First a comment about these polls: when I open a new thread and see a poll, I am often firstly interested in how many votes all options got. This means I (and I guess others) may vote without thinking too much, and before noticing the 5 pages of comments. This may explain the high number of "to hell" votes, as well as mine

Maybe a more serious tone or less funny options may give a more accurate result.
Honestly, do you believe that PlaneShift's focus on Role-playing is costing it players?
Yes.Some people will definitely be leaving because they get the idea it is not ok to just have fun playing the game. This includes those unable to spell without using numbers, so I personally do not mind.
No.Other players will come and stay because of role-play. My guess is these out number the no's.
I think the community should try to be more welcoming.This may be true for some. Both in game and in the forums. I notice my answers in the help channel (has been a while as well that I advised) and in the forum and bug reports sometimes get a bit less friendly, when I spent much time answering the same questions and closing the same bugs, when I could be spending it in solving bugs, or making reports better. Let alone spent time in game. I also notice this with others in the forum. So I can see Mythrindils point. I do not really know how to fix it though, and Mythrindils tone certainly does not help either.
To hell with anyone who does not role play. I think people who play this game for a while and still use OOC talk all the time, might as well leave. Not sure if that is what is meant here

. I don't like the suggestion someone gave of labeling new players with a big mark above their heads though
Snorks.Well, since either all of the above applied, or non at all, this one did make the most sense

One remark about 'roleplayers'. I see three types:
1. players trying to get as much as quickly as possible, not noticing they may be disturbing others with OOC talk.
3. players role playing most things (only using levels when they have them)
2. the 95% in between, training some skills to get nice items, be able to cast fun spells, drink a lot of beer, do quests, annoy NPCs by asking difficult questions, talk and have fun with others, all the time trying to stay in character.
There are many type 1 players in the world, most of them in other games. You may get many new players by making it more fun for them (by allowing leet speek and introducing a floating number over their head indicating there leetness). There may be much less type 3 players, but they seem to like PS. Not much to win there, except pointing those who are lost in other games to Yliakum. There are many players of type 2. They may try out PS, some stay, some become type 3, some leave. They leave because the game is not as finished as they hoped (after reading the description of 12 races, etc), get bored because there are only a few ways to progress (some crafting combined with fighting, mining combined with fighting, or just fighting, but no magic at all). My guess is that there is much to win by making more different ways of life possible (i.e., no need for having high level in swords to get PP to learn crafting or magic), spent some time balancing (so level 40 in crystal will make some things at least easier to kill than with level 5 in melee), and improve the stability of NPCs. Luckily a lot of progress is being made. There is cooking now. Also, last weeks I see many changes to the code by Khaki, Xordan and others that I am guessing is making the game much more stable, and possibly less laggy.
There another page of comments to scare of new players
