Marqsaynt's Version (Short)In order to completely experience PlaneShift, the player should agree with the following covenant:
1. This is a Massive Multiplayer Online Role Play Game (MMORPG).You and your character are not the same person. Live as the character you create, enjoy as the civilized person you are.
Example: In Character (IC) you may want to overthrow Yliakum's government, but out of character (OOC) you should just want to have fun, like the rest of us.
2. Respect PlaneShift's unique game world.Always keep your character’s chat, action, and history consistent with the PS universe.
Note: Make sure you know what exists in PlaneShift before making anything up. Self phones, vampires, hobbits, etc. do not belong in this game.
3. Respect other Players.The fun of an MMORPG is interacting with other people. Be sure to treat other players with respect.
Note: Remember that a player should always have a chance to react to another player’s action, so everyone has a role in this play. Ideally, all players involved should agree with the outcome or on a fair method of deciding the result, using the game mechanics everytime possible.
4. Be consistent.Stay true to your character, that is the only way he or she will become what you desire.
Note: This is a game where players often challenge each other and your character will end up being a result of other people's actions. If you want to follow a specific path with your hero, you are the one that has to focus on it. You can't become a hero here just because you wish, first you must earn it.
5. When in doubt ask a Game Master (GM).They volunteer for the love of the game and are there to help.
-----------------------
Marqsaynt's Version (Long) In order to completely experience PlaneShift, the player should agree with the following covenant:
Role-Play Basics1. This is a Massive Multiplayer Online Role Play Game (MMORPG).You and your character are not the same person. Live as the character you create, enjoy as the civilized person you are.
Example: In Character (IC) you may want to overthrow Yliakum's government, but out of character (OOC) you should just want to have fun, like the rest of us.
2. Respect PlaneShift's unique game world.Always keep your character’s chat, action, and history consistent with the PS universe.
Note: Make sure you know what exists in PlaneShift before making anything up. Self phones, vampires, hobbits, etc. do not belong in this game.
3. Respect other Players.The fun of an MMORPG is interacting with other people. Be sure to treat other players with respect.
Note: Remember that a player should always have a chance to react to another player’s action, so everyone has a role in this play. Ideally, all players involved should agree with the outcome or on a fair method of deciding the result, using the game mechanics everytime possible.
4. Be consistent.Stay true to your character, that is the only way he or she will become what you desire.
Note: This is a game where players often challenge each other and your character will end up being a result of other people's actions. If you want to follow a specific path with your hero, you are the one that has to focus on it. You can't become a hero here just because you wish, first you must earn it.
5. When in doubt ask a Game Master (GM).They volunteer for the love of the game and are there to help.
Role-Play Principles6. All out of character (OOC) chat must be enclosed within a type of brackets.This reduces confusion and shows respect for the other players role-playing (RPing) around you.
Examples: [OOC comment], (OOC comment), {OOC comment}
7. No 1337 speak, IM abbreviations, or languages other than English in the main chat tab.However, feel free to create a dialect or interesting speech pattern for your character.
8. Leave the official guarding to the government (and GMs). GMs, Developers, etc. are the only people officially allowed to role-play legitimate government officials. If your character strives to protect/serve the citizens of Yliakum, do it under your own banner not the government’s.
9. Role-plays should be “PG” rated.PlaneShift is intended for a broad age range of players. Keep this in mind when creating RPs.
10. A character’s name is not known until it is heard IC.Just as there are no floating nametags over our heads in real life, there are no floating tags in PlaneShift from an in-character perspective. In game nametags exist only for player convenience.
Role-Play Ideals11. Give your character a description.Character descriptions are only for what another person's character would see. Books are for autobiographies, character descriptions are not.
12. Stick with what is known about the PS world. (AKA: Know the settings)A person must know the rules before they bend/break/add to them. All back-stories and character abilities should still be firmly aligned with what is known about the settings.
Note: PS is still a game heavily in development and therefore apt to change/grow/add to the in-game universe and lore.
13. Using /me or /my to indicate what your character is thinking is poor form.Your thoughts are your own in RL. Your character’s thoughts are their own in PS.
14. In general, do not exceed your character’s race traits.This includes extremes like attempting to RP a 7-foot tall dwarf or a Kran made entirely of vanilla ice cream, to less obvious faux pas like playing a character much older than any other of his species to ever walk the realm.
15. Don’t try to grab the spotlight; you’ll burn yourself.An excellent way to turn-off fellow players to your role-play is to constantly insist on being the most tragic, loud, dramatic character in the room. Not only is it obnoxious, it leaves zero room for anyone else to talk to you about their own character’s events or story.
16. Every great role-played strength should have an equally great weakness.No weakness means zero conflict. It also ensures more thoughtful RPers will largely avoid you since it is no fun playing a game with someone that can never lose.
17. Ideally, role-play and in-game stats should coincide.While not always possible, if you are role-playing a person that knows magic or is quick with a sword, it is probably a good idea to invest a little time training these skills using the game mechanics. Likewise, if you were RPing a farmer it would make little sense to train stats that make him the equivalent of a warrior.
18a. Do not take things said in character personally.Unless someone is specifically harassing you (which should be reported to a GM) assume there is a nice person behind the character simply trying to liven up the PS universe. Just because their character is a thief, gruff, conceited, etc. does not mean the person playing them is the same way or intended any insult against you (the player).
18b. Do not use “being in character” as an excuse to be rude.Remember, there are real people with real feelings behind every character. While a myriad of IC personalities makes role-playing interesting, using your character as a convenient excuse to treat people poorly is not acceptable. Always be aware of the line between being IC and being just plain rude.
19. In general, role-play should be done in the Main tab.Using Tells, Group, and Guild tabs to role-play means other players have no idea what your character is doing. Don’t deprive others of witnessing and perhaps participating in your role-play.
20. Bald exposition is lazy role-play.Don’t cheat yourself with exposition you don’t need. It is unrealistic and removes a lot of the mystery from your character.
21. Your character only has as much power as the PS community accepts. Just because you say you are a “powerful” mage/warrior/etc. does not mean others will treat you like one.
A reputation is something that must be earned.
22. Have fun.Never forget it’s just a game.
----------------------------
Sangwa's VersionIn order to completely experience PlaneShift, the player should read the following lines and agree with them:
- First, The Reality Check - This is a Role Play Game. In this game you (the civilized person behind the screen) are supposed to live as the Character you create (the 3D model you drive around) in a Fantasy Setting. You and the character are not the same person and might have different goals; In Character (IC) you might want to overthrow Yliakum's government, but Out Of your Character (OOC) you should just want to have fun, like the rest of us.
- Respect The Setting - The Setting is the Fantasy environment that the PlaneShift Team so kindly created for you; it has its unique History, Geology and its own form of Magic. In order for players to have equal chances at being entertained, every player must respect how this environment works. Players are therefore required to keep consistent with the Setting, which means that their character's chat, actions and history must not stray away from what is possible in PlaneShift (which you'll learn by reading the guide, web site information and through game experience. When in doubt you should ask a Game Master.)
Examples: You're respecting the settings if your character is a ynnwn who came from a Kran village in the north to pursue the path of the merchant. You'd be disrespecting the setting, however, if you stated that your ynnwn also had wings (in this setting Ynnwns don't have wings) or the power to read minds (without actually possessing any Glyph or special training.)
- Respect The Player - Other Players are your major source of entertainment, so be sure to respect them. During the game there will be situations where interaction can not be controlled by the Game Mechanics and that is when players are required to use their imagination and social skills. At all times all players concerned should agree with either the outcome or with a fair way to decide the outcome of a role played action that can not take place through the game's mechanics.
Examples: "Zalzor kills Dracor"; by typing "/me kills Dracor" I'm telling the other players I've killed that character, but the target player might not agree to it and since there are several ways to kill a character using game mechanics, one of those should be picked (we could either duel if it was a fight, or decide the outcome through a dice roll [with conditions agreed by both] if it was just a killing stab.)
"Zalzor throws a dagger at Cyl": by typing "/me throws a dagger at Cyl" I'm telling the other players I'm doing an action not currently covered by the game's mechanics. In case we disagree with the outcome, we could settle it by a dice throw with agreed conditions.
- Avoid Chat Issues - You'll notice there are different tabs at PlaneShift's chat box. At the Main Tab you're always supposed to act as your character (IC), while the other tabs have uses explained in the PlaneShift Guide. We ask you to be careful with what you type at the Main Tab, as it will affect everyone's game experience. Be sure to use [], (), or other types of text tagging when you want to tell the other players (OOC) something, but don't abuse it. Try and keep your text as clean and correct as possible, so people can understand each other. Be on the lookout for details such as the fact that other characters can't read your thoughts.
Examples: "Joseph says: say, u hav a q300 sword to sell?" This player is not typing good english and uses terms that an inhabitant of Yliakum wouldn't comprehend ("q300"). "Robert says: Say, do you have a finest quality sword to sell?" This player wanted to know the same thing the previous did, but he asked in a different, cool way.
A character description that reads "Josh was once a proud boy..." makes no sense since other characters can't tell your character's life story just by looking.
Typing "/me thinks he's hot." is a useless Main Chat entry since no character can make use of it (characters can't read thoughts.)
Saying "Hello miss Chelza" when your character never heard the name "Chelza" before makes no sense either.
- Remember, Consistency Is The Word - If you're true to your character you'll be sure to get a good adventurer in your hands which will show you plenty of good times. What your character becomes depends on what you make of it, so if you sacrifice your own character's personality for your short term enjoyment (for example by blindly seeking rewards), you might come to miss on a whole lot.
------------------
Those are the ones I have. I've changed Marqsaynt's versions slightly (changed the basics yet again a bit), added some introduction lines or whatever and also changed my first one a bit, to make it sound more like a covenant. Well, just changed the titles, actually. These are the ones I think we should vote on.
And by the way, thanks for turning the thread towards the right way once again.
Also, Marqsaynt, do you agree with the versions I've posted for you?