Author Topic: The Official Phase Two City Contest: Amdeneir  (Read 163815 times)

Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #135 on: November 17, 2008, 08:37:43 pm »
Yes, it is a shame I must say. We need more artists to take up on where the original artists left off if hey lose pace. Listen to me, we need youuuu! :(

Get on the irc.freenode.net-server and join us in the #planeshift-citycontest channel, don't be afraid to idle. Most of us have school and work like you, just be patient.

If not, PM me or Nikodemus and we'll see what you can do! There's a bunch of things!

Though as always the quickest answer you will get on IRC when we are online and active.

Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #136 on: November 19, 2008, 06:46:15 am »
Niko, I have resized all textures as you directed, am making sure my uv's are still good, and am adding higher quality to match your building s now. I will upload things as they are deemed fully complete by me. Also, I've been working on some more buildings for a while to fill it out. I'm taking a short break from the slums to work on this, but I'll get back to that soon as I can. I have sent you all building textures that I have to the best of my knowledge. I will send them again though if you didn't get them. As for speed, I'm goin' as fast as I can. Promise. :)
And to put some optimism in Baldur's plea, the city can, and if I have any say in it, will be completed by the current team eventually. The time is the issue here. How many of you have ever wished Planeshift development moved along faster? Now's your chance (providing you are able to contribute) to provide that added speed. And you are also welcome to contact me if you're interested in helping and I'll do whatever I can to get you going.

Speaking of irc, I've been having some trouble getting on the channel recently. I'll see if I can figure it out, but that's why I've not been there.

Status update: Finished a texture and basic model for the upper floors of the tavern. Thanks Baldur for Papyrus inspiration.  \\o// Just what I needed. I've also been working on things like pictures and such to add a little variety to the tavern walls and environment.

Keep up the terrific work!

Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #137 on: November 19, 2008, 10:07:41 pm »
Of course I didn't mention Zwei because I did not want to increase his work load, but now that he's agreed to help out Zwei's also available for helping you newbies out :)

Good thing it helped out, Zwei, you're welcome.

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #138 on: November 21, 2008, 06:40:21 pm »
Does anyone have the chair, street lantern, crates and bottles by Rast?

And,  feel gfree to complain :D I'm kinda not happy of some elements, partially because i decided to use not that high tex rez and coz not all elements came as good as i possibly could :o
The doors tex is missing
« Last Edit: November 21, 2008, 07:51:57 pm by Nikodemus »



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Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #139 on: November 21, 2008, 09:13:23 pm »
I don't see any clear borders in the structure. I'm not sure how to explain this, I get the impression of the whole entity instead of the parts which make up the whole structure like (walls and pavement). Even if there are borders which seperate the parts these should be brought forward to create a second meaning running along the whole. This I believe makes the structure more interesting and encourages people to take a closer look.

I should've told you this before with the Klyros house but I didn't at that time know how to put it into words.

I confess I do not always follow this but it is a directive which I always strive for and which I would like to share with you.
« Last Edit: November 21, 2008, 09:25:02 pm by Baldur »

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #140 on: November 21, 2008, 09:59:09 pm »
Honestly, I barely get what you are talking about. In fact i probably dont :] maybe pick a screenshot and draw what you are meaning?
Maybe you are speaking about light?
« Last Edit: November 21, 2008, 10:00:52 pm by Nikodemus »



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Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #141 on: November 22, 2008, 01:35:15 am »
Light is part of that, you need details which does both seperate and integrate the parts of the structure together. You need the parts to fully show to fully lift the structure entirely. Right now the building's interesting from a distance and what you should do next is make it interesting from up close.

This is more a case of mentality. Giving you a drawing lesson would be putting too many grills. This is something you should find out on your own and experiment with. This is not something you learn at once but something you adopt after a while.

Just making you aware of it is what I wanted, and then explaining it as best as I can.

Update: I got the computer yesterday but i'm still struggling with connection problems so I can not start working on the texture again just yet. I've retrieved the CD with the texture so I'll upload it. You can make changes to the texture but you will have to go through me to get them approved, I want to be present during this entire process 8)
« Last Edit: November 28, 2008, 02:29:59 pm by Baldur »

Illysia

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #142 on: November 29, 2008, 02:29:03 am »
Ooh... pretties.  :D

rast

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #143 on: November 30, 2008, 02:51:20 pm »
Hey all... :-[

Wow - it's all looking really good. Sorry I've been away from the forum for so long.

Niko - I've sent you an email with the stuff in it - only got your PM yesterday :/

Got another couple of models for interiors if they can be of any use. The vases ain't great, but the draws worked ok.


Sorry again guys - hope you're all well :),
Rast
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Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #144 on: November 30, 2008, 07:20:25 pm »
np, Rast, it is alright.
 Innovative models. You may think about adding dark lines where the planks connect, to better represent the joinings.

EDIT
I wonder why didn't i think about it before.
If you work on Blender, open textures with relative paths and put textures in the same dir as .blend files, so it wil be easy to open for other people. Please keep that in mind (note also to myself ;p)
« Last Edit: November 30, 2008, 07:43:56 pm by Nikodemus »



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Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #145 on: November 30, 2008, 10:44:59 pm »
No problem rast. Just glad you're back. :)

I like the drawers and vases. I'll stick them upstairs in the tavern.
And now I can use the old bottles you modeled. Yay!

rast

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #146 on: December 02, 2008, 06:23:13 pm »
Hey - thanks both of you :)

@Niko
Ah - ok - I'll bear in that in mind

@Zwei (apologies on the shortened names - I'm ill and don't trust myself to spell anything right. It makes sense. Honest :D)
Books for you too now :) I know planesift has some already, but heck, why not have a couple more (tis the same texture for both)...
Editted texture of draws too slightly.


Anything reasonably small that desperately needs doing while i'm on a roll? Can't guarantee how much longer it'll last :P
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Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #147 on: December 02, 2008, 07:23:11 pm »
Not to be a bumhole, but isn't oval drawers better than convex in contrast to Klyros' wings not getting in the way?

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #148 on: December 02, 2008, 08:46:13 pm »
Baldur, you are being picky ;p IMO wings can come into way the same way as legs, hands or what else. Spiky or oval is 99% matter of fashion  :detective:

I have got another suggestion this time on semantics for texture names.  I have been naming my textures along some pattern.
for instance:
wall_amXX.png where XX is a number from 00 to 99
wall, because it is wall texture and it is short name, it may be a building wall, tower wal or anything, ad thats the point, because the same texture may be used over many different structures. (Unless it is really speacialised and so, then it could be called wall_temple....png )
am because it is a texture for Amdeneir. It could theoretically be used anywhere, but the am is also to avoid the same names with already existing ps textures.
XX because there may be many different wall textures.

I sometimes add some abbrevation, like there:
roof_am01bi.png (bi) where it stands for binary, pointing out the tex has alpha channel and matches seamlessly roof_am01.png textures

When some of us are working on the same type of texture, eg wall, to make cooperation even better, they can agree that one will be naming theirs 0X and another 1X

Does this naming rule sound ok? should we modify it? PS textures follow similiar naming rule. I'm also moving this issue, because it is good to have such a naming rule when other people are looking through your (our) work and gets familiar with it faster.
IMO the 3d file format name doesn't really matter from known reasons.



From other news, i'm working on tall watch tower to have a texture also for this building with round tower and steps mounted in wals around it



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Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #149 on: December 03, 2008, 01:11:05 am »
Shortened names are fine. :)
Yay books! I do actually have a small request if you're up to it. Pictures in picture frames. I'm not sure where to get the pictures to use from. I painted one myself: . I might also find some nice picture or needlework to use at my house... Anyways, would help a bunch and if you can't, don't sweat it. I personally detest being ill. That said, get well!

And baldur, I think I agree with Niko on the wing interference. If they were more oval-ish wouldn't they get in the way in the middle just the same?

Niko, I've followed your method loosely. I think it works fine, and I can go back and right any wrong names of mine.
Always wondered what the bi stood for. :P

Yay, tall things with stairs on the outside! I think that was first thought of in adraax... Originally planned to be made of big fish bones, if that helps...