Baldur, you are being picky ;p IMO wings can come into way the same way as legs, hands or what else. Spiky or oval is 99% matter of fashion

I have got another suggestion this time on semantics for texture names. I have been naming my textures along some pattern.
for instance:
wall_amXX.png where
XX is a number from 00 to 99
wall, because it is wall texture and it is short name, it may be a building wall, tower wal or anything, ad thats the point, because the same texture may be used over many different structures. (Unless it is really speacialised and so, then it could be called
wall_temple....png )
am because it is a texture for Amdeneir. It could theoretically be used anywhere, but the
am is also to avoid the same names with already existing ps textures.
XX because there may be many different wall textures.
I sometimes add some abbrevation, like there:
roof_am01bi.png (bi) where it stands for binary, pointing out the tex has alpha channel and matches seamlessly
roof_am01.png textures
When some of us are working on the same type of texture, eg wall, to make cooperation even better, they can agree that one will be naming theirs
0X and another
1XDoes this naming rule sound ok? should we modify it? PS textures follow similiar naming rule. I'm also moving this issue, because it is good to have such a naming rule when other people are looking through your (our) work and gets familiar with it faster.
IMO the 3d file format name doesn't really matter from known reasons.
From other news, i'm working on
tall watch tower to have a texture also for
this building with round tower and steps mounted in wals around it