Poll

Should the pvp settings around the rogue camp be removed?

Yes.
38 (36.5%)
No.
53 (51%)
Alf.
13 (12.5%)

Total Members Voted: 96

Author Topic: PVP rogue area.  (Read 9095 times)

Raekh

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Re: PVP rogue area.
« Reply #15 on: December 02, 2008, 03:47:14 pm »
Quote from: Toox
this camp is dangerous, and I like the idea of concerned citizans 'raiding' the camp to wipe out rouges. However, I would appreciate it if people didn't constantly PvP and harrass others in the camp.
I liked that idea, a nomadic camp where banished criminals and renegades gather, drink excessively, sit around the fire and tell of their last raids and ambushes in rough tongues and brawlings now and then!
In contrast, the facts are all the opposite: 'sobering'. Excessive use is made of mechanics at most. Those people duelling there certainly have their fun, I dont blame them for that, but Settings are quite disregarded there. Its not like people "ruling" there would try to avoid Hydlaa because they were renegades, they just dont care about it, rush the DR, due to their race spawn in Hydlaa and return to the scene. Or they meet other people on the plaza, train, auction publically and whatnot. Banishment? Infamous outlaws? Nada.
There is just no way to immerse for people who want to roleplay. I for one avoid that place because I would find my char in DR at once on one hand, and on the other, with all the off-setting talk this place just doesnt provide any ambience.

Quote from: Xillix
The camp is for those who have been banished from hydlaa and the other major cities.
I appreciate that your effort, but other than the mechanical aspect, PvP that is, nothing of your statement above could be realized.

Chances are however, I have a different idea of Immersion, Roleplaying and Settings, and all my statements may be wrong, in what case I am sure you are going to tell me.
My vote for "Yes". Why dont you just move the PvP zone a little bit away from the camp, so people in and in close range around the camp cant be killed, and maybe neither duellers /say chat could be heard?
Just dont make it too far away from the camp, having it in sight, in case the PvPers had any interest in being close to it.. ;)

Orgonwukh

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Re: PVP rogue area.
« Reply #16 on: December 02, 2008, 06:15:01 pm »
I think that having it as a pvp area is fine but perhaps the npcs should be mostly spread out at the perimeters, inside the boundary but close enough so they can be interacted with from outside with impunity.
Actually, the outlaws do something similar at the moment. We stay a few meters outside the rogue camp for guild meetings. Your proposal is a solution which would enable interaction with NPCs while keeping the PvP area. However the picture of rock throwing PLers surrounded by people speaking to NPC rogues is a bit odd  ::|

Vannaka

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Re: PVP rogue area.
« Reply #17 on: December 02, 2008, 08:14:44 pm »
I'm a bit surprised to say it, but get rid of it.  I don't think the PvP mechanics work well enough yet to have a PvP area.  For example, i've seen a player step just inside the boundary, to draw an attack, and as soon as one spell is cast step back out to safety.  After that initial attack, the player is free to respond with a counter attack any time they want to, anywhere they want to, even if it's not a PvP area.  That's just one example though, there are other issues with mage/warrior balance that make PvP areas tremendously unfair for some players.  Basically I like PvP, and i like the idea, but it's just not working yet.
Censorship FTW.

zanzibar

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Re: PVP rogue area.
« Reply #18 on: December 03, 2008, 08:42:01 pm »
The camp is for those who have been banished from hydlaa and the other major cities.

Then why are there just rogues there?  There should also be historians, poets, politicians, pacifists, etc.
Quote from: Raa
Immaturity is FTW.

Xillix Queen of Fools

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Re: PVP rogue area.
« Reply #19 on: December 03, 2008, 08:43:37 pm »
I see the community divided . . .

zanzibar

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Re: PVP rogue area.
« Reply #20 on: December 03, 2008, 08:44:27 pm »
If the idea is that rogue-controlled areas are lawless, then it shouldn't be open PVP.  What you do in the rogue camp should have consequences with the guards when you return to the city, just as what you do in the middle of the wilderness has consequences with the guards, thus why we don't have open PVP everywhere outside the city.
Quote from: Raa
Immaturity is FTW.

zanzibar

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Re: PVP rogue area.
« Reply #21 on: December 03, 2008, 08:46:32 pm »
I think that having it as a pvp area is fine but perhaps the npcs should be mostly spread out at the perimeters, inside the boundary but close enough so they can be interacted with from outside with impunity.
Actually, the outlaws do something similar at the moment. We stay a few meters outside the rogue camp for guild meetings. Your proposal is a solution which would enable interaction with NPCs while keeping the PvP area. However the picture of rock throwing PLers surrounded by people speaking to NPC rogues is a bit odd  ::|

If rogues have their own set of laws and forbid causing trouble, then why is it safer outside the camp than it is inside?  I would think that it would be safer inside the camp, since the rogues themselves would act as guards to maintain a basic level of civility.

If PVP means that no roleplaying is happening at the rogue camp, then I think we should remove PVP since PlaneShift is a roleplaying game.
Quote from: Raa
Immaturity is FTW.

Prolix

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Re: PVP rogue area.
« Reply #22 on: December 03, 2008, 08:55:01 pm »
The boundary of the pvp area represents the limit of the sphere of influence of the gangs beyond which even law enforcement only go in numbers. Realistically speaking there would be a transition area where the factions power are mixed. It is hard to model that kind of complexity and it is not particularly necessary to do so.

As far as people attacking the npc's from outside the barrier it could be made so that they are only vulnerable to attacks from within the boundary. Of course you cannot completely eliminate the potential for abuse.

Xillix Queen of Fools

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Re: PVP rogue area.
« Reply #23 on: December 03, 2008, 09:03:27 pm »
All the poets got ganked, it is the same reason why 90% of people don't make it through the tutorial.

Poetry is dead, pvp killed it.

Now rp will kill pvp, then where will we be?

Literacy is for oldbies, long live the n00b!!
* Xillix Queen of Fools eats the n00b.

maybe it isn't pvp but ooc that killed literacy, that killed the pvp area, that killed poetry, but i dunno we swallowed the rp! I think we'll grind. . .

zanzibar

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Re: PVP rogue area.
« Reply #24 on: December 03, 2008, 09:19:29 pm »
If dissenters and poets suffer the punishment of true-death, why are violent rogues allowed to live outside the city?  I guess the pen is more threatening to Yliakum society than the dagger.
Quote from: Raa
Immaturity is FTW.

Prolix

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Re: PVP rogue area.
« Reply #25 on: December 03, 2008, 09:32:33 pm »
They didn't have enough money to bribe the magistrate ;)

h34th

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Re: PVP rogue area.
« Reply #26 on: December 03, 2008, 09:50:15 pm »
Its just a PVP area outside the city. What is the big deal? Leave it, its more interesting this way. If PlaneShift is a roleplaying game, I sure see precious little RP in game. Maybe instead of hanging out on the forum and worrying every detail  to death, everybody should go in game and start some RP.




Dajoji

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Re: PVP rogue area.
« Reply #27 on: December 03, 2008, 09:55:16 pm »
If dissenters and poets suffer the punishment of true-death, why are violent rogues allowed to live outside the city?  I guess the pen is more threatening to Yliakum society than the dagger.

Afaik, the camp is not meant to be a landmark authorities overlook or neglect but it should move around constantly in order to avoid detection. We're just not there yet but you should keep that in mind for your RP.


zanzibar

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Re: PVP rogue area.
« Reply #28 on: December 03, 2008, 10:52:14 pm »
Its just a PVP area outside the city. What is the big deal? Leave it, its more interesting this way. If PlaneShift is a roleplaying game, I sure see precious little RP in game. Maybe instead of hanging out on the forum and worrying every detail  to death, everybody should go in game and start some RP.

It would also be "interesting" if ulbernauts spawned randomly in the plaza, but you don't see that happening.
Quote from: Raa
Immaturity is FTW.

Vannaka

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Re: PVP rogue area.
« Reply #29 on: December 04, 2008, 12:21:02 am »
I guess the pen is more threatening to Yliakum society than the dagger.

I would agree with that last statement, since pens can cause much more permanent damage than a trip to the death realm and back.
Censorship FTW.