Author Topic: Team Xiosia [City Design]  (Read 16453 times)

Homik

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Re: Team Xiosia [City Design]
« Reply #45 on: February 25, 2008, 12:04:42 am »
I started working on "the crooked tree" tavern:


Colinb

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Re: Team Xiosia [City Design]
« Reply #46 on: February 25, 2008, 12:07:06 am »
Alright........
its my first time
I have no experience and we all start at 0.

Nikodemus

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Re: Team Xiosia [City Design]
« Reply #47 on: February 25, 2008, 12:27:30 am »
a good linky!
and even better linky
Internet your knowledge.



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!

Colinb

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Re: Team Xiosia [City Design]
« Reply #48 on: February 25, 2008, 12:39:54 am »
Well it still isnt bad for a first try even if it does have seam in my opinion.
« Last Edit: February 25, 2008, 03:01:18 am by Colinb »

Dihenis

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Re: Team Xiosia [City Design]
« Reply #49 on: February 25, 2008, 04:01:15 am »
Some more stuff I did when I was bored

A "less creepy" vines texture



A boring stand, but it only took 5 minutes



Liadan

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Re: Team Xiosia [City Design]
« Reply #50 on: February 25, 2008, 03:12:41 pm »
heh...as nice as the sketches are i would like to see some colour in them...anyways anyone know of a good drawing program for macs that's similiar to MX Freehand?

I know gimp's available, but i haven't quite figured out how to get all the necessary components for it. =/...something about X11...

Caarrie

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Re: Team Xiosia [City Design]
« Reply #51 on: February 25, 2008, 03:21:33 pm »
heh...as nice as the sketches are i would like to see some colour in them...anyways anyone know of a good drawing program for macs that's similiar to MX Freehand?

I know gimp's available, but i haven't quite figured out how to get all the necessary components for it. =/...something about X11...

try http://seashore.sourceforge.net/index.php it does not need X11

Xillix Queen of Fools

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Re: Team Xiosia [City Design]
« Reply #52 on: February 25, 2008, 04:14:00 pm »
Looking good so far, remember the rules of the contest, we are still in phase one. Complete an overhead layout map now so we can say ye or nay.

Homik

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Re: Team Xiosia [City Design]
« Reply #53 on: February 26, 2008, 04:06:11 am »
We have the map coming.

In the meantime i have a semi-completed "crooked tree"





theres a nice spiral ramp inside to get to the second floor but you can't really see it.
« Last Edit: February 26, 2008, 04:09:53 am by Homik »

Karyuu

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Re: Team Xiosia [City Design]
« Reply #54 on: February 26, 2008, 05:04:49 am »
Make sure you smooth your faces, to lose that polygonal look you have going on in the green structure - it makes for a better presentation. Also, be sure you understand your goals: are you creating a 3D model in place of concept art, in the case that you're more comfortable modeling than drawing, or are you building it in use as a final 3D asset? As far as I understand you should be doing the former, so work appropriately and don't create any model for actual in-game use just yet. If something needs changing, or worse if multiple things need changing, it will not be easy if you already have an asset built up.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Liadan

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Re: Team Xiosia [City Design]
« Reply #55 on: February 26, 2008, 05:09:49 am »
More like they don't listen to me :)....


You have a good point, and i think, from what i can tell, he (homik) was modelling to get familiar with the blender program.  But he might say otherwise.

thanks for you comment Karyuu.

Homik

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Re: Team Xiosia [City Design]
« Reply #56 on: February 26, 2008, 05:34:13 am »
Like Liadan said, I'm just using these models as concepts and to familiarize myself with blender, i don't really expect to see these models ingame. 

I should have a map of the proposed city up shortly, i just have to neaten it up a bit, divide it into sectors and such.

As for the smoothing, i left the walls un-smoothed because my concept for the walls was vine mats supported by wooden beams, so having the walls as a smooth circular surface wouldn't make too much sense.

Homik

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Re: Team Xiosia [City Design]
« Reply #57 on: February 27, 2008, 04:38:02 am »
As promised, here is the map:


Velh Krome

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Re: Team Xiosia [City Design]
« Reply #58 on: February 27, 2008, 01:45:13 pm »
I had some trouble with my internet connection, so this is coming late now.

I had a try on the map:

- Besides the winch I only have added one spiral way up/down upper Quintherion. Its placed central on the hollow plaza tree, main purpose is a direct way to the garden, without having to occupy the winch. I think every tree having one would take away the advantage of the protection houses sitting up on a tree would provide.
- Watchtowers are nothing but appropriate fortifications on trees. Those two ones in the east may be (or influenced by) ylian architecture, to accent the newer part of the city.
- The city walls would appear from the outside mostly as a very thick and dense forest for achieving camoflage. Its line would be irregularly. From inside you can think of it as plane-objects, textured by leaves-images, while now and then there were windows like the ones in the secret garden in hydlaa. After all its dermorian and some magic may be involved.
- About the area west/south-west on ground level, which is currently "empty" could either do for keeping goujahs or other domesticated cattle, or also a part of it could be for the storage area. Also the vegetable garden could be extended. Not sure yet.
- Major 2 sections: New Quintherion (plaza, housing, winch); Old Quintherion (garden, central plaza, housing)
- Given dimensions are probably understated..

I also gave a quick first shot on a hut sitting on a tree. Besides the dodgy quality the hut may be too much like a tent, unstable and weak. Main idea was it, to have one house having more than one level. I also think some similar way could do for having multiple levels on one tree, giving it an organic, like grown, look.


Now I got some questions:
1. "A few buildings, like the vigesimi's house, are constructed of wood.": I assume the very biggest part of all houses, the common places to live that is, are built of vines and leaves only, right? What other buildings would be of wood as well? Single ones of rich people?
2. "Quintherion has two smithies": If those are meant to be original Quintherion ones they are placed in the upper city?
3. Those ylian houses are private places only, for foreigners not comfortable to live up on trees, yes? So at the ground level plaza there wont be much activity, maybe some trading of the woods stored there, or some concerning animal products? But the most crowded and active place is the central plaza on the hollow tree's platform, right?
4. 3000m² max? Are you serious? That would be 55mx55m. Considering the size of the Hydlaa-Winch "Temple" (that would almost fill up that dimension), each of these 3 cities wont be very.. big, huh?  Or eh.. did I make some fundamental mistake here? lol If thats still a strict rule though, I could move the Veg-Garden completely onto the ground level beneath the upper city, and move the whole ylian-section to the south a bit (for still fitting requirements).. Hm, may I will give it a quick try anyway o/

EDIT:
So now I rearranged it a bit.

With same dimensions as above, everything will be quite a little bit bigger (although fix point was the hollow tree with 7m diameter, and the central plaza with 22m).To use space efficiently, why not having trees growing inside the garden.. as long as theres still enough room for growing roots.. after all I wouldnt think dermorians go for geometrically ordered gardening, clean and sterile, would they?=P
« Last Edit: February 27, 2008, 02:41:22 pm by Velh Krome »

Liadan

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Re: Team Xiosia [City Design]
« Reply #59 on: February 27, 2008, 04:01:32 pm »
two maps! what are the chances! :P


Velh, just curious, but is yours based upon what homik drew initially? It looks like it is as far as I can tell, BUT the orientation is different, yours has north up and homik's is more diagonally placed...if not that's fine. A little internal competition never hurt anyone.

Btw, i like your houses ideas, although it looks more like a cocoon and there's a little voice that I'm trying to silence, in the back of my mind, going "What are they, tent catepillars?" Perhaps we can combine both yours and homik's idea for a house. I think that would be best.

Otherwise, it looks good everyone! great work so far!