When I started roleplaying a few months ago, I (or better my char) was told about people got killed and that. I was pretty excited about it, the most about the thought of having to delete my char in the most worse case! As frightening it may have been, it was exciting same amount, even more!
Ok, time has passed, events are played and people died.
A while ago I participated Hathers rp, in which he died (or had to die). He then remained in the Death's Realm for several days, until other players brought up an rp to take him out of it.
Well, it was sort of an effort, to free him of it, and I liked it! People die, enter the endless maze of DR and only can escape with certain efforts.
Unfortunately this was the only time I noticed death had some impact. I dont have to mention that people, after having died, just rush DR and appear crossing the plaza 2mins later. Its common, its usual and its pretty boring.
Recently I witnessed a roleplay, in which one died. He returned from DR right away, waited next to us and was like: "..arf.. I really hate that!", when he 'revived'.
Other rps in which people died were the common routine.
Meanwhile I am used to it - its boring.
I have the Decree in front of me: "..permanent death.." is mentioned there. This now relativates the "temporary" DR-death once again. It proves that people dying the way of blades, have the undoubtful chance to evade death anyways.
So will I just have to haste the DR, reappear and say something like "Gosh, I had some.. bad nightmare.."? (according to the Third Truth; Dermorian)
What if one gets burned to ashes - where does his 'revived' body come from? Newly created in that case of resurrection?
Whats the point in killing or not killing people rp-wisely at all? As the victims may suffer more or less in "hell" yet wont have to remain there (according to most rp'ed ways), reputation?
Additionally, what kinda saddened me, is the fact that one can even take a quest down there. Ok, with some effort I ponder its for the Darkies among the chars. But what about Trasoks Ancient Sword? He advices one to visit DR, like its a weekend's vacation?
Weekend's vacation. Reading the books down there all over again, I really wonder whats the point at all. Why should my char try to avoid critical situations? In the worst case he gets killed, hence has to feel some pain. Yet according to those books he will have some torment granted (others dont give a hey) in DR, before leaving: with all his belongings.
I posted this because with lack of giving death importance rp-wisely, as I noticed, a big bunch of excitement was gone away consequently - Is there anybody at all, who would deal a situation, his char being aware, maybe even scared, of he could get killed which would mean some harm for his char? Or is any char played "fearless and heroic", because the player knows of death is nothing more then running around for 2mins?