Author Topic: Guns  (Read 25052 times)

Scour

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« Reply #105 on: June 08, 2003, 06:48:57 pm »
I think it should have Blow Pipes, where you blow small lightweight arrows/poison arrows. Also, It crossed my mind that maybe they could have some form of GunBlades, Like FF. But maybe not with a Gun, but a blowpipe, Or a small Cannon that fires lead pellets.

Skain

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« Reply #106 on: June 08, 2003, 07:21:39 pm »
famous quote \'\' I have the greatest number or veuglaires, serpentines, crapaudines, culverines and ribaudequins that have ever been collected in the history of man\'\' from charles of france, next person to say guns didnt exist in middle ages deserves a kick in the teeth.

And anyway, its true that the first guns and cannons were feeble compared to the old technologies, they were a thing of the rich to show off, which is how they should be used in the game, a thing of the rich to show off, with all the disabilities or the real veugalaires and culverines.
-Skain-

Valrog

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« Reply #107 on: June 23, 2003, 09:17:56 pm »
I think guns is a good idea. Have any of you guys played dungeon siege. The have wizards, swords bows, magics, axes hammers, and all the other things you\'d expect in a fantasy rpg. But they also have a minigun (and it doesn\'t feel out of place).
I\'ve seen some people give some pretty good ideas for the game and thats all they really are. But Every time i see some poeple gett up here and post NO NO NO that\'s not how I want it like their make the frigging game themselves.

Guns were in a midevil setting. Any of you played Age of Empires 2? There were guns. I\'ts somthing that can further add variety to the game if you think about. I mean come on now, every friggin Fanatsy MMORPG is limited to swords and bows. Whoopie-do.... But some one mentions something that breaks the mold a bit and you guys pratically treat it like blasphemy. A slow cumbersome muzzle loading soomth bore rifle.(Which is and extremely in accruate and slow gun.) is not a bad idea. You people should try to keep and open mind abou these things. Besides with a fire rate of about 3 rounds a minute, I don\'t think it would exactly be the mostly widely use weapon in PS

Kuiper7986

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« Reply #108 on: July 07, 2003, 01:16:24 am »
muahaha! I resurrected this thread from the dead.

I was thinking over and I would like to see guns in the game. I mean if there were guns I\'d have more of a selection of what type of weapons I could have. Muskets or 15th - 17th century guns would fit perfectly into the setting. Too many of you think as if I was talking about an M16 or an M249. I mean you guys wouldn\'t be against throwing a Polearm or throwing a rock but your against using a gun? Which is obviously better than those two...
« Last Edit: July 07, 2003, 01:20:12 am by Kuiper7986 »
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

tygerwilde

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« Reply #109 on: July 07, 2003, 06:44:33 pm »
hehe, I\'d love to see someone try to fight me with a medievil gun, by the time they got their second shot off, they\'d be half dead. and likely missed both times
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Xalthar

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« Reply #110 on: July 07, 2003, 10:43:39 pm »
I hate guns... especially old ones :P they are simply not as effective as magic... Even in d&d I\'m against them, suits me just fine that they are crappy in that game too :D

Kluger

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this thread's too long
« Reply #111 on: July 08, 2003, 08:01:28 pm »
I like the idea of a gun.  I would like something that can be uesd as a good first attack, something like a loaded crossbow.  Someone/something wants to get into a fight, whip out the weapon and fire a powerful blow to equalize the fight.  It wouldn\'t be something you reload during a battle.  That would be like changing the radiator in the middle of a demolition derby.  Of course, you wouldn\'t use the gun to instantly kill smaller enemies, since it\'s difficult to reload the gun.

More than that, though, I would like to see something more like FF7 or Hero\'s Quest (perhaps the greatest game ever made).  That way, if you come upon an arctic area and aren\'t interested in that area, you don\'t enter.  If you want to find a city of the future on another planet, so be it.  Of course, the equality of weapons is a valid argument, like you don\'t want to take ray guns home, so you check them at the door on your way out and pick them up on the way in.  Crystals, fortunately, are a universal money.  :-)  If you go hunting for some on another planet, you can still buy stuff in the Egypt-style desert.  This game is partly based on reality, and the closer it is to being based on reality, the more resilient it will be to introductions of items from reality.  In other words, if it were truly the middle ages and someone introduced a gun, the easiest way to counter the imbalance would be for everyone to get a gun.  (Hmm, will monsters be characters with AI?  or will they be cookie cutter animals?  In other words, can a monster find gems and buy weapons?)

I read a couple pages of this thread, and it seemed to be a bunch of the same arguments over and over, so I skipped to the end.  I hope I didn\'t miss someone else saying the same thing.
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Hayden

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« Reply #112 on: July 11, 2003, 04:37:19 am »
Here\'s an idea for your guns.  Make them more powerful than regular ranged weapons, give them moderate range, and make their accuracy decent (about 3 in 5 cahnces to hit for the average user).  Also make them longer to reload.

Benifits: If used in quantity at moderate distances, they would beable to stop heavily armored knights ((granted the knight attacked them starting from a distance and was going slowly)(something a regular bow could not do, a cross bow depends on the size)).

Disadvantages: The weapon would always loose out to other ranged weapons, because of their superior reload times.  (I\'m talking something on the order of 30 seconds to load the gun, and 15 to aim it.  A bow would take 3 seconds to load and 5 to aim (Speaking from experience))

Imact on the game: They would be OK, but if you were alone and fighting an armored target.  (I\'m thinking heavy armor would stop the shots for the most part) then you would find yourself in trouble.  Also, how about preventing them from firing from the water?  This is accurate, as bows and crossbows COULD fire from water, but a gun from this period could not.  I\'m thinking these weapons would be used in a supporting role, because if they were not, the enemy would close too fast and literally rip the user to shreads after the first shot.
« Last Edit: July 11, 2003, 04:38:50 am by Hayden »

Kuiper7986

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« Reply #113 on: April 15, 2004, 12:33:56 am »
I still think old musket guns would be good in the game. It\'s a medieval weapon, the game has a medieval setting, so why not use it? Its just like any other weapon, it has its strengths, and it has its weaknesses.
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Zephyrus

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« Reply #114 on: April 15, 2004, 12:48:56 am »
Awesome, I could be a musketeer.  Just call me D?Artagnan. That way i load my gun before a fight, shoot one shot, most likely miss, or have the gun explode in my hand. And then finish them all off with my rapier. :tup:  :D

Monketh

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« Reply #115 on: April 15, 2004, 01:20:02 am »
Nah, I don\'t think muskets are a good idea.

The only place that I could see use of guns is in pre-decided events (in which the gun is an important part of a character\'s background).
Such as a landing by hostile forces, or an escaped prisoner from off-world.
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Kuiper7986

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« Reply #116 on: April 15, 2004, 01:34:02 am »
Guns could be like forbidden knowledge, and you can\'t use them or make them, hell, you don\'t even get to see one until you do a quest or something anways, Monketh you can clearify that a bit, its a bit hard to understand.
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Monketh

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« Reply #117 on: April 15, 2004, 02:18:23 am »
Basically, you have to have a \"license\" from the devs.  This is to ensure that:
A) They are seen incredibly rarely
B) They are used as part of a story
C) They don\'t fall into the hands of the 1337


Same thing could be done with starships, mechs, etc.
--They only appear when the devs, Game rp controllers allow.
« Last Edit: April 15, 2004, 02:19:27 am by Monketh »
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Kraxton

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« Reply #118 on: April 15, 2004, 06:27:40 am »
Quote
Originally posted by windwalker
u know Medieval
bows, arrows, couple different types,
staffs
pots of boiling oil
dead cows over the tower wall at the enemy
you know that kind of stuff
the game is set in medieval time,, NOT GUNS
maybe firecracker/works in china but NOT GUNS
NOT GUNS
go play counterstrike if you want guns
we deal with medieval weapons


I like the idea of firecrackers--maybe some bottle rockets. How cool would that be?

Kuiper7986

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« Reply #119 on: April 15, 2004, 06:41:41 am »
well if anyone took history here, they would know that a gun is medieval...the musket gun we know was made at the end of the medieval era. Planeshift has a medieval setting, a gun is medieval, its has pluses and minuses like all the other weapons, I don\'t see anything wrong with a gun. There\'s just too much pre-conception that a gun has to be an assault rifle, which is stereotypical for people who don\'t really take time to make actually make an accurate point but rather saying that if there\'s guns in Planeshift then it HAS to be an AK-47.
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"