Author Topic: [Guild] The Outlaws  (Read 16507 times)

Liadan

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Re: [Guild] The Outlaws
« Reply #15 on: February 07, 2008, 06:59:25 pm »
"Nothing wrong with borrowing a wallet, I mean, we'll give it back...eventually and not guaranteed to have the contents it did originally, and you may have to search for it...but you'll get it back." -- Moe


Outlaws aren't necessarily criminals, they could also be persons that are deprived of the benefit and protection of the law...but i don't think that definition works into the settings much.  From what I can tell of the guild, they're mostly mischief makers, not bent on wrecking havoc but more for their own fun and amusement, although I may be wrong.  And if that means bending the rules a little bit, even more the fun. Now that I think of it, the more it means bending the rules the more likely they'll do it, which does put them at odds with the powers that be.  So I can kind of see how removing their protection would be move some governments would make, but of course I'm not entirely sure.


Point is: they're not all criminals...some are and some just have tendencies.


Orgonwukh

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Re: [Guild] The Outlaws
« Reply #16 on: February 07, 2008, 07:09:16 pm »
I'm just wondering... if you offer services but you keep your allegiance secret at the same time, how do you get clients? A front man? A pimp? ::|

What considers my char, in the past he has been contacted several times for burglaries and assassinations. His clients approached him like: "I have heard you might be the man for some ... unusual business...". But this is the result of a lot of roleplay where it became obvious, that Orgonwukh is a 'bad guy' (e.g. showing bad behaviour, threatening honest citizens, getting imprisoned, make some good guys enemies, etc.).
I utterly failed to make Orgonwukh pimp of the now vanished guild of female 'dancers', if you know who I mean...  ::)

Sangwa

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Re: [Guild] The Outlaws
« Reply #17 on: March 11, 2008, 12:25:12 pm »
Considering some changes in-game, I think it makes sense to ask if the Outlaws currently keep this structure.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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Annah

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Re: [Guild] The Outlaws
« Reply #18 on: March 13, 2008, 10:12:30 pm »
Outlaws, souls filled with disgrace. Such a pity for them.

:love:

Though, my plans need you. Are you eager to change the world you know of? Answer this and when needed, you shall be summoned.
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Suno_Regin

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Re: [Guild] The Outlaws
« Reply #19 on: March 13, 2008, 10:14:08 pm »
Annah, can't wait to see what you have planned. :P

Izzabella

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Re: [Guild] The Outlaws
« Reply #20 on: March 13, 2008, 10:16:03 pm »
Umm..okay then..
* Izzabella smiles unsure

Duraza

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Re: [Guild] The Outlaws
« Reply #21 on: March 13, 2008, 11:33:57 pm »
Outlaws, souls filled with disgrace. Such a pity for them.

:love:

Though, my plans need you. Are you eager to change the world you know of? Answer this and when needed, you shall be summoned.

Really...I'm starting to get curious about you  :P
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Earl_Listbard

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Re: [Guild] The Outlaws
« Reply #22 on: March 13, 2008, 11:41:07 pm »
Outlaws, souls filled with disgrace. Such a pity for them.

:love:

Though, my plans need you. Are you eager to change the world you know of? Answer this and when needed, you shall be summoned.

Really...I'm starting to get curious about you  :P

Hes a mega oldie who not too long ago made a come back, don't worry lordship... we still have the upper hand.

All of his followers no longer play ps methinks :P

* Earl_Listbard sprays DARKOM on this thread and runs away.

Waylander

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Re: [Guild] The Outlaws
« Reply #23 on: March 14, 2008, 03:10:40 pm »
Wait... waaaaaait, Annah had followers? :P


Considering some changes in-game, I think it makes sense to ask if the Outlaws currently keep this structure.

Would be nice to have the question answered, Izza.
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<Jeraphon>you so khrazy

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Izzabella

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Re: [Guild] The Outlaws
« Reply #24 on: March 14, 2008, 04:02:19 pm »
You want us to keep the structure we have? Who said that we were going to change it?
* Izzabella is so confused...

Sangwa

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Re: [Guild] The Outlaws
« Reply #25 on: March 15, 2008, 07:16:39 pm »
It seemed that the Outlaws ingame weren't functioning as it is written here. We are the ones confused; are the Outlaws currently guiding themselves by these guidelines or have you guys recently changed something? Just asking if this is up to date.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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Orgonwukh

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Re: [Guild] The Outlaws
« Reply #26 on: March 16, 2008, 12:59:29 pm »
It seemed that the Outlaws ingame weren't functioning as it is written here. We are the ones confused; are the Outlaws currently guiding themselves by these guidelines or have you guys recently changed something? Just asking if this is up to date.

What are you referring to? Can you please specify what guidelines you think are not valid anymore?

Sangwa

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Re: [Guild] The Outlaws
« Reply #27 on: March 16, 2008, 09:12:53 pm »
We stopped seeing Outlaws in-game (guild tag), so I figured something else could have changed in the structure. It seems it didn't though *grins*.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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Izzabella

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Re: [Guild] The Outlaws
« Reply #28 on: March 16, 2008, 09:55:51 pm »
* Izzabella grins

yes IC'ly we have disbanded, a feature I'd like to test out, to me it feels more IC to be a hidden guild I will see how things work. this promotional thread however is OOC information mainly to let others know about us and that we are still here.

Is that okay if I leave this thread up and running?

Oh and I'd also like to say I was very honored when IC'ly I was invited to join the dark empire, am very flattered but I  just can't leave my outlaws, sorry guys, but thanks for the offer.

Mahesh is trying however to get the guts to tell Orgonwukh he wants to be an imperial guard...He wants to fight crime  ;D

Orgonwukh

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Re: [Guild] The Outlaws
« Reply #29 on: March 16, 2008, 10:45:36 pm »
What the...
Oh, Mahesh is loggin in just. Now that will be some interesting roleplay..  :o