Author Topic: The Official Phase Two City Contest: Amdeneir  (Read 163558 times)

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #150 on: December 03, 2008, 04:57:05 pm »
I'm uploading rast stuff with delay because models/texs needs minor fixes.
I have a question to Rast (hope you feel better ;))
renamed char tex too: chair_am01.png and the chair is online already. (also removed few completly unneded faces ;o

Bottles:, does such a cork look better?


also a guide to everyone, please don't repeat these mistakes:


It is a 10 minutes fix for me (including making the bottle sides seamless witch one another) i just need Rast to tell me if the cork shape is better ;p
Explaining the whole stuff probably takes longer ;d

Rast, can i edit your other objects without such questioning?
Also, could you upload/send the rest of your objects (like the crates and alike)

A painting for the Tavern Zwei? ;) nice.



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Xillix Queen of Fools

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #151 on: December 09, 2008, 05:04:52 pm »
Can we hear an expected completion date?

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #152 on: December 10, 2008, 05:24:40 pm »
It is a tough question Xillix, but we have a lot buildings completed and IMO we are much closer to finishing than from the start. What about January 31? Someone adviced me to write soonTM, along with old tradition ;p But that's not alright. We will try to make it till the end of January and surely the Lower Quarter will be ready by then.

I have uploaded a piece of underground corridor, which I had since before and which i have just adjusted to Amdeneir.
A screenie:


I have put a light source inside. But it didn't light up the ceiling right. It is in fact lighter :s

This is a guide to UVmapping the corridor.
Examine the 3d file if you don't get it.  Basically red lines are UV edges(also edges in 3d viev) and blue are texture images, which show its borders s they tile. The wedges reflect seams.
One could figure that out from looking into the 3d file, but this image is to help out. I'm using similiar and other techniques, putting seams of a texture into another texture. Ultimatelly as i said, it is about looking into the 3d file.

Anoher, this time very simple example is how the roof_am01bi.png matches roof_am01.png and this one from the other side matches the white marble roof ending inside this texture: wall_am02.png
« Last Edit: December 10, 2008, 07:04:33 pm by Nikodemus »



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Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #153 on: December 10, 2008, 10:21:06 pm »
I have no computer, again :( Had to bring it back to the store

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #154 on: December 13, 2008, 03:14:08 pm »
Here is  a mesh of a tall watch tower




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peeg

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #155 on: December 13, 2008, 05:49:13 pm »
Take your time! From what i've seen so far the result's going to be amazing :)
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Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #156 on: December 13, 2008, 11:02:17 pm »
Here is  a mesh of a tall watch tower


Kind of an organic design as opposed to both Klyros' and Ylian's architecture don't you think? They're both practical races with not much time for turny things like the Lemurs. Don't forget the fences on the second floor. Cool idea with the support rope/cables carrying the sentry.

Be a bit careful with the rampfloor, I designed it as a little hut on top of the structure, I can consider armaments on the outside though. The hut's rectangular, almost cubical with the characteristic fishscale roof on top
« Last Edit: December 13, 2008, 11:04:20 pm by Baldur »

Samno

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #157 on: December 14, 2008, 12:46:47 am »
This all looks realy cool, and I was wondering if there was anything i could help with, I am a fair artist, and could probably make some paintings or textures, but I have no skill whatsoever in modeling or programming. If there is any way i could help out, please let me know.

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #158 on: December 14, 2008, 01:02:09 am »
It is not the guard tower from concept art, but from Zweis. Yours is coming later ;] The chains are in it and the round shape and stuff. Except the organic kinda balcony fences, which are subject for change- did this way coz i had no better idea for a solid and strong construction. And the fence is kinda needed so people won't fall by accident, even if Klyros has wings. So, simple drawings for a fence there, could help me out.

Samno, come on our IRC channel or ask by pms, you will get plenty of info what you can do with your skills. eg you do not need to know any programming. You can already check out what you can do by reading though this whole thread and he Thread for Phase 1, linked on the first page. Be sure to get some info from the sticky fon contest in this Fan art forum.



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Samno

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #159 on: December 14, 2008, 02:25:38 am »
Thanks nicodemus, I'll ask around the topic, and see what I can do.

@Zweitholeu
I made this in about 5 minutes so it's not my best, but it is just an idea for a painting,
[img=http://img361.imageshack.us/img361/3544/klyrosnaturepaintingjl2.th.png]

Once I figure out my scanner, I'll see if I can get some better stuff in.

and for future reference, should i leave my name off the painting?

Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #160 on: December 15, 2008, 03:24:29 am »
I like the tower, niko. ;) I can see that the balcony is too organic, but I like it all the same. :)

@Samno
I'm glad you like it and want to help out. Concerning the painting: I like the idea to include the mushroom forest where the klyros live most abundantly. However, I wouldn't make the placement of the mushrooms so symmetrical. A little variety in the layout can make a picture much more interesting. The trick, i think, is to not be symmetrical but to still maintain balance. Also, I've been using lots of cool colors and trying to use all three environments the klyros are comfortable in: namely air, water, and on land (as opposed to beneath it, though theoretically all of yliakum is underground...). I've also been using arches and ovals in the architechtural designs, as have niko and crj I believe. For wood and stonecarvings I've been using simply drawn and smooth scenes depicting once again the 3 environments.
With that established (hope it helps) I think your picture needs more detail and a cooler tone, as well as the unsymmetrical approach I mentioned a bit ago. I understand that you did it quickly and I'd like to see something that you had some more time on, as I think it might help me to better understand your drawing style. Also, just curious, what medium did you use?
I talked to niko about it too and he said he thought too much of the white background showed through. Once again i understand the time spent may be the cause of it. ;)
I do really like the idea of using the mushrooms and if it's fine with you may do a sketch myself.
Also, I wouldn't write your name on it, because 1) I don't know if we're allowed to and 2) in doesn't seem in charcter to me... unless of course your character is name samno and is an artist well known in Amdeneir. I saw in your post on the character drawing thingie that you haven't played ps yet, so the artist may be something you could consider... Anyway, I wouldn't put your name on it. ;)

Samno

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #161 on: December 15, 2008, 03:46:42 am »
I finally got my scanner working again, so i will be loading some hand drawn stuff soon, you have full permission to use the mushrooms, and I think my character may be an artist, but i'll keep my name off anyway, he's a nolthrir too so people might know him.

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #162 on: December 21, 2008, 03:59:47 pm »
That's a call for help  :sorcerer:

!EDIT, oh yeah, i have forgotten i need PIL python imaging library


I need to figure out how to make a landscape in cs, exporting from blender
I managed:

and the textures doesn't display

so yes, if someone did it, let me know.
« Last Edit: December 21, 2008, 04:14:18 pm by Nikodemus »



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Arerano

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #163 on: December 25, 2008, 05:04:48 pm »
if you're trying to make alpha-mapped terrain, you should check the video tutorial I made.
You can find links to it in my "CS Art Thread".

Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #164 on: December 25, 2008, 10:55:26 pm »
I don't want this to be like Klyros City Project, we'll get it done! :)