Author Topic: How to run a new player off.  (Read 35640 times)

Ebonwumon

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Re: How to run a new player off.
« Reply #150 on: May 19, 2013, 02:51:49 am »
Hi.

I didn't read this thread.

It's very long.

What do you call a bear with no teeth? A gummy bear.


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Illysia

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Re: How to run a new player off.
« Reply #151 on: May 19, 2013, 03:19:46 am »
That is OTR for: If this thread wasn't here attracting attention, I wouldn't have anything to troll or anything else to do. ;)

Ebonwumon

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Re: How to run a new player off.
« Reply #152 on: May 19, 2013, 03:29:27 am »
Also, does Rigwyn still play at all?

I've seen a lot of him on the forums lately, which is a pretty good indicator that he doesn't actually play the game anymore.


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Illysia

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Re: How to run a new player off.
« Reply #153 on: May 19, 2013, 03:32:34 am »
Yes, I was RPing with him last night.  ;)

Ebonwumon

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Re: How to run a new player off.
« Reply #154 on: May 19, 2013, 03:42:04 am »
Oh god, he truly is the hero we need if he can play with you and not quit the game.


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Candy

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Re: How to run a new player off.
« Reply #155 on: May 19, 2013, 04:05:28 am »
Back to the above... I'm not a big fan of established characters walking up obliviously into things and not reacting ICly.  I suppose I expect a bit more from them.  Some players, like Elrbye (I know I butchered that spelling. Where are you, you giant hulking menki?!  You know you want a cuddle!), Sacho,  and Monala are just amazing at walking up, giving a realistic greeting/intro, and then observing and jumping in with the reaction.  I give them mad props for going with the flow. 

I'm flattered, but I'm really not that amazing. In fact, I have a formula. No, not a premeditated one, it's just something I automatically do, but it IS a formula. You even revealed it in your own post.

It goes, walk up and say hi (or emote standing there creepily watching) in-character. Wait for at least two if not more other characters to react. Gague whether or not I want to be in the RP, and if I do, BS some reason my character would get involved if there isn't already one - and some reason they wouldn't leave after being ICly told to leave if the case requires it (I've admittedly had to learn to assume that being ICly told to screw off isn't necessarily an OOC snub. If you want someone to go away OOC, tell them OOC).


There are a lot less "leaders" playing. Very few people take the lead. Anyone can do it, but few do. I would say that for most, its hard to do for personal reasons such as fear of being criticism, fear of failure or screwing up badly, insecurity about not really knowing how to take the lead, etc. Sometimes the problem is that only the baddies have leaders or only the goodies have leaders.

Yeah and people are getting worn down hard, as already seen in the thread, so they give up. Other people don't want to try because it looks hard especially after people crash and burn trying to stand up to it without a strong enough support system. Thus there is too much burden on the people that try. That's why I always tried to get people together for a concerted push. You need a bunch of people leading at once, that stay in close contact, and work together on everyone's projects, so that when one falters someone else can step in and keep them from getting crushed under the weight of keeping things going. It's too big a job for one person.

/shamelessplug Speaking of which, I'd appreciate help in moving the Hydlaa Asylum RP along. >_>

If it is more, as seems to me, that the RPs are off on their own because the clique wants it that way then it is not a community that is being tried to be built here but different groups of players using a game software that meets their needs to get together.

The problem is not so much cliques as players get worn down and then to keep having fun they have to turn to the players they know they can rely on for fun. It becomes clique-ish after awhile but not because that was the intent. It's typically the last move for someone that is on their way to not be able to continue trying to struggle with this battle.

Yes, we get cliquey at times, mostly for the reason Illykins has stated here, but lately I've found that any given person I run up to and start emoting with in-game is probably going to be cool with roleplaying with me if they're not AFK or crafting. I'm talking an approximate 80% chance of an IC reply here. And when it does get cliquey, don't come to the forums and whine about it or go off on an OOC rant on people. There are better ways to fight it that can be done entirely in-game and won't end in bad blood or 11-page-and-couting threads ;)
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[1: gossip] Glaciusor: There's now a guy in skimpy armor having war flashbacks about daemons. Have fun Hydlaa

Illysia

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Re: How to run a new player off.
« Reply #156 on: May 19, 2013, 04:16:44 am »
Oh god, he truly is the hero we need if he can play with you and not quit the game.

You only RPed with me twice because you were busy writing books that are only good for being thrown at your head. :P


There are better ways to fight it that can be done entirely in-game and won't end in bad blood or 11-page-and-couting threads ;)

It's 11 pages because got off topic actually. :) But remember people, if you kill threads like this you will kill the forum. Count how off many non controversial threads last and how many last for 11 pages. ;)

Rigwyn

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Re: How to run a new player off.
« Reply #157 on: May 19, 2013, 04:39:59 am »
Two or three people talking, or in this case, roleplaying, is NOT a clique.
If you think it is, then you probably suck at socializing. Don't blame that on others, that's a cop out.
I suck at socializing too, so don't feel bad. RP is good practice.

Ebonwumon

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Re: How to run a new player off.
« Reply #158 on: May 19, 2013, 04:58:38 am »
You only RPed with me twice because you were busy writing books that are only good for being thrown at your head. :P

So, here's the thing. I consider the adventures of Toenail to be completely 100% my IC magnum opus. They are the climax of my RP career. I was happy to quit, knowing those books were published. The funny thing about it? They were all created, heavily with OOC knowledge.

I've RP'd with you many a time. You do know there's only like 4 active PS players, right? I can open a lot of clients simultaneously.


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Illysia

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Re: How to run a new player off.
« Reply #159 on: May 19, 2013, 05:08:43 am »
I've RP'd with you many a time. You do know there's only like 4 active PS players, right? I can open a lot of clients simultaneously.

Yes and I only RPed with all 3 of your alts twice. :P

Ebonwumon

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Re: How to run a new player off.
« Reply #160 on: May 19, 2013, 05:14:25 am »
I have four full accounts.

I was very secretive about my alts, because I hated the idea of metagaming, where people would react differently because they knew I was an alt. I knew this would definitely happened even to the best roleplayer, because I was the best roleplayer and I did that all the time.

I usually had a minimum of two clients open when playing the game. I was quite a scrupulous young fellow =P


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Illysia

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Re: How to run a new player off.
« Reply #161 on: May 19, 2013, 05:26:43 am »
people would react differently because they knew I was an alt.

That would be because they know you. They would probably just stop to troll the troll. :P

novacadian

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Re: How to run a new player off.
« Reply #162 on: May 19, 2013, 09:57:11 am »
Two or three people talking, or in this case, roleplaying, is NOT a clique.
If you think it is, then you probably suck at socializing. Don't blame that on others, that's a cop out.
I suck at socializing too, so don't feel bad. RP is good practice.

Possibly. :) My meaning was full story RPs not the tavern meetings, IC bump into one another, etc.. That is happening all the time. My feeling was that we were talking about ongoing rps. My character has characters that seem like friends to her and me the player likes the people behind the characters. So the use of clique may have been misleading. Clique in the sense of a group that had ongoing themes yet seem hard to break into short of a tell. The reasons for that possibilty has been explained well on the thread. My points were not meant to offend just to share.
 
Your character and mine had a bump into encounter one time in the Maul herd east of the Oja river. We never connected after that; although Ven was keeping an eye out for you. Maybe just chance coincidence that we did not or maybe your character was intentionally off the beaten path. Not sure.

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Rigwyn

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Re: How to run a new player off.
« Reply #163 on: May 19, 2013, 10:18:50 am »
I wasn't directing that at you personally. I just hear a lot of claims about cliques in planeshift but have yet to see any more than maybe one. My understanding is that a clique is a small exclusive group that's not welcoming to new participants and with some unreasonable resistance to entry. Most folks here are verbal on the forum about wanting more players to join in.

If you are are the type of player who refuses or is incapable of blending in without throwing the RP off the tracks upon entry, then yes, you will be ignored. That goes for any social group, not just Planeshift.


Taya

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Re: How to run a new player off.
« Reply #164 on: May 19, 2013, 10:52:36 am »
Hmm... Just to throw something up for discussion, how is it best to handle things if characters are in something of an IC clique, whereas OOC the players are happy to welcome just about anyone?