This way combat will not be entirely passive, but it will require some player skill that will not be based on agility with a mouse or keyboard.
Ahem. What is the idea of an RPG again? Weren't you talking about the inevitability of people being unable to roleplay dumber "beings" them themselves (which hurts RP) and now you're thinking about basing the character's skill on the player's?
In general, I think this whole discussion is a bit... Can't name it, even. Yes, PlaneShift doesn't have much action, I admit I myself have my periods of activity conditioned by random on the spot aims such as getting buddy-buddy with merchants, needing to fill in an order, training to be able to make gold ingots.
Yet, one thing I think is missing in your minds. This game isn't PC-focused. Look at it, the devs want most of us to be what realistically our characters would be in a medieval setting: banal. The game will develop even without a single Player Character. Evil guilds, good guilds, heroic epic fights between those, what are you talking about? Yliakum is protected by the Octarchs. They protect pretty much everyone. Even if you are "evil" or "good" from the moment you kill someone you'll be, setting-wise, a criminal. You're not recognized by the npcs, you're no better then the other faction. The only way I can see you could make that work would be an "evil" guild against the city and a "good" guild that, having the guards' "yey", helps defends the city.
What most people don't do is to submit to the settings and it doesn't look like you care, you're just looking for fun. So sure, go ahead and have it, but asking for approval or to turn the game into that is a bit wrong. Our roleplaying quality is currently low, considering fidelity to the settings. Even if you try hard, you'll probably end up "godmodding" yourself into them (such as the Sunshine Enforcers, which was a guild that claimed to be part of the Sunshine Squadron), which is still "wrong" from a validity point of view. Nothing we can do about it, in general. For now, that's a sad truth and until the game develops we'll be shotting blindly. And that is why "everyday life" is a roleplay that is quite much more "real" then those that you consider as more fun.
Now, what I'm trying to say is that we'll have to wait. With time each path of the game (Economy/Arcane/"War", Individual/Guilds, etc) will develop and you'll be able to experience a better immersion that should bring you more fun and let you join those quests for good or evil. Currently, I've seen that through the npcs you can already start to immerse your character into one of the paths (such as getting closer to the Onyx Dagger, or to the guards. Factions actually makes questing more then just doing it to get items and you should take attention to that), so it's not as bad as one would sound by just listening to many of you. Anyway, let's see what the new version brings us (and it seems to be coming now, IMO), it might shut us all up.
P.S.: Gah, I take too long to write. Valorius, I emphasize my "submission to the setting" argument to you. PlaneShift *is* a free game, but that doesn't mean you'll actually be able to do whatever you want. Well, at least remember that many paths will be difficult and some will be a certain fail. You can still aim for them, right, but you'll fail.