Now, i'd be nice if they could word their points in a better constructive manner, but the same thing can be said for many post made by some members of the PS team as well.
Fair request, just really hard to do for me nowadays. Catlemur being in the Skunkwork group made me forget he is a pretty new player who isn't used to my way of writing posts (nowadays). The quote in my first post was really meant to show him that what he asked for won't be possible...just had to add my usual dose of sarcasm that better should be ignored by people still having fun with the game. So along Neko's words I try to offer a bit more constructive suggestions for his request to at least pretend to stay on topic here:
First I can only agree that RP-book-items are the best way do go in such cases. You have much better control about the description this way and even can reproduce them is necessary. Also they can be done much faster than anything that needs GM involvement.
For the rewards...mhh..okay I try to be nice here. Too large rewards are usually a bad idea in my view. Just go with a little bit of money as reward. If you offer special items then there is a good chance you will get player taking part in your event who only want the reward and don't really care for your RP. Forcing people to RP just to satisfy their greed never worked...will only leave you frustrated about an event that didn't run very well and the players annoyed about having to read so much and getting nothing in return.
But I more want to say something about the NPCs part. Not really sure what you have in mind there but for RPs I think it's usually better to use some alts and get other people involved playing alts also. Player controlled characters are far more flexible and give a much better atmosphere than dumb NPCs. For example you have the possibility to play the char already some weeks before the event actually takes place and make a name with the char, find some friends and integrate him/her/kra in Yliakum's daily life. This often will also lead to events looking less scripted. We had an event about a robbery of a exploration party once...and tried to blame the leader of that party for it. Too bad just that the leader was already around for weeks before the event, made friend with some people who then wanted to prove his innocence. That gave use almost two months of RP of intrigues trying to hide the ones who were guilty and keep on blaming the innocent leader...what still didn't really work out in the end. Was a lot of fun and nothing we could have planned in advance. It only happened because that leader-alt-char had an own personality and spend a lot of time with integrating himself in the game.
Now to the off-topic part. What the hell is going on here? Stop taking my posts serious. Read them if you want, take what helps you and ignore the rest. The game is not really worth caring about for me anymore...only a few people here are. I know that there aren't many players around anymore who really know how harsh posts written by me before I stopped playing were..and even much less knowing how nice my posts before that were. My current posts are almost "tame".
or you could be an optimist and try to work out your differences and try to bridge the gap of player and gm/dev staff to come to a common ground and work together to make the game better for everyone. much like eli has tried to recently do with the skunkworks project.
And the skunkwork team has my respect for trying. Just doubt anyone could think I would be still up for something like this nowadays. And I think it's also clear that I have my doubts about it working out very well...but that doesn't change I hope they succeed with it.
like you, i'd rather be having fun in game, than doing the 'evil mod' duties i'm sometimes forced to do.
Mod duties itself aren't evil. Only the way they are done sometimes can be seen as evil. I can think of only one time I ranted about your mod work...what was already after I stopped playing and wasn't about anything really important. I might have ranted already a few times before...but then wasn't aware it was about you as I often didn't know who deleted my posts. Never really had any issues with you...most of the time only with some others who played Mod in the forums.
The GMs did rename an item to The Champions Cup for an ongoing series of events that are player run. Also at engraving events it is possible to get items renamed which could be used to support a player run event.
Oh...sorry, didn't know that's possible now. How about updating the rules that in very few cases GMs might provide some limited help for player events. Not only true about the rule I quoted. As far as I know the last official statement about in-game posters is still
this for example. So there weren't any posters put up for players in the last year? As I try to be constructive I will leave out the comment about the engraving.

or you could be an optimist and try to work out your differences and try to bridge the gap of player and gm/dev staff to come to a common ground and work together to make the game better for everyone. much like eli has tried to recently do with the skunkworks project.
In light of the fact that this is in response to Aiwe's comment, this is funny. You should ask him about bridging that gap sometime...
I'll spare you all my experiences in that field as I'm sure that post would be "too long." 
Better not...or I would write a long post again that only ends up deleted in minutes.

But my opinion is not important about this anyway. I have no interest anymore trying to improve the game. That's up for the new players now. Also the game isn't the same anymore. The reasons people playing nowadays (except having fun) are different than the reasons why I (and you) played so they have other needs (which I hardly can understand).
On the other side, those without the abilities required to bring a Wish to reality might want to show some respect of the time of those who have the abilities. More will get accomplished with logic and calm posts then heated emotion.
Even "bonus of respect" for working on PlaneShift can be used up at some point...nobody involved in those "heated" discussions started without respect for the others. Most just ended up without any respect left. Oh...and I think you miss an important group there. Those who with the abilities to "bring a wish to reality" but are ignored or want something that isn't wanted for PS.
But why bother writing out a well thought out critique and solution if it gets panned as bashing?
Because I am naive at times and really think some people are able to read. At least I don't get disappointed anymore when finding out most aren't.

To me the best example of this problem was the intro system. The team tried to listen to the players and the system didn't work so well. I wouldn't call it a failure but it really needed some fine tuning. However, it felt like the team was embarrassed and tried to avoid listening and acting so directly after that when it was unnecessary. It's perfectly reasonable that the first implemented iteration of a system might not work so great, there's nothing wrong with having to scrap an idea or two or rework them.
Very true. Scrapping the whole system because it didn't work right from the start and then using it all the time as an example of what happens if devs listen to players was...not very ideal. First an introduction system would be still a nice addition and second by this logic half of PS had to be thrown away as it doesn't work correctly in the first implementation.
but it just really seemed like after that the team just tried to apply more of its own random fixes rather than listening to the players' concerns, an exception being the OSP but that seemed to be the brainchild of a few people who aren't necessarily around anymore either.
Mhh...the OSP was a nice idea at the start...but pretty soon it didn't feel like a project to listen to players concerns anymore but a project to keep players under control. But I know we have a different opinion there.
