I like this gravity idea, but agree with Seytra it should be localised on a person, not an area effect, that would likely kill you too...
I used to play Counter-Strike a lot, and at my local LAN when bored, I\'d lower the gravity to almost nothing, then when people jump, and are really high up, boost it to like ten times normal... and watch them go splat.
Whenever we hosted a game we\'d do this, it was quite amusing, until it happened to you.
Olig: You think enhancements are more original? I do not agree with this at all, and I\'d agree with Seytra again on this one, they are far less original than a summoned weapon. Almost all RPGs include an option to enhance weapons/armour...
I also agree with Seytra one two more points...
1) Weapons that are enhanced should be high level (thus requiring high skill)
2) Glowing things are cool.
***don\'t act like you don\'t know what I\'m talking about here.
Quite the attitude, in fact I have no idea what you are talking about... summoned blades are usually quite weak, and are intended to be a quick fix when one is weaponless, or they affect a certain type of foe only (such as demons, which IMO is logical.)
\"l33t death knight dragonwarrior\" Quite the title... do you guys realise.. that people who err... speak? like this... are mocking other people, noone seriously uses 1337 speak any more (unless they are new and think that is how gamers communicate, not realising they are being mocked)... I know as I have played many games online.
To make this post useful I have a spell suggestion.
I don\'t recall anything like it, sorry if there is.
Name: Nova Shield (it\'s a working name, seems logical to me)
Way: Crystal (Crystal is associated with healing/protection and highly damaging spells)
Mana usage: Extremely high, continues to drain mana for the duration of the spell.
Difficulty: Also extremely high, only highly accomplished arcane spellcasters can successfully cast it.
Duration: This shield lasts for an hour of game time and is unleashed immediately after that hour runs out.
Effect: Creates a shield of energy around the caster, which absorbs arcane energy cast at the caster. While this shield is up, the caster can function as normal, but due to the barrier, can not cast spells. He may attack with a weapon, the barrier only stops magic. Once the spell duration is over, the energy absorbed is released in a powerful attack, equal to the damage of all absorbed spells combined. A devastating blast of energy races towards your current foe, if you are not engaged in battle... the energy dissipates in the air.
This way I was able to balance immense power with the handicap of no spells for an hour after the shield is cast.