Author Topic: Spell Wish List thread  (Read 13325 times)

Seytra

  • Forum Addict
  • *
  • Posts: 2052
  • No system can compensate lack of common sense.
    • View Profile
(No subject)
« Reply #120 on: October 23, 2004, 02:01:26 am »
Quote
Originally posted by Olig
Quote
Originally posted by Seytra
The way I read the proposal was to temporarily create a sword, not to enhance one.


Exactly, so why create swords of pure energy if you can just enhance a regular sword? I beleive that swords should only be made by means of forgery. Creating iron and steel out of thin air by means of magic is obnoxious IMFO.

I think it\'s not creating steel or anything, it\'s just creating something that has the form of a sword, but that in fact is an area of energy that has is sharp, hard and can be wielded. It doesn\'t have any weight, thugh. Anyway, it may be superfluous to create a sword alternative by magic, unless it\'d have distinct advantages over anything magically enhanced, using the same effort. For this, the zero mass aspect seems to be such a property, but it might still be more easy to just magically remove mass.

Enter_the_Xero

  • Hydlaa Resident
  • *
  • Posts: 156
    • View Profile
(No subject)
« Reply #121 on: October 23, 2004, 04:43:34 am »
Magicly inchancing a weapon?! No... Here is why,
Magicly enchance a sword: Requires sword + mana (Money is required to buy a sword)
Magicly create a sword: Requires mana

Hmmmm... you do not like the light idea... how about translucet magical smoke? Like the Doomgards have in Warcraft 3...

Adeli

  • Hydlaa Notable
  • *
  • Posts: 709
    • View Profile
(No subject)
« Reply #122 on: October 23, 2004, 06:26:08 am »
I think you guys missed quite a few points here...
These \'swords\' are a manifestation of arcane energy into the shape of a sword... when the spell duration is up, the \'sword\' is gone, got it?
I can only refer to you any TSR computer game... Baldur\'s Gate 1 and 2, PlaneScape Torment, Neverwinter Nights... The spell Magic Hammer, or Flaming Sword would apply best in the former, but in the latter, there are many spells to create temporary magical weapons, Magical Weapon seems the most obvious.
This is not crafting, it is summoning... The sword is tangible summoned energy.
Also, these in no way resemble lightsabers to me, an avid Star Wars fan. If you want to see glowing weapons, go out and get Dungeon Siege, an enjoyable hack\'n\'slash RPG from Microsoft (yeah I know...) Just think of it as pure energy, that takes  tangible form as a colourful crystal weapon. That\'s how I see this sword.

I like Red Jelly Beans!

Olig

  • Hydlaa Citizen
  • *
  • Posts: 252
    • View Profile
(No subject)
« Reply #123 on: October 23, 2004, 06:42:42 am »
Quote
Originally posted by Adeli
I can only refer to you any TSR computer game... Baldur\'s Gate 1 and 2, PlaneScape Torment, Neverwinter Nights... The spell Magic Hammer, or Flaming Sword would apply best in the former, but in the latter, there are many spells to create temporary magical weapons, Magical Weapon seems the most obvious.
This is not crafting, it is summoning... The sword is tangible summoned energy.
Also, these in no way resemble lightsabers to me, an avid Star Wars fan. If you want to see glowing weapons, go out and get Dungeon Siege, an enjoyable hack\'n\'slash RPG from Microsoft (yeah I know...) Just think of it as pure energy, that takes  tangible form as a colourful crystal weapon. That\'s how I see this sword.


You kind of re-enforced my opinion, that we should not have these created weapons, because all these other RPG\'s have these \"magical weapons\" and not many have the magical enhancements to tangible ones. Planeshift is aiming to become a very original RPG (that explains why dragons or skeletons will never exist in the Yliakum).
« Last Edit: October 23, 2004, 06:44:06 am by Olig »
Beware that I am distorted in my wording if you do not understand me at all.



Adeli

  • Hydlaa Notable
  • *
  • Posts: 709
    • View Profile
(No subject)
« Reply #124 on: October 23, 2004, 06:52:39 am »
Well, your opinion was not based on originality actually...
Quote
Exactly, so why create swords of pure energy if you can just enhance a regular sword?

This does not say \"It\'s unoriginal so no\"
I have a post somewhere saying no rpg will ever be completely original... do you know how many concepts D&D has spawned? It\'s all been done before.
So if you want things that have never been done before... I think you may just have to not play anything, ever...
And as for the quote above... what if you don\'t have a sword? Create one...

I like Red Jelly Beans!

Olig

  • Hydlaa Citizen
  • *
  • Posts: 252
    • View Profile
(No subject)
« Reply #125 on: October 23, 2004, 07:08:05 am »
First off, my opinion was that we SHOULD NOT have these weapons, not particularly why. I said that you RE-ENFORCED my opinion by saying that lots of other games already have this, another reason why we should not have these weapons. Its true that we will never truely have an original rpg, but at least magical enhancements are WAY more original than having  \"I want a magic dark sword made of magic with damage ratio 150-500 so I can be a l33t death knight dragonwarrior! *POOF glowy glowy glowy* Thanks!\"***



***don\'t act like you don\'t know what I\'m talking about here.
Beware that I am distorted in my wording if you do not understand me at all.



Seytra

  • Forum Addict
  • *
  • Posts: 2052
  • No system can compensate lack of common sense.
    • View Profile
Whatever
« Reply #126 on: October 23, 2004, 11:01:09 pm »
I like glowing things, so obviously I like glowing swords as well. I don\'t actually mind it being not entirely original, since I\'d say elves are far less original :)
Anyway, it\'d be a spell just like fireball or whatever, so it\'s gone when it\'s up, as has been said, so there\'d still be a distinct advantage to having a permanent sword. Magicly enhancing one is far more common when I think about it, just remember all these \"sword+1\" things in D&D... Anyway, a magic enhancement should only start at a high level, and be a great enhancement (sword+10 or sth. like this, and it should never be called something lame like this!). And maybe the runes on the sword would glow *still likes glowing things*.

And no, I don\'t actually know what you\'re talking about, except that it sounds like criticism of bringing alien :P concepts (like Doom Knights or whatever) to PS, which is something I strongly oppose as well. I think it\'s stupid to try to fabricate some sort of strange backstory to then say \"I\'m in fact a Death Knight\". This is unoriginal.
« Last Edit: October 23, 2004, 11:03:41 pm by Seytra »

Waylayen

  • Traveller
  • *
  • Posts: 37
    • View Profile
(No subject)
« Reply #127 on: October 23, 2004, 11:42:25 pm »
Reverse Gravity :P
Mana: A lot
Effect: Wel, that should be obvious
Duration: Around 5secs
Range: Caster self
Visial Effect: Falling into the Sky
Requirments: Very Expierenced Mage

I don\'t even know if this is possible, but wel...

Seytra

  • Forum Addict
  • *
  • Posts: 2052
  • No system can compensate lack of common sense.
    • View Profile
(No subject)
« Reply #128 on: October 24, 2004, 12:12:36 am »
Quote
Originally posted by Waylayen
Reverse Gravity :P
Mana: A lot
Effect: Wel, that should be obvious
Duration: Around 5secs
Range: Caster self
Visial Effect: Falling into the Sky
Requirments: Very Expierenced Mage

I don\'t even know if this is possible, but wel...

It certainly is possible, I\'d say with only minor coding effort.
Anyway, how about casting this on someone else to make them fall into the sky (thus killing them either by the ceiling of the cave, the heat of the crystal or the lack of air)? Could be good indoors as well as distracion.
« Last Edit: October 24, 2004, 12:13:37 am by Seytra »

Adeli

  • Hydlaa Notable
  • *
  • Posts: 709
    • View Profile
(No subject)
« Reply #129 on: October 24, 2004, 06:53:55 am »
I like this gravity idea, but agree with Seytra it should be localised on a person, not an area effect, that would likely kill you too...
I used to play Counter-Strike a lot, and at my local LAN when bored, I\'d lower the gravity to almost nothing, then when people jump, and are really high up, boost it to like ten times normal... and watch them go splat.
Whenever we hosted a game we\'d do this, it was quite amusing, until it happened to you.

Olig: You think enhancements are more original? I do not agree with this at all, and I\'d agree with Seytra again on this one, they are far less original than a summoned weapon. Almost all RPGs include an option to enhance weapons/armour...
I also agree with Seytra one two more points...
1) Weapons that are enhanced should be high level (thus requiring high skill)
2) Glowing things are cool.
Quote
***don\'t act like you don\'t know what I\'m talking about here.
Quite the attitude, in fact I have no idea what you are talking about... summoned blades are usually quite weak, and are intended to be a quick fix when one is weaponless, or they affect a certain type of foe only (such as demons, which IMO is logical.)
\"l33t death knight dragonwarrior\" Quite the title... do you guys realise.. that people who err... speak? like this... are mocking other people, noone seriously uses 1337 speak any more (unless they are new and think that is how gamers communicate, not realising they are being mocked)... I know as I have played many games online.

To make this post useful I have a spell suggestion.
I don\'t recall anything like it, sorry if there is.

Name: Nova Shield (it\'s a working name, seems logical to me)

Way: Crystal (Crystal is associated with healing/protection and highly damaging spells)

Mana usage: Extremely high, continues to drain mana for the duration of the spell.

Difficulty: Also extremely high, only highly accomplished arcane spellcasters can successfully cast it.

Duration: This shield lasts for an hour of game time and is unleashed immediately after that hour runs out.

Effect: Creates a shield of energy around the caster, which absorbs arcane energy cast at the caster. While this shield is up, the caster can function as normal, but due to the barrier, can not cast spells. He may attack with a weapon, the barrier only stops magic. Once the spell duration is over, the energy absorbed is released in a powerful attack, equal to the damage of all absorbed spells combined. A devastating blast of energy races towards your current foe, if you are not engaged in battle... the energy dissipates in the air.

This way I was able to balance immense power with the handicap of no spells for an hour after the shield is cast.
« Last Edit: October 24, 2004, 07:08:41 am by Adeli »

I like Red Jelly Beans!

Waylayen

  • Traveller
  • *
  • Posts: 37
    • View Profile
(No subject)
« Reply #130 on: October 24, 2004, 11:29:57 am »
Quote
Originally posted by Seytra It certainly is possible, I\'d say with only minor coding effort.
Anyway, how about casting this on someone else to make them fall into the sky (thus killing them either by the ceiling of the cave, the heat of the crystal or the lack of air)? Could be good indoors as well as distracion.

Originally posted by Adeli
I like this gravity idea, but agree with Seytra it should be localised on a person, not an area effect, that would likely kill you too...


Oke, so then it would be like this:
Reverse Gravity
Mana: A lot
Effect: The object targeted will fall up, falling into the sky or against the roof. The object gains normal falling damage, that means that if you would be hanging on the roof and fall to the floor and gain, lets say, 10 falling damage, that when you get hit by the spell you would get 20 falling damage (10 for falling upto the roof, 10 for falling back to the ground.)
If you reach the roof you will be dazed by the fall and hardy be able to move (or not al all. I think this should be a smart thing to do, or else the target could aim his fall at the caster, and hit him when he falls.)
Duration: Around 5secs
Range: 1 target
Visial Effect: Falling into the Sky
Requirments:Expierenced Mage (Changed from Very Expierenced Mage)

I don\'t think it should be an Instant Death effect, as it only lasts for 5 seconds. That shouldn\'t be enought time to trow you in the crystal. And it\'s only the power of the gravity that makes you fall, not some extra power produced by the spell, so I think it should be normal falling damage. I don\'t know the way the magic works in the game, but people shouldn\'t be able to use it often.
« Last Edit: October 24, 2004, 01:05:02 pm by Waylayen »

cirdan telemnar

  • Hydlaa Resident
  • *
  • Posts: 69
    • View Profile
(No subject)
« Reply #131 on: October 24, 2004, 11:59:49 am »
but wouldnt the damage be higher the further up they fall?
I mean lets say i use this spell on someone and they fly for 5 seconds really high up in the air and then come crashing back. wouldnt they atleast brake a bone or something?

Waylayen

  • Traveller
  • *
  • Posts: 37
    • View Profile
(No subject)
« Reply #132 on: October 24, 2004, 01:03:37 pm »
If they fall 5 secs up and then 5 secs down, they\'ll probably be death. 5 second can be very long. But it should just be damage, no Instant Death. Thats the way i look at it.

The damage will then also be higher the further they fall, if the target falls to a 1 meter high roof,  they wil get less damage then when they fall to  a 3 meter high roof.
« Last Edit: October 24, 2004, 01:12:20 pm by Waylayen »

Enter_the_Xero

  • Hydlaa Resident
  • *
  • Posts: 156
    • View Profile
(No subject)
« Reply #133 on: October 25, 2004, 03:46:11 am »
NAME:Spiritual Fire Dragon

EFFECT:Using all you mana and half of your life force you have the ability to summon a partner AI Spirit dragon.

DESCRIPTION: The dragons come in six varieties (see below) and are trully loyal to you and only you. They assist you in battleas well as in many other ways. If the dragon is killed a little ball apeares insted of the dragon and drains your mana, when enoth mana is drained the dargon reincarnates. The dragon can: attack your anemies, serve as a shield, give light, powerup your weapons and stuff, and make you look cool. The dragons do not have wings, arms or legs. They look like a snakes exept that they are engulfed in spiritual flames. The dragon sits on your shoulder, follows you closely behind, or is wraped around your arm.

THE DRAGON VARIETIES,

Fire Dragon: basic dragon emulating basic fire... very deadly against cold loving critters...

Artic Fire Dragon: this dragon has super cold fire... Ice colored... very deadly against heat loving critters...

Light Fire Dragon: This dragon is made out of light... And
gives the biggest light radious of all... very deadly against dark critters...

Dark fire dragon: A dragon made out of pure evil darkness... takes oway light from others... very deadly agains light critters...

Blue Fire Dragon: Yeah blue fire... more powerfull against flying critters as well as water critters...

Green Fire Dragon: Green... more powerfull against land units...

ATTACKS // SPELLS,
NOTE: The dragon can do little of these when anew but as growing with experience more of these are unlocked and exchanced.

Regenarate: The player has faster rates of regenerating his mana and health. Red and Artic fire have enchanced versions of these.

Light // Take Light: Light Fire/Fire/Blue Fire/Green Fire generate light when it is night time. Dark Light takes away a perscentage of light from the surrounding units.

Enchance: Gives a small boost to speed/reflex/power of the player during combat.

DeSpell: Diverts the magic power of an enemy unit.

Fire Breath: Attacks with it\'s fire. (Short range). Light and Dark

Shield: Creates an invisible barier between the enemy and the player. (Long range attacks only)

Weapon Echance: Enchances the durability of the weapon. (Not really use full)

Shield Enchance: Enchances the shields durabilty.

Swirl Fire: Enchanced wersion of the fire breath which lets out fire swirling tawrd you.

War cry: Lets out a cry that spooks away some critters and reverals hidden units.

Faint attack: The dragon knocks the spirit out of the enemies body thus allowing you to attack freely for some time.

Fire Ball: Explains itself... (long range)

Fire Tornados (Ultimate #3): Releases a few tornadoes made out of fire which are basicly very deadly...

Extra Summon (Ultimate #2): Allows you to summon a second spirit dragon... (Just think about it)

Fuse (ULTIMATE): The dragon fuses with you which basicly gives you a vey high enchancement to everything. It is basicly an enchanced combination of all other dragon spells. Gives you the abilty to make the dragon charge madly at the enemy (only once per battle) while using all the firy power. (Deadly)

It will take insane amounts of experience to reach the ultimate. The dragon casts all these spells whenever it thinks is the right moment.

Comments? Suggestions?

Icefalcon

  • Veteran
  • *
  • Posts: 1610
    • View Profile
(No subject)
« Reply #134 on: October 25, 2004, 03:49:48 am »
No dragons...