Author Topic: Spell Wish List thread  (Read 13186 times)

SnowWolf

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Magic Compass
« Reply #45 on: August 21, 2003, 01:22:18 am »
Instead of a magic compass, why not make a spell to enchant some weapon, a sword perhaps, to point north.

Picture a mage levitating a dagger and it magically spins around and then stops quickly, points north, then falls back to the ground.... COOL!


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Yann

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« Reply #46 on: August 21, 2003, 01:56:24 am »
Name: Darkness Drop

Spell Way:  Dark

Target:  One persone or monster

Mana: Medium / Low

Effect:  This spell combines several minor spells like:
- Slow movments
- Poison
- Blind (the target would see a sort of big and dark cloud in front of his eyes)

During: a short period (7 - 12 seconds would do it)

Note: Very usefull to surprise and slow your enemy\'s defense.
« Last Edit: August 21, 2003, 01:59:18 am by Yann »

Wormtail_

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« Reply #47 on: August 22, 2003, 07:33:07 pm »
Spell Name: Pound

Mana: Depends on \'material\' of target. In combat, it is always Moderately Low. In pounding something like an ingredient for a potion, say beetles, it is very low, while for things like iron it is moderate-moderately high.

Type: Combat/Other

Effect: Pounds an enemy or an object. The area affected is 0.5 meters in diameter, and the caster has to make clear what they are pounding. Skillful mages may cause an enemy to fall unconscious or become dazed. When used in other things, as said before, the mage must make clear what is to be pounded. The skill of the mage effects how hard the target is pounded.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Spell Name: Tranquility

Mana: Moderate

Type: Support/Other

Effect: A wide area of creatures is made peaceful for a while. This depends on the Will of hte caster and teh Will of each creature in the area. Successful \'rolls\' make the target peaceful, failed rolls tend to make it a bit more hostile.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Spell Name: Sacrafice

Mana: 90% of total mana

Type: Supoort

Effect: 90% of the casters health and stamina (if it\'s there) go down, to heal friendly people nearby. If one person is nearby, then his health is healed by 50% of his total HP (or damaged HP, whichever one is more \'balanced\'). If two others, 40%, three, 30%, and 4 or more, 20%. A moderately skillful mage may emit a burst of energy that harms several monsters nearby. This also leaves the caster temporarily dazed.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Spell Name: Protect Other

Mana: Moderate

Type: Support

Effect: The caster takes damage for the target. Lasts only for a short time.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Spell Name: Angered Earth

Mana: High

Type: Trap

Effect: Creates a patch of \'living earth\' that will attack all except for the caster and those with the casters permission. The angry patch of earth can use many traps, like pits and sudden explosions of dirt, but they vary. Again, powerful mages may create larger patches of angry earth.
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Evanchild

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« Reply #48 on: August 22, 2003, 10:28:55 pm »
some of these spells look over powerful.   then you get gods that cannot be destroyed verse the lesser ones who can barely fend for food.
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Wedge

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« Reply #49 on: August 22, 2003, 11:47:41 pm »
*sigh* Some people are obsessed with magic and think it should be able to do everything.  You can conjure items and food if that is the ONLY real magic you can use.  Just because it doesn\'t involve large explosions doesn\'t mean it\'s a minor spell, conjuring even the least of such things would be quite difficult.  But again, that is totally pointless, since they can be achieved by normal rational means, so magic can feck off and stay out of that area.
Ninjas have feelings too.  Mostly they feel like dancing.



Xalthar

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« Reply #50 on: August 23, 2003, 12:10:35 pm »
Quote
Originally posted by Evanchild
some of these spells look over powerful.   then you get gods that cannot be destroyed verse the lesser ones who can barely fend for food.


You have to have extremely powerful spells to defeat extremely powerful enemies... And I don\'t see the point in all out magic users being wimps next to warriors the same lvl...

And I also don\'t see why magic shouldn\'t be able to conjure things up..? Summoning could just be a branch in a magic way..

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« Reply #51 on: August 23, 2003, 04:47:35 pm »
Hummm... I don\'t remember where i saw this but i am almost sure we will be able to summon undeads creatures with the Dark Way...

I hope the other Ways will have their own type of summons, too.

Wormtail_

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« Reply #52 on: August 23, 2003, 05:42:09 pm »
Actually, I am doubtful that the Undead will be in Planeshift, seeing as they are in many other games. Perhaps creatures of darkness, perhaps, but I doubt the Undead will be in Planeshift.

As for spells \'looking\' overpowerful, why don\'t you suggest means of weakening them, or countering them? I would gladly accept advice on improving spells.
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derwoodly

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« Reply #53 on: August 24, 2003, 12:01:05 pm »
Heal spell would be nice.  
Mana dependant on strengh of heal, obviously!  You could even name it heal!

here are some other \"EQ\" like spells.  Snare, Slow, Weaken, and blind.

For my uber spell I would like Tria touch.  It is a death touch spell that turns your enemy into a pile Tria\'s.  Mana cost low. Why low mana? Because I know it will never be in the game anyways!

Crownless

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« Reply #54 on: August 25, 2003, 02:01:32 pm »
Name: Elemental Balance

Spell Way: Any

Target: Effeting spells

Mana: Low

Effect: Stops any effeting elemental spells (and others)

During: a short period


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Crownless

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« Reply #55 on: August 25, 2003, 02:06:56 pm »
Name: Unbalance Elements

Spell Way: any

Target: large area

Mana: Medium

Effect: Starts great storm of elements on choosed area (like earthquakes , Fire pillars / Ice pillars / Breaker and total darkness / Healing all allies on the area with white way) can be stopped whit elemental balance.

During: a medium period


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Cantabilus

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« Reply #56 on: August 27, 2003, 07:29:20 am »
My little contribution:

Spell Name: Watchful Eye

Mana cost: Depends on skill of user/ duration of spell

Magic Way: Blue

Type: Sensory

Effect: For duration, the caster sees from over the targets shoulder. He senses (ie hearing/sight) the surroundings of the target. Cannot interact, may only observe.

~~~~~~~~~~~~~~~~~~~~

Spell Name: Past Sight

Mana cost: High

Magic Way: Blue

Type: Sensory

Effect: Allows caster to view an event in the past (pre-scripted), so the diviner may better understand history. (Sort of like feeding him/her a random cutscene)
« Last Edit: August 27, 2003, 07:32:29 am by Cantabilus »

Xordan

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« Reply #57 on: August 27, 2003, 01:31:13 pm »
Why dont we have a no. of low mana usage spells which belong to all groups? I mean a dark mage isnt not going to know summin really simple just coz it isnt dark.

Xordan

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« Reply #58 on: August 27, 2003, 01:33:53 pm »
What about this?

Spell name: Bulls strength

Mana cost: low

Way: All

Effect: Raises strength by 1 for 200sec

Wormtail_

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« Reply #59 on: August 27, 2003, 04:37:51 pm »
Quote
Why dont we have a no. of low mana usage spells which belong to all groups? I mean a dark mage isnt not going to know summin really simple just coz it isnt dark.


There could be spells that arcorrespond with each other in all the Magical Ways, as in one Way has an agility spell of some sort while another Way has a similar version of it, but not quite the same.

As for your spell, I have an idea that I brought up before, but a few other ideas knocked it back down. So I reintroduce the concept of mana upkeep. Basically, it keeps your spells going at the cost of x mana per y seconds, mintutes, hours, etc. Then came the idea of \'emergency mana,\' which was mana used solely for upkeep purposes, and if it and the regular mana ran out, all enchantmnents failed. Also, if the regular mana was running out, then enchantments would look as if they\'re fading away.

What do you think?
You pay the same price for doing something halfway as for doing it completely. So you might as well do it completely.
-Richard Nixon

Despise the enemy and you will lose.
-Li Tien (or Dian)

Join the BISM!