It's been pointed out to me that I may have overreacted... I'll go one step further and say I read things into what was written that wasn't there. It's a two way street though. You read things into my posts that weren't there either, but I think my sarcastic wit nailed me a few times cause some things I said in jest that may have just fanned the flames. My apology earlier, though, was sincere, and I'll extend it again.
Xillix, what do I want? Nothing. Not a dang thing. A lot of what I wrote could have been addressed by a simple "thank you for your input." and I would have gone off never thinking about it again. Some were just ideas that I know I didn't have the knowledge to back up, and somethings were just impressions. Part of my biggest frustration was trying to get across that I was OK with being wrong about it, but it just kept going on and on when I just wanted to move on, and maybe I replied one to many times. This original post also suffered from too many ideas in it, and again, I didn't plan on this being released to this part of the general forums. I only wanted to discuss the effects this had on the feel of the game from what I was reading and what I was experiencing.
And on a related topic, "thought police" was a cheap shot, Xillix. My apologies. Yes i should reply to this over in the other thread, but I'm here now. Please don't tell me, though, that in order to understand the written history of the world I have to go looking through post after post of information to fill in the gaps. Fix the history of how Laanx became a man... that would be kind of important, and it's just odd on the web page right now. I noticed that a long time ago when I first read it and it just clicked back in my mind yesterday as I was studying it trying to learn some more. If I want anything, how about that?
Now, please let me just discuss the topics that Moon addressed. Don't feel that I'm attacking the game or that I think it has to be fixed to my specifications. I will just discuss, you decide if you need to implement, we all play, and life goes on.
Do some studying on atmospheric science and the properties of light. You are obviously not going to believe anything I say on the subject. Not to mention that this is a fantasy world and magic does play a part. Magic is -not- the main reason the dome is blue, though. The reason is the same as in those pictures. Distance, water vapor, particulates in the air, light refraction, wavelength properties across the visible spectrum, light source, and perception. Given all that, it would not be realistic to have the dome look any other color -but- blue. Those pictures have -everything- to do with why the cavern roof looks blue.
I don't discount what you say and you're absolutely right for multi-spectrum light sources, but the point I was making is that the crystal shouldn't be producing multi-spectrum light. I think we got sidetracked on the textures so please, let me go to what prompted me to write it in the first place. Here is what I originally wrote:
One discrepancy I see is just the fact that you describe our crystal world as being underground, yet when I look up to the sky... I see just that, sky. How about texturing the sky with a cave roof? And make the crystal the focus of the sky and don't vaguely obscure it behind clouds. This seems a rather simple change to make as it's just texturing and a little lighting, which you've already done.
Now, I admit that I was wrong in my initial interpretation of what I was seeing on the Dome. It looked like sky to me, and now that I go back and look at it closely, yeah, I can see what you mean. But regardless of what it actually is, it doesn't feel like I'm underground, and it took a flame war to get it across. Shouldn't the game world do that on its own? Again, this was to the settings group and not the graphics group. I was just sending my impressions to them and let them decide if they needed to direct a graphics change.
Along with this impression, though, was the fact that when I look at the world around me, I see colors. Colors that shouldn't be there if the primary light source is an Azure crystal. That was the driving force behind my original argument, and I believe I lost sight of that too in the back and forth of the texture issue. The best argument given was that if you rendered the game according to that, then it would just be too difficult to play, and hey, that works for me. Multi-spectrum light it is.
The ruins are there because Yliakum's past is not all sunshine and roses. Bad things happened. In a society such as Yliakum has with 98% peasants, the past is very easily forgotten... or buried.
An excellent idea. Despite what you seem to think, there are very capable people working on the game.
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There are not any outside entities to record what happens. The government controls the information and pulls the strings. They control the people. They control the past.
I have personally worked hard on the details of the history of Yliakum, and though you and your characters do not have access to that info yet (for a reason), I assure you it all fits together.
Fair enough. When I did write that I will leave it to other people, I meant it, and it was not meant to imply you guys stink at what you do. As I was rereading the history trying to find what I missed, I did notice some references to other races that kind of implied they were there before, but it seems an oddity to me that if Laanx and Talad carved the cavern and stalactite, and the world was kind of given to them in the first place by Vodul, that it should have been a clean slate. The history described doesn't really say anything about this, but I will accept that there is more to the story than I know. It does appear the gods were messing with them.
And I don't want to just ignore one suggestion, joining the team. I don't think that would be a good idea. I'm too hard headed and opinionated, and I see there are a few others on the team like me.

I also just don't know enough of the history here to add much value, and honestly, I'm already the lead of a medium sized software development team, and I just don't need the additional headaches. That's why I have always tried to contribute on the forums to give something back to the developers, without the commitment. Yeah, can be kind of a cheap way out, but it's the best I can do.
I really hope this gets behind us and we move on. It was never my intent to waste your time chasing down ideas that you don't need to when you can be spending that time developing. This went way further than I ever intended and got way out of control. If I post in the future, I will try to focus my ideas and keep them short and simple, and limit it to one idea per post to avoid sidetracking issues.