@Sangwa
The whole purpose for adding the “basics” section was to make the covenant approachable to everyone. By adding such fundamental concepts we ensured that even a new(er) role player would be able to get something out of the list. The “ideals” section is largely written for the more veteran players, ones that (hopefully) already know the basics but are looking for some direction with more advanced role-play philosophy. If we were to remove the entire “ideals” section, then the covenant would be great for newer role-players but largely redundant, and generally valueless for the more experienced PlaneShift community. In order to represent and serve the entire PlaneShift role-player base, both “high” and “low” RP concepts must be included in the covenant.
The “principles” section also serves a purpose, one similar to the “basics.” By taking statutes from the PS guide, we are not only re-emphasizing important rules but also showing how they apply specifically to role-play. The purpose for this brief section may not be as lofty as the other two but I still find it valuable as a tool for making the covenant as comprehensive as possible.
To call the rest of this document superfluous seems rather one-sided particularly since I see the “ideals” section as the one that has the least representation in PlaneShift guides. Claiming that the “principles” and “ideals” parts should be stricken from the covenant do to appearing in game guides seems a bit ridiculous to me as an argument, particularly since the “basics” section is so basic it would (and rightfully so) be included in virtually any guide written on the subject.
You find the “basics” the most important piece. I find the “principles” the most essential. By including what we both view as indispensable we (hopefully) will be representing the great majority of PS role-players and their voices on what they desire this covenant to be.
@Zanzibar
"#6: Some don't think OOC talk belongs in open chat, period, and it's disruptive even if it has brackets. I think there's truth to it."
I thought about this when I actually was adding this "rule." Biggest problem I saw was getting majority of players to agree to a stricter version. Also, if OOC chat has zero place in the main tab, why would rules regarding brackets exist at all?
"#8: PlaneShift has a medieval setting, and vigilante justice was very common in medieval times. I think vigilantism can be IC and within the settings, although it would be punished IC as well."
Completely agree, this only applies to someone that wants to RP someone official, i.e. A legitimate member of the Sunshine Squadron, an Octarch, etc.
"16#: I find this one to be a little limiting and artificial... what if you just want to be a wise old man, or a good fighter? Some characters are very simple. I think conflict comes from the game itself with invasions from the stone tunnels and such."
This one would only have to be considered if you were RPing a powerful character. Simple characters need not apply. Basically it was a page I'm pretty sure I stole from Duraza's book and seems to me at the very least a good way to not upset your fellow players by RPing invincible.
"17#: Grinding isn't fun though. A lot of people would leave the game if they're forced to grind just so that they can roleplay..."
Agreed, which is why it is "ideally." In a perfect world all stats would match up nicely with RP. This isn't always possible. But, just the same, it would be pretty short sighted to create a RP mage character that can't even cast a spell, even if it is just for RP show.
"19#: I often use /tell to whisper to people, or send notes."
As do I. If you get the desire, feel free to re-write this one with the caveat about using /tell for whispers and notes. Either way, I'll try to make sure this detail is included in any "final" version.
"21#: I don't entirely understand this one. Can you write more on it?"
Garris and Shaman nailed it.
Hopefully this cleared a few things up. Keep the thoughts and comments coming though, I'm all for refining this covenant through trial by fire.