Okay, perhaps a little bit appearing to be offtopic on first sight now, but I think fitting enough for not seeing the need of creating a new separate thread.
Do you guys remember the times when you looted a weapon with a pre- or suffix in its name, and you were all excited to know whats it about, is it a stats booster or just has outstanding values? Does it have requirement? Enforced Rat's Claymore! Iron Long Sword of the Hero! Silverweave Dagger of Ways!
I do, long time since though! And I do quite with one eye whining.
Nowadays that complete type of weapon is all worthless, yep, the whole category of lootable weapons, except for some weirdos who collect "Owl's Daggers" or so - boosting Charisma+1 ? Intelligence+2? What the fridge, I will be using me supatuffarse 300ers I bought for 5k the pair!
There is no boost out there reasoning any use of such stuff, the more since crafted weapons are flooding the place at prices even newbies can afford them right from the start! Yes, except for those certain Strength boosters, which in return provide an extraordinary boost-value that you can indeed notice when in use!
My suggestion:
Adjust all the boosts currently available - and I mean, adjust them making them more extreme! Who gives a hey on .. +1? Make it +5 to +20! Add a "Weaponskill +10" and such, Skill-boosters!
This could bring back a good dosage of excitement to the game, not to mention its a good approach to prevent having that weapon-type buried! Its easy to implement!
Heck what I am talking on, you already got it..
As for the topic, Dlayos then would drop the weapons with max-boosters, while weak rogues would occasionally drop the low ones.
PS: Phew, now I do feel better=P
edit: corrected a typo