »
Try smoothing the blade and the spikes to get rid of that polygonal look. That grip though looks pretty awkward - it makes the whole thing strictly decorative. Using the bevel tool is fun, but I think you overdid it there :p
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RayvenD

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Re: Weapon modelling
« Reply #4 on: June 27, 2007, 03:59:06 am »
there's a bevel tool? LOL i was just messing on belender

edit: another one i did, much happier with this one.



edit2: more detail



edit3: finished



edit4: started on a sword



edit5:didnt want to add too much to the sword so i just did this

« Last Edit: June 27, 2007, 10:18:51 am by RayvenD »
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Feline Prince

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Re: Weapon modelling
« Reply #5 on: June 27, 2007, 05:01:39 pm »
blimey, you could take someone's eye out with that.
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RayvenD

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Re: Weapon modelling
« Reply #6 on: June 28, 2007, 01:37:27 pm »
Stilletto dagger a la 17th century



edit:another sword, just a quick one



edit2: a basic medieval spear

« Last Edit: June 29, 2007, 02:53:51 pm by RayvenD »
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RayvenD

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Re: Weapon modelling
« Reply #7 on: June 29, 2007, 05:21:39 pm »
I was wondering if anyone fancied texturing any of these for me. If so let me know which ones and i'll send the files needed.
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Karyuu

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Re: Weapon modelling
« Reply #8 on: June 29, 2007, 07:22:42 pm »
Would you be interested in modeling some of these as low-poly objects we can use in the game? The triangle count would have to be below 300, but things like spears, halberds (anything but more swords :D), would be nice to have.
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RayvenD

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Re: Weapon modelling
« Reply #9 on: June 30, 2007, 06:18:13 am »
most ef them are low poly already. but yeah give me a list of what weapons are needed and i'll have a go.
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Karyuu

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Re: Weapon modelling
« Reply #10 on: June 30, 2007, 06:30:11 am »
No list at the moment, just do something creative and unusual ;)
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RayvenD

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Re: Weapon modelling
« Reply #11 on: June 30, 2007, 06:35:43 am »
ok, will do. Isn't there some rule about not showing things if they are going in game? if so i can send them somewhere else. I'll look in the "combat" skills tab and see what there seems to be lack of weapons for.
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Karyuu

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Re: Weapon modelling
« Reply #12 on: June 30, 2007, 06:52:15 am »
I'm trying to get the rule changed :) I wouldn't worry about posting these right now, but if you're really worried, you can always send me a PM or email.
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RayvenD

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Re: Weapon modelling
« Reply #13 on: June 30, 2007, 07:11:23 am »
Ok that's cool. I'm not too fussed whether what i model goes in game or not to be honest, i just didnt want to do something which u could use (and therefore add more to the game) and post it in here making it un-usable.





edit: got a little creative with this one. not sure on it myself



edit: modelled an accurate medieval war hammer (one handed)



edit: Pike

« Last Edit: July 01, 2007, 07:50:33 pm by RayvenD »
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rast

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Re: Weapon modelling
« Reply #14 on: June 30, 2007, 11:42:28 am »
I will have a go at texturing a couple of these if you want  :) (not that my texturing skills are particularly amazing - i can UV map everything though and add some detail)

PM the .blend files or post them here =)
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