I like the idea of a gun. I would like something that can be uesd as a good first attack, something like a loaded crossbow. Someone/something wants to get into a fight, whip out the weapon and fire a powerful blow to equalize the fight. It wouldn\'t be something you reload during a battle. That would be like changing the radiator in the middle of a demolition derby. Of course, you wouldn\'t use the gun to instantly kill smaller enemies, since it\'s difficult to reload the gun.
More than that, though, I would like to see something more like FF7 or Hero\'s Quest (perhaps the greatest game ever made). That way, if you come upon an arctic area and aren\'t interested in that area, you don\'t enter. If you want to find a city of the future on another planet, so be it. Of course, the equality of weapons is a valid argument, like you don\'t want to take ray guns home, so you check them at the door on your way out and pick them up on the way in. Crystals, fortunately, are a universal money. :-) If you go hunting for some on another planet, you can still buy stuff in the Egypt-style desert. This game is partly based on reality, and the closer it is to being based on reality, the more resilient it will be to introductions of items from reality. In other words, if it were truly the middle ages and someone introduced a gun, the easiest way to counter the imbalance would be for everyone to get a gun. (Hmm, will monsters be characters with AI? or will they be cookie cutter animals? In other words, can a monster find gems and buy weapons?)
I read a couple pages of this thread, and it seemed to be a bunch of the same arguments over and over, so I skipped to the end. I hope I didn\'t miss someone else saying the same thing.