we are talking bout the smithing, remember

so, my proposal
1. you mine material, (or melt something)
2. you buy/find recipe (for weapon/armor)
3. you smith it - the quality, of the item depends on your skill
things to remember here:
-you need ore or metal, which you can get from mining or from melting things
- you need recipes (which you can buy/stel/learn-from-somene-who-knows-them; you can store them is some kind of recipe book)
-you need places to smith
-you need the quality system (items have quality and ore should have it as well; ore quality affects the product quality as much as smything skill does)
-you need smithing skill
now you only need to calculate the oreQuality+skill=smithingSucces/itemQuality and you have the Perfect smithing system -this is what i think

korr