Author Topic: Destruction...  (Read 4304 times)

Drilixer

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Destruction...
« on: July 26, 2003, 09:29:50 pm »
Will player made buildings be destructible?

Moogie

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« Reply #1 on: July 27, 2003, 12:42:42 am »
Couldn\'t you just ask this in the mIRC room?

Drilixer

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« Reply #2 on: July 27, 2003, 01:04:55 am »
probably :) but its alot more fun to post it here - and I want destructible buildings by the way  so as to spice up the guild wars :)

Wolfmane

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« Reply #3 on: July 27, 2003, 12:09:07 pm »
Sorry moogie for once I disagree with you, I will make amends later  ;( .
Posting something like this on PS forum is better than Mirc cause it is more accessable especially to new people.
However, Dril, you little evil-doer this should have been posted in the Wish list forum! *yanks hard on Drils dogchain whilst slyly peeking at Moogie to see if she likes this*
So get your act together mate!  :D
« Last Edit: July 27, 2003, 12:10:19 pm by Wolfmane »
 
Wolfmane aka Illyria the White, AO Council member.

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Moogie

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« Reply #4 on: July 27, 2003, 02:44:39 pm »
If Drilixer wants just this one question answered, he should\'ve asked in the mIRC room at the same time he asked the devs about my building ideas. [Edit: Yes, I was there, I saw you... ;)]

If he wants the topic to be discussed, my thread in the Wishlist forum welcomes anything on the subject of Builders and the Building profession...

So that\'s where I disagree with you. :P

*happily watches Drilixer being dragged around by a chain*
« Last Edit: July 27, 2003, 02:48:51 pm by Moogie »

Drilixer

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« Reply #5 on: July 27, 2003, 02:51:13 pm »
*gags* no has attempted to answer the querry in the remotest yet!

lostprophet

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« Reply #6 on: July 28, 2003, 01:14:05 pm »
That would be just as annoying as pking, unless it was like you could set up outposts for use in guild wars, if only those could be detroyed I\'d be all for it.


zabeal

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« Reply #7 on: August 02, 2003, 07:12:39 am »
hmmm, how about most buildings are indestructible, but guilds could build a certin number of buildings with less admin restraints than normal? So for a guild war, each team could have a tower that they are defending, and you could knock it down, or get the flag at the top or whatever to win. In otherwords, almost exactly like PKing, but on a larger scale....

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(-GF-) Kenny

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« Reply #8 on: August 02, 2003, 10:58:07 am »
Well, if a building had allot of HP it should be be able to destruct it.

But then itd be cooler if you can hire NPC\'s for defending your building, and it would be fun if you can build many sorts of walls and a nice gate ^_^.

And if a guild has 200 members around the world, well, then it shouldnt be any problem to defend it right? :)
Then hireing is not needed, but the best would be if you can set-up traps.
Like holes in the ground and if you step on it you fall down and can\'t get out of it, and in 2 mins or so you will lose some health and die there, it should take around 8 minutes :P, thad\'t teach them, and guild members can see the traps so they walk around it ^_^, they can see a red spot or something weird there? :)

Drilixer

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« Reply #9 on: August 02, 2003, 03:29:38 pm »
maybe something in the depths of guild structures determines who has control of them (like the waypoints in the tribes games) so that guilds can fight back and forth over castles and such

Monketh

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« Reply #10 on: August 02, 2003, 05:16:49 pm »
They did say something about buyable Castles.
But anway, I think anything should be destroyable if it takes several days to seige, or spawns.  Or perhaps only certain buildings, like castles, outposts forts; you know, anything with military significance.  (And of course they should be captureable too)
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Drilixer

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« Reply #11 on: August 03, 2003, 02:47:18 am »
what would be the benefits of capturing or even possesing a castle though?  Do they come with NPC servants/gaurds or are they just pretty?

Caldazar

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« Reply #12 on: August 03, 2003, 07:58:43 pm »
They server as vaults, gatheringspoints etc for guilds. Plus, its always cool to have a castle ;)
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Xalthar

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« Reply #13 on: August 03, 2003, 08:34:01 pm »
If you controll a castle you could gain certain bonuses to guild income, or an xp bonus for those who control it... this would add a lot of fighting-over-castles warfare.. so much the better :)

Drilixer

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« Reply #14 on: August 03, 2003, 08:59:38 pm »
I agree with Xalthar - the castles cant just be like \'oh wow that looks cool\' structures that dont really do anything - bonuses for owners and guild memebers who posses castles would be useful - lets discuss possible bonuses